// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/SceneCaptureComponent2D.h" #ifdef ENGINE_SceneCaptureComponent2D_generated_h #error "SceneCaptureComponent2D.generated.h already included, missing '#pragma once' in SceneCaptureComponent2D.h" #endif #define ENGINE_SceneCaptureComponent2D_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class IBlendableInterface; // ********** Begin Class USceneCaptureComponent2D ************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_RPC_WRAPPERS \ DECLARE_FUNCTION(execCaptureScene); \ DECLARE_FUNCTION(execRemoveBlendable); \ DECLARE_FUNCTION(execAddOrUpdateBlendable); #define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USceneCaptureComponent2D, ENGINE_API) struct Z_Construct_UClass_USceneCaptureComponent2D_Statics; ENGINE_API UClass* Z_Construct_UClass_USceneCaptureComponent2D_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_INCLASS \ private: \ static void StaticRegisterNativesUSceneCaptureComponent2D(); \ friend struct ::Z_Construct_UClass_USceneCaptureComponent2D_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USceneCaptureComponent2D_NoRegister(); \ public: \ DECLARE_CLASS2(USceneCaptureComponent2D, USceneCaptureComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USceneCaptureComponent2D_NoRegister) \ DECLARE_SERIALIZER(USceneCaptureComponent2D) \ FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USceneCaptureComponent2D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USceneCaptureComponent2D) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USceneCaptureComponent2D); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USceneCaptureComponent2D); \ /** Deleted move- and copy-constructors, should never be used */ \ USceneCaptureComponent2D(USceneCaptureComponent2D&&) = delete; \ USceneCaptureComponent2D(const USceneCaptureComponent2D&) = delete; \ ENGINE_API virtual ~USceneCaptureComponent2D(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_32_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h_35_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USceneCaptureComponent2D; // ********** End Class USceneCaptureComponent2D *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent2D_h // ********** Begin Enum ESceneCaptureUnlitViewmode ************************************************ #define FOREACH_ENUM_ESCENECAPTUREUNLITVIEWMODE(op) \ op(ESceneCaptureUnlitViewmode::Disabled) \ op(ESceneCaptureUnlitViewmode::Capture) \ op(ESceneCaptureUnlitViewmode::CaptureOrCustomRenderPass) enum class ESceneCaptureUnlitViewmode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESceneCaptureUnlitViewmode ************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS