// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ActorPartition/PartitionActor.h" #ifdef ENGINE_PartitionActor_generated_h #error "PartitionActor.generated.h already included, missing '#pragma once' in PartitionActor.h" #endif #define ENGINE_PartitionActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class APartitionActor ********************************************************** struct Z_Construct_UClass_APartitionActor_Statics; ENGINE_API UClass* Z_Construct_UClass_APartitionActor_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_ActorPartition_PartitionActor_h_18_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAPartitionActor(); \ friend struct ::Z_Construct_UClass_APartitionActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_APartitionActor_NoRegister(); \ public: \ DECLARE_CLASS2(APartitionActor, AActor, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_APartitionActor_NoRegister) \ DECLARE_SERIALIZER(APartitionActor) #define FID_Engine_Source_Runtime_Engine_Public_ActorPartition_PartitionActor_h_18_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ APartitionActor(APartitionActor&&) = delete; \ APartitionActor(const APartitionActor&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, APartitionActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(APartitionActor); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(APartitionActor) \ ENGINE_API virtual ~APartitionActor(); #define FID_Engine_Source_Runtime_Engine_Public_ActorPartition_PartitionActor_h_15_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_ActorPartition_PartitionActor_h_18_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_ActorPartition_PartitionActor_h_18_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_ActorPartition_PartitionActor_h_18_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class APartitionActor; // ********** End Class APartitionActor ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ActorPartition_PartitionActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS