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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PlayerInput.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

1189 lines
84 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/PlayerInput.h"
#include "InputCoreTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodePlayerInput() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UPlayerInput();
ENGINE_API UClass* Z_Construct_UClass_UPlayerInput_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputActionKeyMapping();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputActionSpeechMapping();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputAxisConfigEntry();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputAxisKeyMapping();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputAxisProperties();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FKeyBind();
INPUTCORE_API UScriptStruct* Z_Construct_UScriptStruct_FKey();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FKeyBind **********************************************************
struct Z_Construct_UScriptStruct_FKeyBind_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FKeyBind); }
static inline consteval int16 GetStructAlignment() { return alignof(FKeyBind); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Struct containing mappings for legacy method of binding keys to exec commands. */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Struct containing mappings for legacy method of binding keys to exec commands." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Key_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** The key to be bound to the command */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "The key to be bound to the command" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Command_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** The command to execute when the key is pressed/released */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "The command to execute when the key is pressed/released" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Control_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Whether the control key needs to be held when the key event occurs */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Whether the control key needs to be held when the key event occurs" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Shift_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Whether the shift key needs to be held when the key event occurs */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Whether the shift key needs to be held when the key event occurs" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Alt_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Whether the alt key needs to be held when the key event occurs */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Whether the alt key needs to be held when the key event occurs" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Cmd_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Whether the command key needs to be held when the key event occurs */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Whether the command key needs to be held when the key event occurs" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreCtrl_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Whether the control key must not be held when the key event occurs */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Whether the control key must not be held when the key event occurs" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreShift_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Whether the shift key must not be held when the key event occurs */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Whether the shift key must not be held when the key event occurs" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreAlt_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Whether the alt key must not be held when the key event occurs */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Whether the alt key must not be held when the key event occurs" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreCmd_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Whether the command key must not be held when the key event occurs */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Whether the command key must not be held when the key event occurs" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisabled_MetaData[] = {
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FKeyBind constinit property declarations **************************
static const UECodeGen_Private::FStructPropertyParams NewProp_Key;
static const UECodeGen_Private::FStrPropertyParams NewProp_Command;
static void NewProp_Control_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_Control;
static void NewProp_Shift_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_Shift;
static void NewProp_Alt_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_Alt;
static void NewProp_Cmd_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_Cmd;
static void NewProp_bIgnoreCtrl_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreCtrl;
static void NewProp_bIgnoreShift_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreShift;
static void NewProp_bIgnoreAlt_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreAlt;
static void NewProp_bIgnoreCmd_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreCmd;
static void NewProp_bDisabled_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisabled;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FKeyBind constinit property declarations ****************************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FKeyBind>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FKeyBind_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FKeyBind;
class UScriptStruct* FKeyBind::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FKeyBind.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FKeyBind.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FKeyBind, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("KeyBind"));
}
return Z_Registration_Info_UScriptStruct_FKeyBind.OuterSingleton;
}
// ********** Begin ScriptStruct FKeyBind Property Definitions *************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FKeyBind, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Key_MetaData), NewProp_Key_MetaData) }; // 2693575693
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Command = { "Command", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FKeyBind, Command), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Command_MetaData), NewProp_Command_MetaData) };
void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Control_SetBit(void* Obj)
{
((FKeyBind*)Obj)->Control = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Control = { "Control", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Control_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Control_MetaData), NewProp_Control_MetaData) };
void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Shift_SetBit(void* Obj)
{
((FKeyBind*)Obj)->Shift = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Shift = { "Shift", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Shift_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Shift_MetaData), NewProp_Shift_MetaData) };
void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Alt_SetBit(void* Obj)
{
((FKeyBind*)Obj)->Alt = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Alt = { "Alt", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Alt_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Alt_MetaData), NewProp_Alt_MetaData) };
void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Cmd_SetBit(void* Obj)
{
((FKeyBind*)Obj)->Cmd = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Cmd = { "Cmd", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Cmd_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Cmd_MetaData), NewProp_Cmd_MetaData) };
void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreCtrl_SetBit(void* Obj)
{
((FKeyBind*)Obj)->bIgnoreCtrl = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreCtrl = { "bIgnoreCtrl", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreCtrl_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreCtrl_MetaData), NewProp_bIgnoreCtrl_MetaData) };
void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreShift_SetBit(void* Obj)
{
((FKeyBind*)Obj)->bIgnoreShift = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreShift = { "bIgnoreShift", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreShift_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreShift_MetaData), NewProp_bIgnoreShift_MetaData) };
void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreAlt_SetBit(void* Obj)
{
((FKeyBind*)Obj)->bIgnoreAlt = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreAlt = { "bIgnoreAlt", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreAlt_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreAlt_MetaData), NewProp_bIgnoreAlt_MetaData) };
void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreCmd_SetBit(void* Obj)
{
((FKeyBind*)Obj)->bIgnoreCmd = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreCmd = { "bIgnoreCmd", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreCmd_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreCmd_MetaData), NewProp_bIgnoreCmd_MetaData) };
void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bDisabled_SetBit(void* Obj)
{
((FKeyBind*)Obj)->bDisabled = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bDisabled = { "bDisabled", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bDisabled_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisabled_MetaData), NewProp_bDisabled_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FKeyBind_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Key,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Command,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Control,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Shift,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Alt,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Cmd,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreCtrl,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreShift,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreAlt,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreCmd,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bDisabled,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FKeyBind_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FKeyBind Property Definitions ***************************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FKeyBind_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"KeyBind",
Z_Construct_UScriptStruct_FKeyBind_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FKeyBind_Statics::PropPointers),
sizeof(FKeyBind),
alignof(FKeyBind),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FKeyBind_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FKeyBind_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FKeyBind()
{
if (!Z_Registration_Info_UScriptStruct_FKeyBind.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FKeyBind.InnerSingleton, Z_Construct_UScriptStruct_FKeyBind_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FKeyBind.InnerSingleton);
}
// ********** End ScriptStruct FKeyBind ************************************************************
// ********** Begin ScriptStruct FInputAxisProperties **********************************************
struct Z_Construct_UScriptStruct_FInputAxisProperties_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FInputAxisProperties); }
static inline consteval int16 GetStructAlignment() { return alignof(FInputAxisProperties); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Configurable properties for control axes, used to transform raw input into game ready values. */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Configurable properties for control axes, used to transform raw input into game ready values." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DeadZone_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** What the dead zone of the axis is. For control axes such as analog sticks. */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "What the dead zone of the axis is. For control axes such as analog sticks." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Sensitivity_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Scaling factor to multiply raw value by. */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Scaling factor to multiply raw value by." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Exponent_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** For applying curves to [0..1] axes, e.g. analog sticks */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "For applying curves to [0..1] axes, e.g. analog sticks" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bInvert_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Inverts reported values for this axis */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Inverts reported values for this axis" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FInputAxisProperties constinit property declarations **************
static const UECodeGen_Private::FFloatPropertyParams NewProp_DeadZone;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Sensitivity;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Exponent;
static void NewProp_bInvert_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bInvert;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FInputAxisProperties constinit property declarations ****************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FInputAxisProperties>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FInputAxisProperties_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FInputAxisProperties;
class UScriptStruct* FInputAxisProperties::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FInputAxisProperties.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FInputAxisProperties.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInputAxisProperties, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("InputAxisProperties"));
}
return Z_Registration_Info_UScriptStruct_FInputAxisProperties.OuterSingleton;
}
// ********** Begin ScriptStruct FInputAxisProperties Property Definitions *************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_DeadZone = { "DeadZone", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputAxisProperties, DeadZone), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DeadZone_MetaData), NewProp_DeadZone_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_Sensitivity = { "Sensitivity", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputAxisProperties, Sensitivity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Sensitivity_MetaData), NewProp_Sensitivity_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_Exponent = { "Exponent", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputAxisProperties, Exponent), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Exponent_MetaData), NewProp_Exponent_MetaData) };
void Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_bInvert_SetBit(void* Obj)
{
((FInputAxisProperties*)Obj)->bInvert = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_bInvert = { "bInvert", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FInputAxisProperties), &Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_bInvert_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bInvert_MetaData), NewProp_bInvert_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FInputAxisProperties_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_DeadZone,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_Sensitivity,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_Exponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_bInvert,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisProperties_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FInputAxisProperties Property Definitions ***************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FInputAxisProperties_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"InputAxisProperties",
Z_Construct_UScriptStruct_FInputAxisProperties_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisProperties_Statics::PropPointers),
sizeof(FInputAxisProperties),
alignof(FInputAxisProperties),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisProperties_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FInputAxisProperties_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FInputAxisProperties()
{
if (!Z_Registration_Info_UScriptStruct_FInputAxisProperties.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FInputAxisProperties.InnerSingleton, Z_Construct_UScriptStruct_FInputAxisProperties_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FInputAxisProperties.InnerSingleton);
}
// ********** End ScriptStruct FInputAxisProperties ************************************************
// ********** Begin ScriptStruct FInputAxisConfigEntry *********************************************
struct Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FInputAxisConfigEntry); }
static inline consteval int16 GetStructAlignment() { return alignof(FInputAxisConfigEntry); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Configurable properties for control axes. */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Configurable properties for control axes." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisKeyName_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Axis Key these properties apply to */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Axis Key these properties apply to" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisProperties_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Properties for the Axis Key */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Properties for the Axis Key" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FInputAxisConfigEntry constinit property declarations *************
static const UECodeGen_Private::FNamePropertyParams NewProp_AxisKeyName;
static const UECodeGen_Private::FStructPropertyParams NewProp_AxisProperties;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FInputAxisConfigEntry constinit property declarations ***************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FInputAxisConfigEntry>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FInputAxisConfigEntry;
class UScriptStruct* FInputAxisConfigEntry::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FInputAxisConfigEntry.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FInputAxisConfigEntry.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInputAxisConfigEntry, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("InputAxisConfigEntry"));
}
return Z_Registration_Info_UScriptStruct_FInputAxisConfigEntry.OuterSingleton;
}
// ********** Begin ScriptStruct FInputAxisConfigEntry Property Definitions ************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::NewProp_AxisKeyName = { "AxisKeyName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputAxisConfigEntry, AxisKeyName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisKeyName_MetaData), NewProp_AxisKeyName_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::NewProp_AxisProperties = { "AxisProperties", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputAxisConfigEntry, AxisProperties), Z_Construct_UScriptStruct_FInputAxisProperties, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisProperties_MetaData), NewProp_AxisProperties_MetaData) }; // 248891582
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::NewProp_AxisKeyName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::NewProp_AxisProperties,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FInputAxisConfigEntry Property Definitions **************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"InputAxisConfigEntry",
Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::PropPointers),
sizeof(FInputAxisConfigEntry),
alignof(FInputAxisConfigEntry),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FInputAxisConfigEntry()
{
if (!Z_Registration_Info_UScriptStruct_FInputAxisConfigEntry.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FInputAxisConfigEntry.InnerSingleton, Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FInputAxisConfigEntry.InnerSingleton);
}
// ********** End ScriptStruct FInputAxisConfigEntry ***********************************************
// ********** Begin ScriptStruct FInputActionKeyMapping ********************************************
struct Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FInputActionKeyMapping); }
static inline consteval int16 GetStructAlignment() { return alignof(FInputActionKeyMapping); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/** \n * Defines a mapping between an action and key \n *\n * @see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html\n */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Defines a mapping between an action and key\n\n@see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActionName_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Friendly name of action, e.g \"jump\" */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Friendly name of action, e.g \"jump\"" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShift_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** true if one of the Shift keys must be down when the KeyEvent is received to be acknowledged */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "true if one of the Shift keys must be down when the KeyEvent is received to be acknowledged" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bCtrl_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** true if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledged */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "true if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledged" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAlt_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** true if one of the Alt keys must be down when the KeyEvent is received to be acknowledged */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "true if one of the Alt keys must be down when the KeyEvent is received to be acknowledged" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bCmd_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** true if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "true if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Key_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Key to bind it to. */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Key to bind it to." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FInputActionKeyMapping constinit property declarations ************
static const UECodeGen_Private::FNamePropertyParams NewProp_ActionName;
static void NewProp_bShift_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShift;
static void NewProp_bCtrl_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bCtrl;
static void NewProp_bAlt_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAlt;
static void NewProp_bCmd_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bCmd;
static const UECodeGen_Private::FStructPropertyParams NewProp_Key;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FInputActionKeyMapping constinit property declarations **************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FInputActionKeyMapping>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FInputActionKeyMapping;
class UScriptStruct* FInputActionKeyMapping::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FInputActionKeyMapping.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FInputActionKeyMapping.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInputActionKeyMapping, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("InputActionKeyMapping"));
}
return Z_Registration_Info_UScriptStruct_FInputActionKeyMapping.OuterSingleton;
}
// ********** Begin ScriptStruct FInputActionKeyMapping Property Definitions ***********************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_ActionName = { "ActionName", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputActionKeyMapping, ActionName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActionName_MetaData), NewProp_ActionName_MetaData) };
void Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bShift_SetBit(void* Obj)
{
((FInputActionKeyMapping*)Obj)->bShift = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bShift = { "bShift", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FInputActionKeyMapping), &Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bShift_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShift_MetaData), NewProp_bShift_MetaData) };
void Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bCtrl_SetBit(void* Obj)
{
((FInputActionKeyMapping*)Obj)->bCtrl = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bCtrl = { "bCtrl", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FInputActionKeyMapping), &Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bCtrl_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bCtrl_MetaData), NewProp_bCtrl_MetaData) };
void Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bAlt_SetBit(void* Obj)
{
((FInputActionKeyMapping*)Obj)->bAlt = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bAlt = { "bAlt", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FInputActionKeyMapping), &Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bAlt_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAlt_MetaData), NewProp_bAlt_MetaData) };
void Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bCmd_SetBit(void* Obj)
{
((FInputActionKeyMapping*)Obj)->bCmd = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bCmd = { "bCmd", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FInputActionKeyMapping), &Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bCmd_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bCmd_MetaData), NewProp_bCmd_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputActionKeyMapping, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Key_MetaData), NewProp_Key_MetaData) }; // 2693575693
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_ActionName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bShift,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bCtrl,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bAlt,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bCmd,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_Key,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FInputActionKeyMapping Property Definitions *************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"InputActionKeyMapping",
Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::PropPointers),
sizeof(FInputActionKeyMapping),
alignof(FInputActionKeyMapping),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FInputActionKeyMapping()
{
if (!Z_Registration_Info_UScriptStruct_FInputActionKeyMapping.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FInputActionKeyMapping.InnerSingleton, Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FInputActionKeyMapping.InnerSingleton);
}
// ********** End ScriptStruct FInputActionKeyMapping **********************************************
// ********** Begin ScriptStruct FInputAxisKeyMapping **********************************************
struct Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FInputAxisKeyMapping); }
static inline consteval int16 GetStructAlignment() { return alignof(FInputAxisKeyMapping); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/** \n * Defines a mapping between an axis and key \n * \n * @see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html\n**/" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Defines a mapping between an axis and key\n\n@see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisName_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Friendly name of axis, e.g \"MoveForward\" */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Friendly name of axis, e.g \"MoveForward\"" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Scale_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Multiplier to use for the mapping when accumulating the axis value */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Multiplier to use for the mapping when accumulating the axis value" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Key_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Key to bind it to. */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Key to bind it to." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FInputAxisKeyMapping constinit property declarations **************
static const UECodeGen_Private::FNamePropertyParams NewProp_AxisName;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Scale;
static const UECodeGen_Private::FStructPropertyParams NewProp_Key;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FInputAxisKeyMapping constinit property declarations ****************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FInputAxisKeyMapping>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FInputAxisKeyMapping;
class UScriptStruct* FInputAxisKeyMapping::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FInputAxisKeyMapping.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FInputAxisKeyMapping.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInputAxisKeyMapping, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("InputAxisKeyMapping"));
}
return Z_Registration_Info_UScriptStruct_FInputAxisKeyMapping.OuterSingleton;
}
// ********** Begin ScriptStruct FInputAxisKeyMapping Property Definitions *************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::NewProp_AxisName = { "AxisName", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputAxisKeyMapping, AxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisName_MetaData), NewProp_AxisName_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::NewProp_Scale = { "Scale", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputAxisKeyMapping, Scale), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Scale_MetaData), NewProp_Scale_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputAxisKeyMapping, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Key_MetaData), NewProp_Key_MetaData) }; // 2693575693
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::NewProp_AxisName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::NewProp_Scale,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::NewProp_Key,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FInputAxisKeyMapping Property Definitions ***************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"InputAxisKeyMapping",
Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::PropPointers),
sizeof(FInputAxisKeyMapping),
alignof(FInputAxisKeyMapping),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FInputAxisKeyMapping()
{
if (!Z_Registration_Info_UScriptStruct_FInputAxisKeyMapping.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FInputAxisKeyMapping.InnerSingleton, Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FInputAxisKeyMapping.InnerSingleton);
}
// ********** End ScriptStruct FInputAxisKeyMapping ************************************************
// ********** Begin ScriptStruct FInputActionSpeechMapping *****************************************
struct Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FInputActionSpeechMapping); }
static inline consteval int16 GetStructAlignment() { return alignof(FInputActionSpeechMapping); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/** \n * Defines a mapping between an action and speech recognition \n *\n * @see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html\n */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Defines a mapping between an action and speech recognition\n\n@see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActionName_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Friendly name of action, e.g \"jump\" */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Friendly name of action, e.g \"jump\"" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpeechKeyword_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Key to bind it to. */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Key to bind it to." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FInputActionSpeechMapping constinit property declarations *********
static const UECodeGen_Private::FNamePropertyParams NewProp_ActionName;
static const UECodeGen_Private::FNamePropertyParams NewProp_SpeechKeyword;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FInputActionSpeechMapping constinit property declarations ***********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FInputActionSpeechMapping>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FInputActionSpeechMapping;
class UScriptStruct* FInputActionSpeechMapping::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FInputActionSpeechMapping.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FInputActionSpeechMapping.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInputActionSpeechMapping, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("InputActionSpeechMapping"));
}
return Z_Registration_Info_UScriptStruct_FInputActionSpeechMapping.OuterSingleton;
}
// ********** Begin ScriptStruct FInputActionSpeechMapping Property Definitions ********************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::NewProp_ActionName = { "ActionName", nullptr, (EPropertyFlags)0x0040000000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputActionSpeechMapping, ActionName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActionName_MetaData), NewProp_ActionName_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::NewProp_SpeechKeyword = { "SpeechKeyword", nullptr, (EPropertyFlags)0x0040000000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputActionSpeechMapping, SpeechKeyword), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpeechKeyword_MetaData), NewProp_SpeechKeyword_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::NewProp_ActionName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::NewProp_SpeechKeyword,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FInputActionSpeechMapping Property Definitions **********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"InputActionSpeechMapping",
Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::PropPointers),
sizeof(FInputActionSpeechMapping),
alignof(FInputActionSpeechMapping),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FInputActionSpeechMapping()
{
if (!Z_Registration_Info_UScriptStruct_FInputActionSpeechMapping.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FInputActionSpeechMapping.InnerSingleton, Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FInputActionSpeechMapping.InnerSingleton);
}
// ********** End ScriptStruct FInputActionSpeechMapping *******************************************
// ********** Begin Class UPlayerInput Function ClearSmoothing *************************************
struct Z_Construct_UFunction_UPlayerInput_ClearSmoothing_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Exec function to reset mouse smoothing values */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Exec function to reset mouse smoothing values" },
};
#endif // WITH_METADATA
// ********** Begin Function ClearSmoothing constinit property declarations ************************
// ********** End Function ClearSmoothing constinit property declarations **************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UPlayerInput_ClearSmoothing_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UPlayerInput, nullptr, "ClearSmoothing", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020603, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_ClearSmoothing_Statics::Function_MetaDataParams), Z_Construct_UFunction_UPlayerInput_ClearSmoothing_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_UPlayerInput_ClearSmoothing()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UPlayerInput_ClearSmoothing_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UPlayerInput::execClearSmoothing)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->ClearSmoothing();
P_NATIVE_END;
}
// ********** End Class UPlayerInput Function ClearSmoothing ***************************************
// ********** Begin Class UPlayerInput Function GetOuterAPlayerController **************************
struct Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics
{
struct PlayerInput_eventGetOuterAPlayerController_Parms
{
APlayerController* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Input" },
{ "Comment", "/** Return's this object casted to a player controller. This can be null if there is no player controller. */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Return's this object casted to a player controller. This can be null if there is no player controller." },
};
#endif // WITH_METADATA
// ********** Begin Function GetOuterAPlayerController constinit property declarations *************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetOuterAPlayerController constinit property declarations ***************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetOuterAPlayerController Property Definitions ************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerInput_eventGetOuterAPlayerController_Parms, ReturnValue), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::PropPointers) < 2048);
// ********** End Function GetOuterAPlayerController Property Definitions **************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UPlayerInput, nullptr, "GetOuterAPlayerController", Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::PlayerInput_eventGetOuterAPlayerController_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::Function_MetaDataParams), Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::PlayerInput_eventGetOuterAPlayerController_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UPlayerInput::execGetOuterAPlayerController)
{
P_FINISH;
P_NATIVE_BEGIN;
*(APlayerController**)Z_Param__Result=P_THIS->GetOuterAPlayerController();
P_NATIVE_END;
}
// ********** End Class UPlayerInput Function GetOuterAPlayerController ****************************
// ********** Begin Class UPlayerInput Function InvertAxis *****************************************
struct Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics
{
struct PlayerInput_eventInvertAxis_Parms
{
FName AxisName;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Exec function to invert an axis mapping */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Exec function to invert an axis mapping" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisName_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function InvertAxis constinit property declarations ****************************
static const UECodeGen_Private::FNamePropertyParams NewProp_AxisName;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function InvertAxis constinit property declarations ******************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function InvertAxis Property Definitions ***************************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::NewProp_AxisName = { "AxisName", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerInput_eventInvertAxis_Parms, AxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisName_MetaData), NewProp_AxisName_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::NewProp_AxisName,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::PropPointers) < 2048);
// ********** End Function InvertAxis Property Definitions *****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UPlayerInput, nullptr, "InvertAxis", Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::PlayerInput_eventInvertAxis_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020603, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::Function_MetaDataParams), Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::PlayerInput_eventInvertAxis_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UPlayerInput_InvertAxis()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UPlayerInput::execInvertAxis)
{
P_GET_PROPERTY(FNameProperty,Z_Param_AxisName);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->InvertAxis(Z_Param_AxisName);
P_NATIVE_END;
}
// ********** End Class UPlayerInput Function InvertAxis *******************************************
// ********** Begin Class UPlayerInput Function InvertAxisKey **************************************
struct Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics
{
struct PlayerInput_eventInvertAxisKey_Parms
{
FKey AxisKey;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Exec function to invert an axis key */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Exec function to invert an axis key" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisKey_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function InvertAxisKey constinit property declarations *************************
static const UECodeGen_Private::FStructPropertyParams NewProp_AxisKey;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function InvertAxisKey constinit property declarations ***************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function InvertAxisKey Property Definitions ************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::NewProp_AxisKey = { "AxisKey", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerInput_eventInvertAxisKey_Parms, AxisKey), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisKey_MetaData), NewProp_AxisKey_MetaData) }; // 2693575693
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::NewProp_AxisKey,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::PropPointers) < 2048);
// ********** End Function InvertAxisKey Property Definitions **************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UPlayerInput, nullptr, "InvertAxisKey", Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::PlayerInput_eventInvertAxisKey_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020603, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::Function_MetaDataParams), Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::PlayerInput_eventInvertAxisKey_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UPlayerInput_InvertAxisKey()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UPlayerInput::execInvertAxisKey)
{
P_GET_STRUCT(FKey,Z_Param_AxisKey);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->InvertAxisKey(Z_Param_AxisKey);
P_NATIVE_END;
}
// ********** End Class UPlayerInput Function InvertAxisKey ****************************************
// ********** Begin Class UPlayerInput Function SetBind ********************************************
struct Z_Construct_UFunction_UPlayerInput_SetBind_Statics
{
struct PlayerInput_eventSetBind_Parms
{
FName BindName;
FString Command;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Exec function to add a debug exec command.\n\x09* Use + to addmodifiers; do not include any spaces between modifiers, so that it is not conflated with the command to be bound.\n\x09* example usage: \n\x09* SetBind k serverexec slomo 0.1\n\x09* SetBind shift+k serverexec slomo 1\n\x09*/" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Exec function to add a debug exec command.\nUse + to addmodifiers; do not include any spaces between modifiers, so that it is not conflated with the command to be bound.\nexample usage:\nSetBind k serverexec slomo 0.1\nSetBind shift+k serverexec slomo 1" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Command_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetBind constinit property declarations *******************************
static const UECodeGen_Private::FNamePropertyParams NewProp_BindName;
static const UECodeGen_Private::FStrPropertyParams NewProp_Command;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetBind constinit property declarations *********************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetBind Property Definitions ******************************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UPlayerInput_SetBind_Statics::NewProp_BindName = { "BindName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerInput_eventSetBind_Parms, BindName), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UPlayerInput_SetBind_Statics::NewProp_Command = { "Command", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerInput_eventSetBind_Parms, Command), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Command_MetaData), NewProp_Command_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UPlayerInput_SetBind_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UPlayerInput_SetBind_Statics::NewProp_BindName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UPlayerInput_SetBind_Statics::NewProp_Command,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_SetBind_Statics::PropPointers) < 2048);
// ********** End Function SetBind Property Definitions ********************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UPlayerInput_SetBind_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UPlayerInput, nullptr, "SetBind", Z_Construct_UFunction_UPlayerInput_SetBind_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_SetBind_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UPlayerInput_SetBind_Statics::PlayerInput_eventSetBind_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020603, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_SetBind_Statics::Function_MetaDataParams), Z_Construct_UFunction_UPlayerInput_SetBind_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UPlayerInput_SetBind_Statics::PlayerInput_eventSetBind_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UPlayerInput_SetBind()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UPlayerInput_SetBind_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UPlayerInput::execSetBind)
{
P_GET_PROPERTY(FNameProperty,Z_Param_BindName);
P_GET_PROPERTY(FStrProperty,Z_Param_Command);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetBind(Z_Param_BindName,Z_Param_Command);
P_NATIVE_END;
}
// ********** End Class UPlayerInput Function SetBind **********************************************
// ********** Begin Class UPlayerInput Function SetMouseSensitivity ********************************
struct Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics
{
struct PlayerInput_eventSetMouseSensitivity_Parms
{
float Sensitivity;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Sets both X and Y axis sensitivity to the supplied value. */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Sets both X and Y axis sensitivity to the supplied value." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Sensitivity_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetMouseSensitivity constinit property declarations *******************
static const UECodeGen_Private::FFloatPropertyParams NewProp_Sensitivity;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetMouseSensitivity constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetMouseSensitivity Property Definitions ******************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::NewProp_Sensitivity = { "Sensitivity", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerInput_eventSetMouseSensitivity_Parms, Sensitivity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Sensitivity_MetaData), NewProp_Sensitivity_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::NewProp_Sensitivity,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::PropPointers) < 2048);
// ********** End Function SetMouseSensitivity Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UPlayerInput, nullptr, "SetMouseSensitivity", Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::PlayerInput_eventSetMouseSensitivity_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020601, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::Function_MetaDataParams), Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::PlayerInput_eventSetMouseSensitivity_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UPlayerInput::execSetMouseSensitivity)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_Sensitivity);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetMouseSensitivity(Z_Param_Sensitivity);
P_NATIVE_END;
}
// ********** End Class UPlayerInput Function SetMouseSensitivity **********************************
// ********** Begin Class UPlayerInput *************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UPlayerInput;
UClass* UPlayerInput::GetPrivateStaticClass()
{
using TClass = UPlayerInput;
if (!Z_Registration_Info_UClass_UPlayerInput.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("PlayerInput"),
Z_Registration_Info_UClass_UPlayerInput.InnerSingleton,
StaticRegisterNativesUPlayerInput,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UPlayerInput.InnerSingleton;
}
UClass* Z_Construct_UClass_UPlayerInput_NoRegister()
{
return UPlayerInput::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UPlayerInput_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Object within PlayerController that processes player input.\n * Only exists on the client in network games.\n *\n * @see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html\n */" },
{ "IncludePath", "GameFramework/PlayerInput.h" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Object within PlayerController that processes player input.\nOnly exists on the client in network games.\n\n@see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugExecBindings_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Generic bindings of keys to Exec()-compatible strings for development purposes only */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "Generic bindings of keys to Exec()-compatible strings for development purposes only" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InvertedAxis_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** List of Axis Mappings that have been inverted */" },
