// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/PlayerInput.h" #include "InputCoreTypes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodePlayerInput() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UPlayerInput(); ENGINE_API UClass* Z_Construct_UClass_UPlayerInput_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputActionKeyMapping(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputActionSpeechMapping(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputAxisConfigEntry(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputAxisKeyMapping(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputAxisProperties(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FKeyBind(); INPUTCORE_API UScriptStruct* Z_Construct_UScriptStruct_FKey(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FKeyBind ********************************************************** struct Z_Construct_UScriptStruct_FKeyBind_Statics { static inline consteval int32 GetStructSize() { return sizeof(FKeyBind); } static inline consteval int16 GetStructAlignment() { return alignof(FKeyBind); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/** Struct containing mappings for legacy method of binding keys to exec commands. */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Struct containing mappings for legacy method of binding keys to exec commands." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Key_MetaData[] = { { "Category", "Input" }, { "Comment", "/** The key to be bound to the command */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "The key to be bound to the command" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Command_MetaData[] = { { "Category", "Input" }, { "Comment", "/** The command to execute when the key is pressed/released */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "The command to execute when the key is pressed/released" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Control_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Whether the control key needs to be held when the key event occurs */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Whether the control key needs to be held when the key event occurs" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Shift_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Whether the shift key needs to be held when the key event occurs */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Whether the shift key needs to be held when the key event occurs" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Alt_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Whether the alt key needs to be held when the key event occurs */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Whether the alt key needs to be held when the key event occurs" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Cmd_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Whether the command key needs to be held when the key event occurs */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Whether the command key needs to be held when the key event occurs" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreCtrl_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Whether the control key must not be held when the key event occurs */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Whether the control key must not be held when the key event occurs" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreShift_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Whether the shift key must not be held when the key event occurs */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Whether the shift key must not be held when the key event occurs" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreAlt_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Whether the alt key must not be held when the key event occurs */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Whether the alt key must not be held when the key event occurs" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreCmd_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Whether the command key must not be held when the key event occurs */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Whether the command key must not be held when the key event occurs" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisabled_MetaData[] = { { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FKeyBind constinit property declarations ************************** static const UECodeGen_Private::FStructPropertyParams NewProp_Key; static const UECodeGen_Private::FStrPropertyParams NewProp_Command; static void NewProp_Control_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_Control; static void NewProp_Shift_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_Shift; static void NewProp_Alt_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_Alt; static void NewProp_Cmd_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_Cmd; static void NewProp_bIgnoreCtrl_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreCtrl; static void NewProp_bIgnoreShift_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreShift; static void NewProp_bIgnoreAlt_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreAlt; static void NewProp_bIgnoreCmd_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreCmd; static void NewProp_bDisabled_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisabled; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FKeyBind constinit property declarations **************************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FKeyBind_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FKeyBind; class UScriptStruct* FKeyBind::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FKeyBind.OuterSingleton) { Z_Registration_Info_UScriptStruct_FKeyBind.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FKeyBind, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("KeyBind")); } return Z_Registration_Info_UScriptStruct_FKeyBind.OuterSingleton; } // ********** Begin ScriptStruct FKeyBind Property Definitions ************************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FKeyBind, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Key_MetaData), NewProp_Key_MetaData) }; // 2693575693 const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Command = { "Command", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FKeyBind, Command), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Command_MetaData), NewProp_Command_MetaData) }; void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Control_SetBit(void* Obj) { ((FKeyBind*)Obj)->Control = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Control = { "Control", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Control_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Control_MetaData), NewProp_Control_MetaData) }; void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Shift_SetBit(void* Obj) { ((FKeyBind*)Obj)->Shift = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Shift = { "Shift", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Shift_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Shift_MetaData), NewProp_Shift_MetaData) }; void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Alt_SetBit(void* Obj) { ((FKeyBind*)Obj)->Alt = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Alt = { "Alt", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Alt_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Alt_MetaData), NewProp_Alt_MetaData) }; void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Cmd_SetBit(void* Obj) { ((FKeyBind*)Obj)->Cmd = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Cmd = { "Cmd", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Cmd_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Cmd_MetaData), NewProp_Cmd_MetaData) }; void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreCtrl_SetBit(void* Obj) { ((FKeyBind*)Obj)->bIgnoreCtrl = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreCtrl = { "bIgnoreCtrl", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreCtrl_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreCtrl_MetaData), NewProp_bIgnoreCtrl_MetaData) }; void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreShift_SetBit(void* Obj) { ((FKeyBind*)Obj)->bIgnoreShift = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreShift = { "bIgnoreShift", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreShift_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreShift_MetaData), NewProp_bIgnoreShift_MetaData) }; void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreAlt_SetBit(void* Obj) { ((FKeyBind*)Obj)->bIgnoreAlt = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreAlt = { "bIgnoreAlt", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreAlt_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreAlt_MetaData), NewProp_bIgnoreAlt_MetaData) }; void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreCmd_SetBit(void* Obj) { ((FKeyBind*)Obj)->bIgnoreCmd = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreCmd = { "bIgnoreCmd", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreCmd_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreCmd_MetaData), NewProp_bIgnoreCmd_MetaData) }; void Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bDisabled_SetBit(void* Obj) { ((FKeyBind*)Obj)->bDisabled = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bDisabled = { "bDisabled", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FKeyBind), &Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bDisabled_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisabled_MetaData), NewProp_bDisabled_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FKeyBind_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Key, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Command, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Control, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Shift, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Alt, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_Cmd, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreCtrl, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreShift, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreAlt, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bIgnoreCmd, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKeyBind_Statics::NewProp_bDisabled, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FKeyBind_Statics::PropPointers) < 2048); // ********** End ScriptStruct FKeyBind Property Definitions *************************************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FKeyBind_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "KeyBind", Z_Construct_UScriptStruct_FKeyBind_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FKeyBind_Statics::PropPointers), sizeof(FKeyBind), alignof(FKeyBind), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FKeyBind_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FKeyBind_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FKeyBind() { if (!Z_Registration_Info_UScriptStruct_FKeyBind.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FKeyBind.InnerSingleton, Z_Construct_UScriptStruct_FKeyBind_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FKeyBind.InnerSingleton); } // ********** End ScriptStruct FKeyBind ************************************************************ // ********** Begin ScriptStruct FInputAxisProperties ********************************************** struct Z_Construct_UScriptStruct_FInputAxisProperties_Statics { static inline consteval int32 GetStructSize() { return sizeof(FInputAxisProperties); } static inline consteval int16 GetStructAlignment() { return alignof(FInputAxisProperties); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/** Configurable properties for control axes, used to transform raw input into game ready values. */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Configurable properties for control axes, used to transform raw input into game ready values." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DeadZone_MetaData[] = { { "Category", "Input" }, { "Comment", "/** What the dead zone of the axis is. For control axes such as analog sticks. */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "What the dead zone of the axis is. For control axes such as analog sticks." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Sensitivity_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Scaling factor to multiply raw value by. */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Scaling factor to multiply raw value by." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Exponent_MetaData[] = { { "Category", "Input" }, { "Comment", "/** For applying curves to [0..1] axes, e.g. analog sticks */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "For applying curves to [0..1] axes, e.g. analog sticks" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bInvert_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Inverts reported values for this axis */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Inverts reported values for this axis" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FInputAxisProperties constinit property declarations ************** static const UECodeGen_Private::FFloatPropertyParams NewProp_DeadZone; static const UECodeGen_Private::FFloatPropertyParams NewProp_Sensitivity; static const UECodeGen_Private::FFloatPropertyParams NewProp_Exponent; static void NewProp_bInvert_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bInvert; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FInputAxisProperties constinit property declarations **************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FInputAxisProperties_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FInputAxisProperties; class UScriptStruct* FInputAxisProperties::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FInputAxisProperties.OuterSingleton) { Z_Registration_Info_UScriptStruct_FInputAxisProperties.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInputAxisProperties, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("InputAxisProperties")); } return Z_Registration_Info_UScriptStruct_FInputAxisProperties.OuterSingleton; } // ********** Begin ScriptStruct FInputAxisProperties Property Definitions ************************* const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_DeadZone = { "DeadZone", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputAxisProperties, DeadZone), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DeadZone_MetaData), NewProp_DeadZone_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_Sensitivity = { "Sensitivity", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputAxisProperties, Sensitivity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Sensitivity_MetaData), NewProp_Sensitivity_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_Exponent = { "Exponent", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputAxisProperties, Exponent), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Exponent_MetaData), NewProp_Exponent_MetaData) }; void Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_bInvert_SetBit(void* Obj) { ((FInputAxisProperties*)Obj)->bInvert = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_bInvert = { "bInvert", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FInputAxisProperties), &Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_bInvert_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bInvert_MetaData), NewProp_bInvert_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FInputAxisProperties_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_DeadZone, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_Sensitivity, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_Exponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewProp_bInvert, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisProperties_Statics::PropPointers) < 2048); // ********** End ScriptStruct FInputAxisProperties Property Definitions *************************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FInputAxisProperties_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "InputAxisProperties", Z_Construct_UScriptStruct_FInputAxisProperties_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisProperties_Statics::PropPointers), sizeof(FInputAxisProperties), alignof(FInputAxisProperties), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisProperties_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FInputAxisProperties_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FInputAxisProperties() { if (!Z_Registration_Info_UScriptStruct_FInputAxisProperties.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FInputAxisProperties.InnerSingleton, Z_Construct_UScriptStruct_FInputAxisProperties_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FInputAxisProperties.InnerSingleton); } // ********** End ScriptStruct FInputAxisProperties ************************************************ // ********** Begin ScriptStruct FInputAxisConfigEntry ********************************************* struct Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics { static inline consteval int32 GetStructSize() { return sizeof(FInputAxisConfigEntry); } static inline consteval int16 GetStructAlignment() { return alignof(FInputAxisConfigEntry); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/** Configurable properties for control axes. */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Configurable properties for control axes." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisKeyName_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Axis Key these properties apply to */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Axis Key these properties apply to" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisProperties_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Properties for the Axis Key */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Properties for the Axis Key" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FInputAxisConfigEntry constinit property declarations ************* static const UECodeGen_Private::FNamePropertyParams NewProp_AxisKeyName; static const UECodeGen_Private::FStructPropertyParams NewProp_AxisProperties; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FInputAxisConfigEntry constinit property declarations *************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FInputAxisConfigEntry; class UScriptStruct* FInputAxisConfigEntry::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FInputAxisConfigEntry.OuterSingleton) { Z_Registration_Info_UScriptStruct_FInputAxisConfigEntry.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInputAxisConfigEntry, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("InputAxisConfigEntry")); } return Z_Registration_Info_UScriptStruct_FInputAxisConfigEntry.OuterSingleton; } // ********** Begin ScriptStruct FInputAxisConfigEntry Property Definitions ************************ const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::NewProp_AxisKeyName = { "AxisKeyName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputAxisConfigEntry, AxisKeyName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisKeyName_MetaData), NewProp_AxisKeyName_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::NewProp_AxisProperties = { "AxisProperties", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputAxisConfigEntry, AxisProperties), Z_Construct_UScriptStruct_FInputAxisProperties, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisProperties_MetaData), NewProp_AxisProperties_MetaData) }; // 248891582 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::NewProp_AxisKeyName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::NewProp_AxisProperties, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::PropPointers) < 2048); // ********** End ScriptStruct FInputAxisConfigEntry Property Definitions ************************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "InputAxisConfigEntry", Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::PropPointers), sizeof(FInputAxisConfigEntry), alignof(FInputAxisConfigEntry), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FInputAxisConfigEntry() { if (!Z_Registration_Info_UScriptStruct_FInputAxisConfigEntry.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FInputAxisConfigEntry.InnerSingleton, Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FInputAxisConfigEntry.InnerSingleton); } // ********** End ScriptStruct FInputAxisConfigEntry *********************************************** // ********** Begin ScriptStruct FInputActionKeyMapping ******************************************** struct Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics { static inline consteval int32 GetStructSize() { return sizeof(FInputActionKeyMapping); } static inline consteval int16 GetStructAlignment() { return alignof(FInputActionKeyMapping); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/** \n * Defines a mapping between an action and key \n *\n * @see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html\n */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Defines a mapping between an action and key\n\n@see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActionName_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Friendly name of action, e.g \"jump\" */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Friendly name of action, e.g \"jump\"" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShift_MetaData[] = { { "Category", "Input" }, { "Comment", "/** true if one of the Shift keys must be down when the KeyEvent is received to be acknowledged */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "true if one of the Shift keys must be down when the KeyEvent is received to be acknowledged" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bCtrl_MetaData[] = { { "Category", "Input" }, { "Comment", "/** true if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledged */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "true if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledged" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAlt_MetaData[] = { { "Category", "Input" }, { "Comment", "/** true if one of the Alt keys must be down when the KeyEvent is received to be acknowledged */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "true if one of the Alt keys must be down when the KeyEvent is received to be acknowledged" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bCmd_MetaData[] = { { "Category", "Input" }, { "Comment", "/** true if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "true if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Key_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Key to bind it to. */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Key to bind it to." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FInputActionKeyMapping constinit property declarations ************ static const UECodeGen_Private::FNamePropertyParams NewProp_ActionName; static void NewProp_bShift_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bShift; static void NewProp_bCtrl_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bCtrl; static void NewProp_bAlt_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAlt; static void NewProp_bCmd_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bCmd; static const UECodeGen_Private::FStructPropertyParams NewProp_Key; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FInputActionKeyMapping constinit property declarations ************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FInputActionKeyMapping; class UScriptStruct* FInputActionKeyMapping::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FInputActionKeyMapping.OuterSingleton) { Z_Registration_Info_UScriptStruct_FInputActionKeyMapping.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInputActionKeyMapping, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("InputActionKeyMapping")); } return Z_Registration_Info_UScriptStruct_FInputActionKeyMapping.OuterSingleton; } // ********** Begin ScriptStruct FInputActionKeyMapping Property Definitions *********************** const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_ActionName = { "ActionName", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputActionKeyMapping, ActionName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActionName_MetaData), NewProp_ActionName_MetaData) }; void Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bShift_SetBit(void* Obj) { ((FInputActionKeyMapping*)Obj)->bShift = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bShift = { "bShift", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FInputActionKeyMapping), &Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bShift_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShift_MetaData), NewProp_bShift_MetaData) }; void Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bCtrl_SetBit(void* Obj) { ((FInputActionKeyMapping*)Obj)->bCtrl = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bCtrl = { "bCtrl", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FInputActionKeyMapping), &Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bCtrl_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bCtrl_MetaData), NewProp_bCtrl_MetaData) }; void Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bAlt_SetBit(void* Obj) { ((FInputActionKeyMapping*)Obj)->bAlt = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bAlt = { "bAlt", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FInputActionKeyMapping), &Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bAlt_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAlt_MetaData), NewProp_bAlt_MetaData) }; void Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bCmd_SetBit(void* Obj) { ((FInputActionKeyMapping*)Obj)->bCmd = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bCmd = { "bCmd", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FInputActionKeyMapping), &Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bCmd_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bCmd_MetaData), NewProp_bCmd_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputActionKeyMapping, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Key_MetaData), NewProp_Key_MetaData) }; // 2693575693 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_ActionName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bShift, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bCtrl, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bAlt, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_bCmd, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewProp_Key, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::PropPointers) < 2048); // ********** End ScriptStruct FInputActionKeyMapping Property Definitions ************************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "InputActionKeyMapping", Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::PropPointers), sizeof(FInputActionKeyMapping), alignof(FInputActionKeyMapping), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FInputActionKeyMapping() { if (!Z_Registration_Info_UScriptStruct_FInputActionKeyMapping.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FInputActionKeyMapping.InnerSingleton, Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FInputActionKeyMapping.InnerSingleton); } // ********** End ScriptStruct FInputActionKeyMapping ********************************************** // ********** Begin ScriptStruct FInputAxisKeyMapping ********************************************** struct Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics { static inline consteval int32 GetStructSize() { return sizeof(FInputAxisKeyMapping); } static inline consteval int16 GetStructAlignment() { return alignof(FInputAxisKeyMapping); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/** \n * Defines a mapping between an axis and key \n * \n * @see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html\n**/" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Defines a mapping between an axis and key\n\n@see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisName_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Friendly name of axis, e.g \"MoveForward\" */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Friendly name of axis, e.g \"MoveForward\"" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Scale_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Multiplier to use for the mapping when accumulating the axis value */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Multiplier to use for the mapping when accumulating the axis value" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Key_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Key to bind it to. */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Key to bind it to." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FInputAxisKeyMapping constinit property declarations ************** static const UECodeGen_Private::FNamePropertyParams NewProp_AxisName; static const UECodeGen_Private::FFloatPropertyParams NewProp_Scale; static const UECodeGen_Private::FStructPropertyParams NewProp_Key; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FInputAxisKeyMapping constinit property declarations **************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FInputAxisKeyMapping; class UScriptStruct* FInputAxisKeyMapping::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FInputAxisKeyMapping.OuterSingleton) { Z_Registration_Info_UScriptStruct_FInputAxisKeyMapping.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInputAxisKeyMapping, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("InputAxisKeyMapping")); } return Z_Registration_Info_UScriptStruct_FInputAxisKeyMapping.OuterSingleton; } // ********** Begin ScriptStruct FInputAxisKeyMapping Property Definitions ************************* const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::NewProp_AxisName = { "AxisName", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputAxisKeyMapping, AxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisName_MetaData), NewProp_AxisName_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::NewProp_Scale = { "Scale", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputAxisKeyMapping, Scale), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Scale_MetaData), NewProp_Scale_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputAxisKeyMapping, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Key_MetaData), NewProp_Key_MetaData) }; // 2693575693 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::NewProp_AxisName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::NewProp_Scale, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::NewProp_Key, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::PropPointers) < 2048); // ********** End ScriptStruct FInputAxisKeyMapping Property Definitions *************************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "InputAxisKeyMapping", Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::PropPointers), sizeof(FInputAxisKeyMapping), alignof(FInputAxisKeyMapping), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FInputAxisKeyMapping() { if (!Z_Registration_Info_UScriptStruct_FInputAxisKeyMapping.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FInputAxisKeyMapping.InnerSingleton, Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FInputAxisKeyMapping.InnerSingleton); } // ********** End ScriptStruct FInputAxisKeyMapping ************************************************ // ********** Begin ScriptStruct FInputActionSpeechMapping ***************************************** struct Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics { static inline consteval int32 GetStructSize() { return sizeof(FInputActionSpeechMapping); } static inline consteval int16 GetStructAlignment() { return alignof(FInputActionSpeechMapping); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/** \n * Defines a mapping between an action and speech recognition \n *\n * @see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html\n */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Defines a mapping between an action and speech recognition\n\n@see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActionName_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Friendly name of action, e.g \"jump\" */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Friendly name of action, e.g \"jump\"" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpeechKeyword_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Key to bind it to. */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Key to bind it to." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FInputActionSpeechMapping constinit property declarations ********* static const UECodeGen_Private::FNamePropertyParams NewProp_ActionName; static const UECodeGen_Private::FNamePropertyParams NewProp_SpeechKeyword; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FInputActionSpeechMapping constinit property declarations *********** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FInputActionSpeechMapping; class UScriptStruct* FInputActionSpeechMapping::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FInputActionSpeechMapping.OuterSingleton) { Z_Registration_Info_UScriptStruct_FInputActionSpeechMapping.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInputActionSpeechMapping, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("InputActionSpeechMapping")); } return Z_Registration_Info_UScriptStruct_FInputActionSpeechMapping.OuterSingleton; } // ********** Begin ScriptStruct FInputActionSpeechMapping Property Definitions ******************** const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::NewProp_ActionName = { "ActionName", nullptr, (EPropertyFlags)0x0040000000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputActionSpeechMapping, ActionName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActionName_MetaData), NewProp_ActionName_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::NewProp_SpeechKeyword = { "SpeechKeyword", nullptr, (EPropertyFlags)0x0040000000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputActionSpeechMapping, SpeechKeyword), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpeechKeyword_MetaData), NewProp_SpeechKeyword_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::NewProp_ActionName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::NewProp_SpeechKeyword, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::PropPointers) < 2048); // ********** End ScriptStruct FInputActionSpeechMapping Property Definitions ********************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "InputActionSpeechMapping", Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::PropPointers), sizeof(FInputActionSpeechMapping), alignof(FInputActionSpeechMapping), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FInputActionSpeechMapping() { if (!Z_Registration_Info_UScriptStruct_FInputActionSpeechMapping.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FInputActionSpeechMapping.InnerSingleton, Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FInputActionSpeechMapping.InnerSingleton); } // ********** End ScriptStruct FInputActionSpeechMapping ******************************************* // ********** Begin Class UPlayerInput Function ClearSmoothing ************************************* struct Z_Construct_UFunction_UPlayerInput_ClearSmoothing_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Exec function to reset mouse smoothing values */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Exec function to reset mouse smoothing values" }, }; #endif // WITH_METADATA // ********** Begin Function ClearSmoothing constinit property declarations ************************ // ********** End Function ClearSmoothing constinit property declarations ************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UPlayerInput_ClearSmoothing_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UPlayerInput, nullptr, "ClearSmoothing", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020603, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_ClearSmoothing_Statics::Function_MetaDataParams), Z_Construct_UFunction_UPlayerInput_ClearSmoothing_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_UPlayerInput_ClearSmoothing() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UPlayerInput_ClearSmoothing_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UPlayerInput::execClearSmoothing) { P_FINISH; P_NATIVE_BEGIN; P_THIS->ClearSmoothing(); P_NATIVE_END; } // ********** End Class UPlayerInput Function ClearSmoothing *************************************** // ********** Begin Class UPlayerInput Function GetOuterAPlayerController ************************** struct Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics { struct PlayerInput_eventGetOuterAPlayerController_Parms { APlayerController* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Input" }, { "Comment", "/** Return's this object casted to a player controller. This can be null if there is no player controller. */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Return's this object casted to a player controller. This can be null if there is no player controller." }, }; #endif // WITH_METADATA // ********** Begin Function GetOuterAPlayerController constinit property declarations ************* static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetOuterAPlayerController constinit property declarations *************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetOuterAPlayerController Property Definitions ************************ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerInput_eventGetOuterAPlayerController_Parms, ReturnValue), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::PropPointers) < 2048); // ********** End Function GetOuterAPlayerController Property Definitions ************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UPlayerInput, nullptr, "GetOuterAPlayerController", Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::PropPointers), sizeof(Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::PlayerInput_eventGetOuterAPlayerController_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::Function_MetaDataParams), Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::PlayerInput_eventGetOuterAPlayerController_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UPlayerInput::execGetOuterAPlayerController) { P_FINISH; P_NATIVE_BEGIN; *(APlayerController**)Z_Param__Result=P_THIS->GetOuterAPlayerController(); P_NATIVE_END; } // ********** End Class UPlayerInput Function GetOuterAPlayerController **************************** // ********** Begin Class UPlayerInput Function InvertAxis ***************************************** struct Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics { struct PlayerInput_eventInvertAxis_Parms { FName AxisName; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Exec function to invert an axis mapping */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Exec function to invert an axis mapping" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisName_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function InvertAxis constinit property declarations **************************** static const UECodeGen_Private::FNamePropertyParams NewProp_AxisName; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function InvertAxis constinit property declarations ****************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function InvertAxis Property Definitions *************************************** const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::NewProp_AxisName = { "AxisName", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerInput_eventInvertAxis_Parms, AxisName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisName_MetaData), NewProp_AxisName_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::NewProp_AxisName, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::PropPointers) < 2048); // ********** End Function InvertAxis Property Definitions ***************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UPlayerInput, nullptr, "InvertAxis", Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::PropPointers), sizeof(Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::PlayerInput_eventInvertAxis_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020603, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::Function_MetaDataParams), Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::PlayerInput_eventInvertAxis_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UPlayerInput_InvertAxis() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UPlayerInput_InvertAxis_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UPlayerInput::execInvertAxis) { P_GET_PROPERTY(FNameProperty,Z_Param_AxisName); P_FINISH; P_NATIVE_BEGIN; P_THIS->InvertAxis(Z_Param_AxisName); P_NATIVE_END; } // ********** End Class UPlayerInput Function InvertAxis ******************************************* // ********** Begin Class UPlayerInput Function InvertAxisKey ************************************** struct Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics { struct PlayerInput_eventInvertAxisKey_Parms { FKey AxisKey; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Exec function to invert an axis key */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Exec function to invert an axis key" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisKey_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function InvertAxisKey constinit property declarations ************************* static const UECodeGen_Private::FStructPropertyParams NewProp_AxisKey; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function InvertAxisKey constinit property declarations *************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function InvertAxisKey Property Definitions ************************************ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::NewProp_AxisKey = { "AxisKey", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerInput_eventInvertAxisKey_Parms, AxisKey), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisKey_MetaData), NewProp_AxisKey_MetaData) }; // 2693575693 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::NewProp_AxisKey, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::PropPointers) < 2048); // ********** End Function InvertAxisKey Property Definitions ************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UPlayerInput, nullptr, "InvertAxisKey", Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::PropPointers), sizeof(Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::PlayerInput_eventInvertAxisKey_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020603, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::Function_MetaDataParams), Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::PlayerInput_eventInvertAxisKey_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UPlayerInput_InvertAxisKey() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UPlayerInput_InvertAxisKey_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UPlayerInput::execInvertAxisKey) { P_GET_STRUCT(FKey,Z_Param_AxisKey); P_FINISH; P_NATIVE_BEGIN; P_THIS->InvertAxisKey(Z_Param_AxisKey); P_NATIVE_END; } // ********** End Class UPlayerInput Function InvertAxisKey **************************************** // ********** Begin Class UPlayerInput Function SetBind ******************************************** struct Z_Construct_UFunction_UPlayerInput_SetBind_Statics { struct PlayerInput_eventSetBind_Parms { FName BindName; FString Command; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Exec function to add a debug exec command.\n\x09* Use + to addmodifiers; do not include any spaces between modifiers, so that it is not conflated with the command to be bound.\n\x09* example usage: \n\x09* SetBind k serverexec slomo 0.1\n\x09* SetBind shift+k serverexec slomo 1\n\x09*/" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Exec function to add a debug exec command.\nUse + to addmodifiers; do not include any spaces between modifiers, so that it is not conflated with the command to be bound.\nexample usage:\nSetBind k serverexec slomo 0.1\nSetBind shift+k serverexec slomo 1" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Command_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetBind constinit property declarations ******************************* static const UECodeGen_Private::FNamePropertyParams NewProp_BindName; static const UECodeGen_Private::FStrPropertyParams NewProp_Command; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetBind constinit property declarations ********************************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetBind Property Definitions ****************************************** const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UPlayerInput_SetBind_Statics::NewProp_BindName = { "BindName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerInput_eventSetBind_Parms, BindName), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UPlayerInput_SetBind_Statics::NewProp_Command = { "Command", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerInput_eventSetBind_Parms, Command), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Command_MetaData), NewProp_Command_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UPlayerInput_SetBind_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UPlayerInput_SetBind_Statics::NewProp_BindName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UPlayerInput_SetBind_Statics::NewProp_Command, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_SetBind_Statics::PropPointers) < 2048); // ********** End Function SetBind Property Definitions ******************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UPlayerInput_SetBind_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UPlayerInput, nullptr, "SetBind", Z_Construct_UFunction_UPlayerInput_SetBind_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_SetBind_Statics::PropPointers), sizeof(Z_Construct_UFunction_UPlayerInput_SetBind_Statics::PlayerInput_eventSetBind_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020603, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_SetBind_Statics::Function_MetaDataParams), Z_Construct_UFunction_UPlayerInput_SetBind_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UPlayerInput_SetBind_Statics::PlayerInput_eventSetBind_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UPlayerInput_SetBind() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UPlayerInput_SetBind_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UPlayerInput::execSetBind) { P_GET_PROPERTY(FNameProperty,Z_Param_BindName); P_GET_PROPERTY(FStrProperty,Z_Param_Command); P_FINISH; P_NATIVE_BEGIN; P_THIS->SetBind(Z_Param_BindName,Z_Param_Command); P_NATIVE_END; } // ********** End Class UPlayerInput Function SetBind ********************************************** // ********** Begin Class UPlayerInput Function SetMouseSensitivity ******************************** struct Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics { struct PlayerInput_eventSetMouseSensitivity_Parms { float Sensitivity; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Sets both X and Y axis sensitivity to the supplied value. */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Sets both X and Y axis sensitivity to the supplied value." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Sensitivity_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetMouseSensitivity constinit property declarations ******************* static const UECodeGen_Private::FFloatPropertyParams NewProp_Sensitivity; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetMouseSensitivity constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetMouseSensitivity Property Definitions ****************************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::NewProp_Sensitivity = { "Sensitivity", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(PlayerInput_eventSetMouseSensitivity_Parms, Sensitivity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Sensitivity_MetaData), NewProp_Sensitivity_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::NewProp_Sensitivity, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::PropPointers) < 2048); // ********** End Function SetMouseSensitivity Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UPlayerInput, nullptr, "SetMouseSensitivity", Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::PropPointers), sizeof(Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::PlayerInput_eventSetMouseSensitivity_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020601, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::Function_MetaDataParams), Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::PlayerInput_eventSetMouseSensitivity_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UPlayerInput::execSetMouseSensitivity) { P_GET_PROPERTY(FFloatProperty,Z_Param_Sensitivity); P_FINISH; P_NATIVE_BEGIN; P_THIS->SetMouseSensitivity(Z_Param_Sensitivity); P_NATIVE_END; } // ********** End Class UPlayerInput Function SetMouseSensitivity ********************************** // ********** Begin Class UPlayerInput ************************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UPlayerInput; UClass* UPlayerInput::GetPrivateStaticClass() { using TClass = UPlayerInput; if (!Z_Registration_Info_UClass_UPlayerInput.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("PlayerInput"), Z_Registration_Info_UClass_UPlayerInput.InnerSingleton, StaticRegisterNativesUPlayerInput, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UPlayerInput.InnerSingleton; } UClass* Z_Construct_UClass_UPlayerInput_NoRegister() { return UPlayerInput::GetPrivateStaticClass(); } struct Z_Construct_UClass_UPlayerInput_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Object within PlayerController that processes player input.\n * Only exists on the client in network games.\n *\n * @see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html\n */" }, { "IncludePath", "GameFramework/PlayerInput.h" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Object within PlayerController that processes player input.\nOnly exists on the client in network games.\n\n@see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugExecBindings_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Generic bindings of keys to Exec()-compatible strings for development purposes only */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "Generic bindings of keys to Exec()-compatible strings for development purposes only" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InvertedAxis_MetaData[] = { { "Category", "Input" }, { "Comment", "/** List of Axis Mappings that have been inverted */" }, { "ModuleRelativePath", "Classes/GameFramework/PlayerInput.h" }, { "ToolTip", "List of Axis Mappings that have been inverted" }, }; #endif // WITH_METADATA // ********** Begin Class UPlayerInput constinit property declarations ***************************** static const UECodeGen_Private::FStructPropertyParams NewProp_DebugExecBindings_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_DebugExecBindings; static const UECodeGen_Private::FNamePropertyParams NewProp_InvertedAxis_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_InvertedAxis; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UPlayerInput constinit property declarations ******************************* static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("ClearSmoothing"), .Pointer = &UPlayerInput::execClearSmoothing }, { .NameUTF8 = UTF8TEXT("GetOuterAPlayerController"), .Pointer = &UPlayerInput::execGetOuterAPlayerController }, { .NameUTF8 = UTF8TEXT("InvertAxis"), .Pointer = &UPlayerInput::execInvertAxis }, { .NameUTF8 = UTF8TEXT("InvertAxisKey"), .Pointer = &UPlayerInput::execInvertAxisKey }, { .NameUTF8 = UTF8TEXT("SetBind"), .Pointer = &UPlayerInput::execSetBind }, { .NameUTF8 = UTF8TEXT("SetMouseSensitivity"), .Pointer = &UPlayerInput::execSetMouseSensitivity }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UPlayerInput_ClearSmoothing, "ClearSmoothing" }, // 3397741868 { &Z_Construct_UFunction_UPlayerInput_GetOuterAPlayerController, "GetOuterAPlayerController" }, // 3579093017 { &Z_Construct_UFunction_UPlayerInput_InvertAxis, "InvertAxis" }, // 399377528 { &Z_Construct_UFunction_UPlayerInput_InvertAxisKey, "InvertAxisKey" }, // 3765392073 { &Z_Construct_UFunction_UPlayerInput_SetBind, "SetBind" }, // 3037507356 { &Z_Construct_UFunction_UPlayerInput_SetMouseSensitivity, "SetMouseSensitivity" }, // 2476972838 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UPlayerInput_Statics // ********** Begin Class UPlayerInput Property Definitions **************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UPlayerInput_Statics::NewProp_DebugExecBindings_Inner = { "DebugExecBindings", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FKeyBind, METADATA_PARAMS(0, nullptr) }; // 379744809 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UPlayerInput_Statics::NewProp_DebugExecBindings = { "DebugExecBindings", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPlayerInput, DebugExecBindings), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugExecBindings_MetaData), NewProp_DebugExecBindings_MetaData) }; // 379744809 const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UPlayerInput_Statics::NewProp_InvertedAxis_Inner = { "InvertedAxis", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UPlayerInput_Statics::NewProp_InvertedAxis = { "InvertedAxis", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPlayerInput, InvertedAxis), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InvertedAxis_MetaData), NewProp_InvertedAxis_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UPlayerInput_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPlayerInput_Statics::NewProp_DebugExecBindings_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPlayerInput_Statics::NewProp_DebugExecBindings, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPlayerInput_Statics::NewProp_InvertedAxis_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPlayerInput_Statics::NewProp_InvertedAxis, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPlayerInput_Statics::PropPointers) < 2048); // ********** End Class UPlayerInput Property Definitions ****************************************** UObject* (*const Z_Construct_UClass_UPlayerInput_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPlayerInput_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UPlayerInput_Statics::ClassParams = { &UPlayerInput::StaticClass, "Input", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UPlayerInput_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UPlayerInput_Statics::PropPointers), 0, 0x000800ACu, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UPlayerInput_Statics::Class_MetaDataParams), Z_Construct_UClass_UPlayerInput_Statics::Class_MetaDataParams) }; void UPlayerInput::StaticRegisterNativesUPlayerInput() { UClass* Class = UPlayerInput::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UPlayerInput_Statics::Funcs)); } UClass* Z_Construct_UClass_UPlayerInput() { if (!Z_Registration_Info_UClass_UPlayerInput.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UPlayerInput.OuterSingleton, Z_Construct_UClass_UPlayerInput_Statics::ClassParams); } return Z_Registration_Info_UClass_UPlayerInput.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UPlayerInput); UPlayerInput::~UPlayerInput() {} // ********** End Class UPlayerInput *************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FKeyBind::StaticStruct, Z_Construct_UScriptStruct_FKeyBind_Statics::NewStructOps, TEXT("KeyBind"),&Z_Registration_Info_UScriptStruct_FKeyBind, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FKeyBind), 379744809U) }, { FInputAxisProperties::StaticStruct, Z_Construct_UScriptStruct_FInputAxisProperties_Statics::NewStructOps, TEXT("InputAxisProperties"),&Z_Registration_Info_UScriptStruct_FInputAxisProperties, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInputAxisProperties), 248891582U) }, { FInputAxisConfigEntry::StaticStruct, Z_Construct_UScriptStruct_FInputAxisConfigEntry_Statics::NewStructOps, TEXT("InputAxisConfigEntry"),&Z_Registration_Info_UScriptStruct_FInputAxisConfigEntry, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInputAxisConfigEntry), 2409372584U) }, { FInputActionKeyMapping::StaticStruct, Z_Construct_UScriptStruct_FInputActionKeyMapping_Statics::NewStructOps, TEXT("InputActionKeyMapping"),&Z_Registration_Info_UScriptStruct_FInputActionKeyMapping, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInputActionKeyMapping), 2152173248U) }, { FInputAxisKeyMapping::StaticStruct, Z_Construct_UScriptStruct_FInputAxisKeyMapping_Statics::NewStructOps, TEXT("InputAxisKeyMapping"),&Z_Registration_Info_UScriptStruct_FInputAxisKeyMapping, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInputAxisKeyMapping), 927072816U) }, { FInputActionSpeechMapping::StaticStruct, Z_Construct_UScriptStruct_FInputActionSpeechMapping_Statics::NewStructOps, TEXT("InputActionSpeechMapping"),&Z_Registration_Info_UScriptStruct_FInputActionSpeechMapping, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInputActionSpeechMapping), 2148586720U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UPlayerInput, UPlayerInput::StaticClass, TEXT("UPlayerInput"), &Z_Registration_Info_UClass_UPlayerInput, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UPlayerInput), 3605776950U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h__Script_Engine_629265767{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h__Script_Engine_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_PlayerInput_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS