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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ReplayNetConnection.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ReplayNetConnection.h"
#ifdef ENGINE_ReplayNetConnection_generated_h
#error "ReplayNetConnection.generated.h already included, missing '#pragma once' in ReplayNetConnection.h"
#endif
#define ENGINE_ReplayNetConnection_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UReplayNetConnection *****************************************************
#define FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UReplayNetConnection, ENGINE_API)
struct Z_Construct_UClass_UReplayNetConnection_Statics;
ENGINE_API UClass* Z_Construct_UClass_UReplayNetConnection_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUReplayNetConnection(); \
friend struct ::Z_Construct_UClass_UReplayNetConnection_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UReplayNetConnection_NoRegister(); \
public: \
DECLARE_CLASS2(UReplayNetConnection, UNetConnection, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UReplayNetConnection_NoRegister) \
DECLARE_SERIALIZER(UReplayNetConnection) \
FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UReplayNetConnection(UReplayNetConnection&&) = delete; \
UReplayNetConnection(const UReplayNetConnection&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UReplayNetConnection); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UReplayNetConnection); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UReplayNetConnection) \
ENGINE_API virtual ~UReplayNetConnection();
#define FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_11_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h_14_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UReplayNetConnection;
// ********** End Class UReplayNetConnection *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ReplayNetConnection_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS