Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleModuleRequired.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

107 lines
5.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Particles/ParticleModuleRequired.h"
#ifdef ENGINE_ParticleModuleRequired_generated_h
#error "ParticleModuleRequired.generated.h already included, missing '#pragma once' in ParticleModuleRequired.h"
#endif
#define ENGINE_ParticleModuleRequired_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UParticleModuleRequired **************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h_124_ARCHIVESERIALIZER \
DECLARE_FARCHIVE_SERIALIZER(UParticleModuleRequired, ENGINE_API)
struct Z_Construct_UClass_UParticleModuleRequired_Statics;
ENGINE_API UClass* Z_Construct_UClass_UParticleModuleRequired_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h_124_INCLASS \
private: \
static void StaticRegisterNativesUParticleModuleRequired(); \
friend struct ::Z_Construct_UClass_UParticleModuleRequired_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleModuleRequired_NoRegister(); \
public: \
DECLARE_CLASS2(UParticleModuleRequired, UParticleModule, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleModuleRequired_NoRegister) \
DECLARE_SERIALIZER(UParticleModuleRequired) \
FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h_124_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h_124_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UParticleModuleRequired(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleModuleRequired) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UParticleModuleRequired); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleModuleRequired); \
/** Deleted move- and copy-constructors, should never be used */ \
UParticleModuleRequired(UParticleModuleRequired&&) = delete; \
UParticleModuleRequired(const UParticleModuleRequired&) = delete; \
ENGINE_API virtual ~UParticleModuleRequired();
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h_121_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h_124_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h_124_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h_124_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UParticleModuleRequired;
// ********** End Class UParticleModuleRequired ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h
// ********** Begin Enum EParticleUVFlipMode *******************************************************
#define FOREACH_ENUM_EPARTICLEUVFLIPMODE(op) \
op(EParticleUVFlipMode::None) \
op(EParticleUVFlipMode::FlipUV) \
op(EParticleUVFlipMode::FlipUOnly) \
op(EParticleUVFlipMode::FlipVOnly) \
op(EParticleUVFlipMode::RandomFlipUV) \
op(EParticleUVFlipMode::RandomFlipUOnly) \
op(EParticleUVFlipMode::RandomFlipVOnly) \
op(EParticleUVFlipMode::RandomFlipUVIndependent)
enum class EParticleUVFlipMode : uint8;
template<> struct TIsUEnumClass<EParticleUVFlipMode> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EParticleUVFlipMode>();
// ********** End Enum EParticleUVFlipMode *********************************************************
// ********** Begin Enum EParticleSortMode *********************************************************
#define FOREACH_ENUM_EPARTICLESORTMODE(op) \
op(PSORTMODE_None) \
op(PSORTMODE_ViewProjDepth) \
op(PSORTMODE_DistanceToView) \
op(PSORTMODE_Age_OldestFirst) \
op(PSORTMODE_Age_NewestFirst)
enum EParticleSortMode : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EParticleSortMode>();
// ********** End Enum EParticleSortMode ***********************************************************
// ********** Begin Enum EEmitterNormalsMode *******************************************************
#define FOREACH_ENUM_EEMITTERNORMALSMODE(op) \
op(ENM_CameraFacing) \
op(ENM_Spherical) \
op(ENM_Cylindrical)
enum EEmitterNormalsMode : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EEmitterNormalsMode>();
// ********** End Enum EEmitterNormalsMode *********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS