62 lines
2.7 KiB
C++
62 lines
2.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
/*===========================================================================
|
|
Generated code exported from UnrealHeaderTool.
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
===========================================================================*/
|
|
|
|
// IWYU pragma: private, include "ActorPartition/PartitionActor.h"
|
|
|
|
#ifdef ENGINE_PartitionActor_generated_h
|
|
#error "PartitionActor.generated.h already included, missing '#pragma once' in PartitionActor.h"
|
|
#endif
|
|
#define ENGINE_PartitionActor_generated_h
|
|
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/ScriptMacros.h"
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
|
|
// ********** Begin Class APartitionActor **********************************************************
|
|
struct Z_Construct_UClass_APartitionActor_Statics;
|
|
ENGINE_API UClass* Z_Construct_UClass_APartitionActor_NoRegister();
|
|
|
|
#define FID_Engine_Source_Runtime_Engine_Public_ActorPartition_PartitionActor_h_18_INCLASS_NO_PURE_DECLS \
|
|
private: \
|
|
static void StaticRegisterNativesAPartitionActor(); \
|
|
friend struct ::Z_Construct_UClass_APartitionActor_Statics; \
|
|
static UClass* GetPrivateStaticClass(); \
|
|
friend ENGINE_API UClass* ::Z_Construct_UClass_APartitionActor_NoRegister(); \
|
|
public: \
|
|
DECLARE_CLASS2(APartitionActor, AActor, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_APartitionActor_NoRegister) \
|
|
DECLARE_SERIALIZER(APartitionActor)
|
|
|
|
|
|
#define FID_Engine_Source_Runtime_Engine_Public_ActorPartition_PartitionActor_h_18_ENHANCED_CONSTRUCTORS \
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
|
APartitionActor(APartitionActor&&) = delete; \
|
|
APartitionActor(const APartitionActor&) = delete; \
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, APartitionActor); \
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(APartitionActor); \
|
|
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(APartitionActor) \
|
|
ENGINE_API virtual ~APartitionActor();
|
|
|
|
|
|
#define FID_Engine_Source_Runtime_Engine_Public_ActorPartition_PartitionActor_h_15_PROLOG
|
|
#define FID_Engine_Source_Runtime_Engine_Public_ActorPartition_PartitionActor_h_18_GENERATED_BODY \
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
public: \
|
|
FID_Engine_Source_Runtime_Engine_Public_ActorPartition_PartitionActor_h_18_INCLASS_NO_PURE_DECLS \
|
|
FID_Engine_Source_Runtime_Engine_Public_ActorPartition_PartitionActor_h_18_ENHANCED_CONSTRUCTORS \
|
|
private: \
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
|
|
class APartitionActor;
|
|
|
|
// ********** End Class APartitionActor ************************************************************
|
|
|
|
#undef CURRENT_FILE_ID
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ActorPartition_PartitionActor_h
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|