115 lines
4.8 KiB
C++
115 lines
4.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/PlayerState.h"
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#ifdef ENGINE_PlayerState_generated_h
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#error "PlayerState.generated.h already included, missing '#pragma once' in PlayerState.h"
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#endif
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#define ENGINE_PlayerState_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class APawn;
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class APlayerController;
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class APlayerState;
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struct FUniqueNetIdRepl;
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// ********** Begin Delegate FOnPlayerStatePawnSet *************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_34_DELEGATE \
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ENGINE_API void FOnPlayerStatePawnSet_DelegateWrapper(const FMulticastScriptDelegate& OnPlayerStatePawnSet, APlayerState* Player, APawn* NewPawn, APawn* OldPawn);
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// ********** End Delegate FOnPlayerStatePawnSet ***************************************************
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// ********** Begin Class APlayerState *************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_RPC_WRAPPERS \
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DECLARE_FUNCTION(execBP_GetUniqueId); \
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DECLARE_FUNCTION(execIsABot); \
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DECLARE_FUNCTION(execIsOnlyASpectator); \
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DECLARE_FUNCTION(execIsSpectator); \
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DECLARE_FUNCTION(execGetPingInMilliseconds); \
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DECLARE_FUNCTION(execGetCompressedPing); \
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DECLARE_FUNCTION(execGetPlayerId); \
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DECLARE_FUNCTION(execGetScore); \
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DECLARE_FUNCTION(execGetPlayerName); \
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DECLARE_FUNCTION(execGetPlayerController); \
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DECLARE_FUNCTION(execGetPawn); \
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DECLARE_FUNCTION(execOnRep_UniqueId); \
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DECLARE_FUNCTION(execOnRep_PlayerId); \
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DECLARE_FUNCTION(execOnRep_bIsInactive); \
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DECLARE_FUNCTION(execOnRep_PlayerName); \
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DECLARE_FUNCTION(execOnRep_Score); \
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DECLARE_FUNCTION(execOnPawnPrivateDestroyed);
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_CALLBACK_WRAPPERS
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struct Z_Construct_UClass_APlayerState_Statics;
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ENGINE_API UClass* Z_Construct_UClass_APlayerState_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_INCLASS \
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private: \
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static void StaticRegisterNativesAPlayerState(); \
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friend struct ::Z_Construct_UClass_APlayerState_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_APlayerState_NoRegister(); \
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public: \
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DECLARE_CLASS2(APlayerState, AInfo, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_APlayerState_NoRegister) \
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DECLARE_SERIALIZER(APlayerState) \
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enum class ENetFields_Private : uint16 \
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{ \
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NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
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Score=NETFIELD_REP_START, \
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PlayerId, \
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CompressedPing, \
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bIsSpectator, \
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bOnlySpectator, \
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bIsABot, \
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bIsInactive, \
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bFromPreviousLevel, \
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StartTime, \
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UniqueId, \
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PlayerNamePrivate, \
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NETFIELD_REP_END=PlayerNamePrivate }; \
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DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API APlayerState(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(APlayerState) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, APlayerState); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(APlayerState); \
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/** Deleted move- and copy-constructors, should never be used */ \
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APlayerState(APlayerState&&) = delete; \
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APlayerState(const APlayerState&) = delete; \
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ENGINE_API virtual ~APlayerState();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_40_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_CALLBACK_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class APlayerState;
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// ********** End Class APlayerState ***************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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