{ "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" },
{ "ToolTip", "List of Axis Mappings that have been inverted" },
};
#endif // WITH_METADATA
// ********** Begin Class UPlayerInput constinit property declarations *****************************
static const UECodeGen_Private::FStructPropertyParams NewProp_DebugExecBindings_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_DebugExecBindings;
static const UECodeGen_Private::FNamePropertyParams NewProp_InvertedAxis_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_InvertedAxis;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UPlayerInput constinit property declarations *******************************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("ClearSmoothing"), .Pointer = &UPlayerInput::execClearSmoothing },
{ .NameUTF8 = UTF8TEXT("GetOuterAPlayerController"), .Pointer = &UPlayerInput::execGetOuterAPlayerController },
{ .NameUTF8 = UTF8TEXT("InvertAxis"), .Pointer = &UPlayerInput::execInvertAxis },
{ .NameUTF8 = UTF8TEXT("InvertAxisKey"), .Pointer = &UPlayerInput::execInvertAxisKey },
{ .NameUTF8 = UTF8TEXT("SetBind"), .Pointer = &UPlayerInput::execSetBind },
{ .NameUTF8 = UTF8TEXT("SetMouseSensitivity"), .Pointer = &UPlayerInput::execSetMouseSensitivity },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UPlayerInput_ClearSmoothing, "ClearSmoothing" }, // 3397741868
{ &Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController, "GetOuterAPlayerController" }, // 3579093017
{ &Z_Construct_UFunction_UPlayerInput_InvertAxis, "InvertAxis" }, // 399377528
{ &Z_Construct_UFunction_UPlayerInput_InvertAxisKey, "InvertAxisKey" }, // 3765392073
{ &Z_Construct_UFunction_UPlayerInput_SetBind, "SetBind" }, // 3037507356
{ &Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity, "SetMouseSensitivity" }, // 2476972838
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UPlayerInput>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UPlayerInput_Statics
// ********** Begin Class UPlayerInput Property Definitions ****************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UPlayerInput_Statics::NewProp_DebugExecBindings_Inner = { "DebugExecBindings", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FKeyBind, METADATA_PARAMS(0, nullptr) }; // 379744809
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UPlayerInput_Statics::NewProp_DebugExecBindings = { "DebugExecBindings", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPlayerInput, DebugExecBindings), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugExecBindings_MetaData), NewProp_DebugExecBindings_MetaData) }; // 379744809
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UPlayerInput_Statics::NewProp_InvertedAxis_Inner = { "InvertedAxis", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UPlayerInput_Statics::NewProp_InvertedAxis = { "InvertedAxis", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPlayerInput, InvertedAxis), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InvertedAxis_MetaData), NewProp_InvertedAxis_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UPlayerInput_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPlayerInput_Statics::NewProp_DebugExecBindings_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPlayerInput_Statics::NewProp_DebugExecBindings,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPlayerInput_Statics::NewProp_InvertedAxis_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPlayerInput_Statics::NewProp_InvertedAxis,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPlayerInput_Statics::PropPointers) < 2048);
// ********** End Class UPlayerInput Property Definitions ******************************************
UObject* (*const Z_Construct_UClass_UPlayerInput_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPlayerInput_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UPlayerInput_Statics::ClassParams = {
&UPlayerInput::StaticClass,
"Input",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UPlayerInput_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UPlayerInput_Statics::PropPointers),
0,
0x000800ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UPlayerInput_Statics::Class_MetaDataParams), Z_Construct_UClass_UPlayerInput_Statics::Class_MetaDataParams)
};
void UPlayerInput::StaticRegisterNativesUPlayerInput()
{
UClass* Class = UPlayerInput::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UPlayerInput_Statics::Funcs));
}
UClass* Z_Construct_UClass_UPlayerInput()
{
if (!Z_Registration_Info_UClass_UPlayerInput.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UPlayerInput.OuterSingleton, Z_Construct_UClass_UPlayerInput_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UPlayerInput.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UPlayerInput);
UPlayerInput::~UPlayerInput() {}
// ********** End Class UPlayerInput ***************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FKeyBind::StaticStruct, Z_Construct_UScriptStruct_FKeyBind_Statics::NewStructOps, TEXT("KeyBind"),&Z_Registration_Info_UScriptStruct_FKeyBind, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FKeyBind), 379744809U) },
{ FInputAxisProperties::StaticStruct, Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewStructOps, TEXT("InputAxisProperties"),&Z_Registration_Info_UScriptStruct_FInputAxisProperties, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInputAxisProperties), 248891582U) },
{ FInputAxisConfigEntry::StaticStruct, Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::NewStructOps, TEXT("InputAxisConfigEntry"),&Z_Registration_Info_UScriptStruct_FInputAxisConfigEntry, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInputAxisConfigEntry), 2409372584U) },
{ FInputActionKeyMapping::StaticStruct, Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewStructOps, TEXT("InputActionKeyMapping"),&Z_Registration_Info_UScriptStruct_FInputActionKeyMapping, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInputActionKeyMapping), 2152173248U) },
{ FInputAxisKeyMapping::StaticStruct, Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::NewStructOps, TEXT("InputAxisKeyMapping"),&Z_Registration_Info_UScriptStruct_FInputAxisKeyMapping, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInputAxisKeyMapping), 927072816U) },
{ FInputActionSpeechMapping::StaticStruct, Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::NewStructOps, TEXT("InputActionSpeechMapping"),&Z_Registration_Info_UScriptStruct_FInputActionSpeechMapping, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInputActionSpeechMapping), 2148586720U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UPlayerInput, UPlayerInput::StaticClass, TEXT("UPlayerInput"), &Z_Registration_Info_UClass_UPlayerInput, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UPlayerInput), 3605776950U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h__Script_Engine_629265767{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h__Script_Engine_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS