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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SceneCaptureComponent2D.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

88 lines
4.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Components/SceneCaptureComponent2D.h"
#ifdef ENGINE_SceneCaptureComponent2D_generated_h
#error "SceneCaptureComponent2D.generated.h already included, missing '#pragma once' in SceneCaptureComponent2D.h"
#endif
#define ENGINE_SceneCaptureComponent2D_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class IBlendableInterface;
// ********** Begin Class USceneCaptureComponent2D *************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_RPC_WRAPPERS \
DECLARE_FUNCTION(execCaptureScene); \
DECLARE_FUNCTION(execRemoveBlendable); \
DECLARE_FUNCTION(execAddOrUpdateBlendable);
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USceneCaptureComponent2D, ENGINE_API)
struct Z_Construct_UClass_USceneCaptureComponent2D_Statics;
ENGINE_API UClass* Z_Construct_UClass_USceneCaptureComponent2D_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_INCLASS \
private: \
static void StaticRegisterNativesUSceneCaptureComponent2D(); \
friend struct ::Z_Construct_UClass_USceneCaptureComponent2D_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USceneCaptureComponent2D_NoRegister(); \
public: \
DECLARE_CLASS2(USceneCaptureComponent2D, USceneCaptureComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USceneCaptureComponent2D_NoRegister) \
DECLARE_SERIALIZER(USceneCaptureComponent2D) \
FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USceneCaptureComponent2D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USceneCaptureComponent2D) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USceneCaptureComponent2D); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USceneCaptureComponent2D); \
/** Deleted move- and copy-constructors, should never be used */ \
USceneCaptureComponent2D(USceneCaptureComponent2D&&) = delete; \
USceneCaptureComponent2D(const USceneCaptureComponent2D&) = delete; \
ENGINE_API virtual ~USceneCaptureComponent2D();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_32_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USceneCaptureComponent2D;
// ********** End Class USceneCaptureComponent2D ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h
// ********** Begin Enum ESceneCaptureUnlitViewmode ************************************************
#define FOREACH_ENUM_ESCENECAPTUREUNLITVIEWMODE(op) \
op(ESceneCaptureUnlitViewmode::Disabled) \
op(ESceneCaptureUnlitViewmode::Capture) \
op(ESceneCaptureUnlitViewmode::CaptureOrCustomRenderPass)
enum class ESceneCaptureUnlitViewmode : uint8;
template<> struct TIsUEnumClass<ESceneCaptureUnlitViewmode> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESceneCaptureUnlitViewmode>();
// ********** End Enum ESceneCaptureUnlitViewmode **************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS