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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SkinnedAssetCommon.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

84 lines
4.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/SkinnedAssetCommon.h"
#ifdef ENGINE_SkinnedAssetCommon_generated_h
#error "SkinnedAssetCommon.generated.h already included, missing '#pragma once' in SkinnedAssetCommon.h"
#endif
#define ENGINE_SkinnedAssetCommon_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSectionReference *************************************************
struct Z_Construct_UScriptStruct_FSectionReference_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAssetCommon_h_57_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSectionReference_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSectionReference;
// ********** End ScriptStruct FSectionReference ***************************************************
// ********** Begin ScriptStruct FMorphTargetImportedSourceFileInfo ********************************
struct Z_Construct_UScriptStruct_FMorphTargetImportedSourceFileInfo_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAssetCommon_h_102_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMorphTargetImportedSourceFileInfo_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FMorphTargetImportedSourceFileInfo;
// ********** End ScriptStruct FMorphTargetImportedSourceFileInfo **********************************
// ********** Begin ScriptStruct FSkeletalMeshLODInfo **********************************************
struct Z_Construct_UScriptStruct_FSkeletalMeshLODInfo_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAssetCommon_h_130_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshLODInfo_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkeletalMeshLODInfo;
// ********** End ScriptStruct FSkeletalMeshLODInfo ************************************************
// ********** Begin ScriptStruct FSkeletalMaterial *************************************************
struct Z_Construct_UScriptStruct_FSkeletalMaterial_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAssetCommon_h_371_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkeletalMaterial_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkeletalMaterial;
// ********** End ScriptStruct FSkeletalMaterial ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAssetCommon_h
// ********** Begin Enum ESkinCacheUsage ***********************************************************
#define FOREACH_ENUM_ESKINCACHEUSAGE(op) \
op(ESkinCacheUsage::Auto) \
op(ESkinCacheUsage::Disabled) \
op(ESkinCacheUsage::Enabled)
enum class ESkinCacheUsage : uint8;
template<> struct TIsUEnumClass<ESkinCacheUsage> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESkinCacheUsage>();
// ********** End Enum ESkinCacheUsage *************************************************************
// ********** Begin Enum ESkinCacheDefaultBehavior *************************************************
#define FOREACH_ENUM_ESKINCACHEDEFAULTBEHAVIOR(op) \
op(ESkinCacheDefaultBehavior::Exclusive) \
op(ESkinCacheDefaultBehavior::Inclusive)
enum class ESkinCacheDefaultBehavior : uint8;
template<> struct TIsUEnumClass<ESkinCacheDefaultBehavior> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESkinCacheDefaultBehavior>();
// ********** End Enum ESkinCacheDefaultBehavior ***************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS