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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PlayerState.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/PlayerState.h"
#ifdef ENGINE_PlayerState_generated_h
#error "PlayerState.generated.h already included, missing '#pragma once' in PlayerState.h"
#endif
#define ENGINE_PlayerState_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class APawn;
class APlayerController;
class APlayerState;
struct FUniqueNetIdRepl;
// ********** Begin Delegate FOnPlayerStatePawnSet *************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_34_DELEGATE \
ENGINE_API void FOnPlayerStatePawnSet_DelegateWrapper(const FMulticastScriptDelegate& OnPlayerStatePawnSet, APlayerState* Player, APawn* NewPawn, APawn* OldPawn);
// ********** End Delegate FOnPlayerStatePawnSet ***************************************************
// ********** Begin Class APlayerState *************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_RPC_WRAPPERS \
DECLARE_FUNCTION(execBP_GetUniqueId); \
DECLARE_FUNCTION(execIsABot); \
DECLARE_FUNCTION(execIsOnlyASpectator); \
DECLARE_FUNCTION(execIsSpectator); \
DECLARE_FUNCTION(execGetPingInMilliseconds); \
DECLARE_FUNCTION(execGetCompressedPing); \
DECLARE_FUNCTION(execGetPlayerId); \
DECLARE_FUNCTION(execGetScore); \
DECLARE_FUNCTION(execGetPlayerName); \
DECLARE_FUNCTION(execGetPlayerController); \
DECLARE_FUNCTION(execGetPawn); \
DECLARE_FUNCTION(execOnRep_UniqueId); \
DECLARE_FUNCTION(execOnRep_PlayerId); \
DECLARE_FUNCTION(execOnRep_bIsInactive); \
DECLARE_FUNCTION(execOnRep_PlayerName); \
DECLARE_FUNCTION(execOnRep_Score); \
DECLARE_FUNCTION(execOnPawnPrivateDestroyed);
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_CALLBACK_WRAPPERS
struct Z_Construct_UClass_APlayerState_Statics;
ENGINE_API UClass* Z_Construct_UClass_APlayerState_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_INCLASS \
private: \
static void StaticRegisterNativesAPlayerState(); \
friend struct ::Z_Construct_UClass_APlayerState_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_APlayerState_NoRegister(); \
public: \
DECLARE_CLASS2(APlayerState, AInfo, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_APlayerState_NoRegister) \
DECLARE_SERIALIZER(APlayerState) \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
Score=NETFIELD_REP_START, \
PlayerId, \
CompressedPing, \
bIsSpectator, \
bOnlySpectator, \
bIsABot, \
bIsInactive, \
bFromPreviousLevel, \
StartTime, \
UniqueId, \
PlayerNamePrivate, \
NETFIELD_REP_END=PlayerNamePrivate }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API APlayerState(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(APlayerState) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, APlayerState); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(APlayerState); \
/** Deleted move- and copy-constructors, should never be used */ \
APlayerState(APlayerState&&) = delete; \
APlayerState(const APlayerState&) = delete; \
ENGINE_API virtual ~APlayerState();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_40_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h_43_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class APlayerState;
// ********** End Class APlayerState ***************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerState_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS