// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/SkinnedAssetCommon.h" #ifdef ENGINE_SkinnedAssetCommon_generated_h #error "SkinnedAssetCommon.generated.h already included, missing '#pragma once' in SkinnedAssetCommon.h" #endif #define ENGINE_SkinnedAssetCommon_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSectionReference ************************************************* struct Z_Construct_UScriptStruct_FSectionReference_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAssetCommon_h_57_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSectionReference_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSectionReference; // ********** End ScriptStruct FSectionReference *************************************************** // ********** Begin ScriptStruct FMorphTargetImportedSourceFileInfo ******************************** struct Z_Construct_UScriptStruct_FMorphTargetImportedSourceFileInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAssetCommon_h_102_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMorphTargetImportedSourceFileInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FMorphTargetImportedSourceFileInfo; // ********** End ScriptStruct FMorphTargetImportedSourceFileInfo ********************************** // ********** Begin ScriptStruct FSkeletalMeshLODInfo ********************************************** struct Z_Construct_UScriptStruct_FSkeletalMeshLODInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAssetCommon_h_130_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshLODInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkeletalMeshLODInfo; // ********** End ScriptStruct FSkeletalMeshLODInfo ************************************************ // ********** Begin ScriptStruct FSkeletalMaterial ************************************************* struct Z_Construct_UScriptStruct_FSkeletalMaterial_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAssetCommon_h_371_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkeletalMaterial_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkeletalMaterial; // ********** End ScriptStruct FSkeletalMaterial *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SkinnedAssetCommon_h // ********** Begin Enum ESkinCacheUsage *********************************************************** #define FOREACH_ENUM_ESKINCACHEUSAGE(op) \ op(ESkinCacheUsage::Auto) \ op(ESkinCacheUsage::Disabled) \ op(ESkinCacheUsage::Enabled) enum class ESkinCacheUsage : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESkinCacheUsage ************************************************************* // ********** Begin Enum ESkinCacheDefaultBehavior ************************************************* #define FOREACH_ENUM_ESKINCACHEDEFAULTBEHAVIOR(op) \ op(ESkinCacheDefaultBehavior::Exclusive) \ op(ESkinCacheDefaultBehavior::Inclusive) enum class ESkinCacheDefaultBehavior : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESkinCacheDefaultBehavior *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS