108 lines
5.3 KiB
C++
108 lines
5.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/SceneCaptureComponent.h"
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#ifdef ENGINE_SceneCaptureComponent_generated_h
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#error "SceneCaptureComponent.generated.h already included, missing '#pragma once' in SceneCaptureComponent.h"
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#endif
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#define ENGINE_SceneCaptureComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class UPrimitiveComponent;
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struct FEngineShowFlagsSetting;
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// ********** Begin ScriptStruct FEngineShowFlagsSetting *******************************************
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struct Z_Construct_UScriptStruct_FEngineShowFlagsSetting_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_44_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FEngineShowFlagsSetting_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FEngineShowFlagsSetting;
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// ********** End ScriptStruct FEngineShowFlagsSetting *********************************************
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// ********** Begin Class USceneCaptureComponent ***************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_RPC_WRAPPERS \
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DECLARE_FUNCTION(execSetCaptureSortPriority); \
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DECLARE_FUNCTION(execClearHiddenComponents); \
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DECLARE_FUNCTION(execClearShowOnlyComponents); \
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DECLARE_FUNCTION(execRemoveShowOnlyActorComponents); \
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DECLARE_FUNCTION(execRemoveShowOnlyComponent); \
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DECLARE_FUNCTION(execShowOnlyActorComponents); \
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DECLARE_FUNCTION(execShowOnlyComponent); \
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DECLARE_FUNCTION(execHideActorComponents); \
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DECLARE_FUNCTION(execHideComponent); \
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DECLARE_FUNCTION(execSetShowFlagSettings); \
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DECLARE_FUNCTION(execGetShowFlagSettings);
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USceneCaptureComponent, ENGINE_API)
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struct Z_Construct_UClass_USceneCaptureComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_USceneCaptureComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_INCLASS \
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private: \
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static void StaticRegisterNativesUSceneCaptureComponent(); \
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friend struct ::Z_Construct_UClass_USceneCaptureComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_USceneCaptureComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(USceneCaptureComponent, USceneComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USceneCaptureComponent_NoRegister) \
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DECLARE_SERIALIZER(USceneCaptureComponent) \
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FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API USceneCaptureComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USceneCaptureComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USceneCaptureComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USceneCaptureComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USceneCaptureComponent(USceneCaptureComponent&&) = delete; \
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USceneCaptureComponent(const USceneCaptureComponent&) = delete; \
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ENGINE_API virtual ~USceneCaptureComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_71_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USceneCaptureComponent;
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// ********** End Class USceneCaptureComponent *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h
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// ********** Begin Enum ESceneCapturePrimitiveRenderMode ******************************************
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#define FOREACH_ENUM_ESCENECAPTUREPRIMITIVERENDERMODE(op) \
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op(ESceneCapturePrimitiveRenderMode::PRM_LegacySceneCapture) \
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op(ESceneCapturePrimitiveRenderMode::PRM_RenderScenePrimitives) \
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op(ESceneCapturePrimitiveRenderMode::PRM_UseShowOnlyList)
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enum class ESceneCapturePrimitiveRenderMode : uint8;
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template<> struct TIsUEnumClass<ESceneCapturePrimitiveRenderMode> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESceneCapturePrimitiveRenderMode>();
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// ********** End Enum ESceneCapturePrimitiveRenderMode ********************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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