// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/SceneCaptureComponent.h" #ifdef ENGINE_SceneCaptureComponent_generated_h #error "SceneCaptureComponent.generated.h already included, missing '#pragma once' in SceneCaptureComponent.h" #endif #define ENGINE_SceneCaptureComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class UPrimitiveComponent; struct FEngineShowFlagsSetting; // ********** Begin ScriptStruct FEngineShowFlagsSetting ******************************************* struct Z_Construct_UScriptStruct_FEngineShowFlagsSetting_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_44_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FEngineShowFlagsSetting_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FEngineShowFlagsSetting; // ********** End ScriptStruct FEngineShowFlagsSetting ********************************************* // ********** Begin Class USceneCaptureComponent *************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetCaptureSortPriority); \ DECLARE_FUNCTION(execClearHiddenComponents); \ DECLARE_FUNCTION(execClearShowOnlyComponents); \ DECLARE_FUNCTION(execRemoveShowOnlyActorComponents); \ DECLARE_FUNCTION(execRemoveShowOnlyComponent); \ DECLARE_FUNCTION(execShowOnlyActorComponents); \ DECLARE_FUNCTION(execShowOnlyComponent); \ DECLARE_FUNCTION(execHideActorComponents); \ DECLARE_FUNCTION(execHideComponent); \ DECLARE_FUNCTION(execSetShowFlagSettings); \ DECLARE_FUNCTION(execGetShowFlagSettings); #define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USceneCaptureComponent, ENGINE_API) struct Z_Construct_UClass_USceneCaptureComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_USceneCaptureComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_INCLASS \ private: \ static void StaticRegisterNativesUSceneCaptureComponent(); \ friend struct ::Z_Construct_UClass_USceneCaptureComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USceneCaptureComponent_NoRegister(); \ public: \ DECLARE_CLASS2(USceneCaptureComponent, USceneComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USceneCaptureComponent_NoRegister) \ DECLARE_SERIALIZER(USceneCaptureComponent) \ FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USceneCaptureComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USceneCaptureComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USceneCaptureComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USceneCaptureComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ USceneCaptureComponent(USceneCaptureComponent&&) = delete; \ USceneCaptureComponent(const USceneCaptureComponent&) = delete; \ ENGINE_API virtual ~USceneCaptureComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_71_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h_74_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USceneCaptureComponent; // ********** End Class USceneCaptureComponent ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_SceneCaptureComponent_h // ********** Begin Enum ESceneCapturePrimitiveRenderMode ****************************************** #define FOREACH_ENUM_ESCENECAPTUREPRIMITIVERENDERMODE(op) \ op(ESceneCapturePrimitiveRenderMode::PRM_LegacySceneCapture) \ op(ESceneCapturePrimitiveRenderMode::PRM_RenderScenePrimitives) \ op(ESceneCapturePrimitiveRenderMode::PRM_UseShowOnlyList) enum class ESceneCapturePrimitiveRenderMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESceneCapturePrimitiveRenderMode ******************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS