84 lines
4.0 KiB
C++
84 lines
4.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/SkinnedAssetCommon.h"
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#ifdef ENGINE_SkinnedAssetCommon_generated_h
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#error "SkinnedAssetCommon.generated.h already included, missing '#pragma once' in SkinnedAssetCommon.h"
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#endif
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#define ENGINE_SkinnedAssetCommon_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FSectionReference *************************************************
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struct Z_Construct_UScriptStruct_FSectionReference_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAssetCommon_h_57_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSectionReference_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSectionReference;
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// ********** End ScriptStruct FSectionReference ***************************************************
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// ********** Begin ScriptStruct FMorphTargetImportedSourceFileInfo ********************************
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struct Z_Construct_UScriptStruct_FMorphTargetImportedSourceFileInfo_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAssetCommon_h_102_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMorphTargetImportedSourceFileInfo_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FMorphTargetImportedSourceFileInfo;
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// ********** End ScriptStruct FMorphTargetImportedSourceFileInfo **********************************
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// ********** Begin ScriptStruct FSkeletalMeshLODInfo **********************************************
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struct Z_Construct_UScriptStruct_FSkeletalMeshLODInfo_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAssetCommon_h_130_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshLODInfo_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkeletalMeshLODInfo;
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// ********** End ScriptStruct FSkeletalMeshLODInfo ************************************************
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// ********** Begin ScriptStruct FSkeletalMaterial *************************************************
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struct Z_Construct_UScriptStruct_FSkeletalMaterial_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAssetCommon_h_371_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkeletalMaterial_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkeletalMaterial;
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// ********** End ScriptStruct FSkeletalMaterial ***************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAssetCommon_h
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// ********** Begin Enum ESkinCacheUsage ***********************************************************
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#define FOREACH_ENUM_ESKINCACHEUSAGE(op) \
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op(ESkinCacheUsage::Auto) \
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op(ESkinCacheUsage::Disabled) \
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op(ESkinCacheUsage::Enabled)
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enum class ESkinCacheUsage : uint8;
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template<> struct TIsUEnumClass<ESkinCacheUsage> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESkinCacheUsage>();
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// ********** End Enum ESkinCacheUsage *************************************************************
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// ********** Begin Enum ESkinCacheDefaultBehavior *************************************************
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#define FOREACH_ENUM_ESKINCACHEDEFAULTBEHAVIOR(op) \
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op(ESkinCacheDefaultBehavior::Exclusive) \
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op(ESkinCacheDefaultBehavior::Inclusive)
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enum class ESkinCacheDefaultBehavior : uint8;
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template<> struct TIsUEnumClass<ESkinCacheDefaultBehavior> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESkinCacheDefaultBehavior>();
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// ********** End Enum ESkinCacheDefaultBehavior ***************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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