67 lines
3.0 KiB
C++
67 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ReplayNetConnection.h"
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#ifdef ENGINE_ReplayNetConnection_generated_h
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#error "ReplayNetConnection.generated.h already included, missing '#pragma once' in ReplayNetConnection.h"
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#endif
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#define ENGINE_ReplayNetConnection_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UReplayNetConnection *****************************************************
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#define FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UReplayNetConnection, ENGINE_API)
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struct Z_Construct_UClass_UReplayNetConnection_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UReplayNetConnection_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUReplayNetConnection(); \
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friend struct ::Z_Construct_UClass_UReplayNetConnection_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UReplayNetConnection_NoRegister(); \
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public: \
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DECLARE_CLASS2(UReplayNetConnection, UNetConnection, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UReplayNetConnection_NoRegister) \
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DECLARE_SERIALIZER(UReplayNetConnection) \
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FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UReplayNetConnection(UReplayNetConnection&&) = delete; \
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UReplayNetConnection(const UReplayNetConnection&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UReplayNetConnection); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UReplayNetConnection); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UReplayNetConnection) \
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ENGINE_API virtual ~UReplayNetConnection();
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#define FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_11_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UReplayNetConnection;
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// ********** End Class UReplayNetConnection *******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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