// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Particles/ParticleModuleRequired.h" #ifdef ENGINE_ParticleModuleRequired_generated_h #error "ParticleModuleRequired.generated.h already included, missing '#pragma once' in ParticleModuleRequired.h" #endif #define ENGINE_ParticleModuleRequired_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UParticleModuleRequired ************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h_124_ARCHIVESERIALIZER \ DECLARE_FARCHIVE_SERIALIZER(UParticleModuleRequired, ENGINE_API) struct Z_Construct_UClass_UParticleModuleRequired_Statics; ENGINE_API UClass* Z_Construct_UClass_UParticleModuleRequired_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h_124_INCLASS \ private: \ static void StaticRegisterNativesUParticleModuleRequired(); \ friend struct ::Z_Construct_UClass_UParticleModuleRequired_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleModuleRequired_NoRegister(); \ public: \ DECLARE_CLASS2(UParticleModuleRequired, UParticleModule, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleModuleRequired_NoRegister) \ DECLARE_SERIALIZER(UParticleModuleRequired) \ FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h_124_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h_124_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UParticleModuleRequired(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleModuleRequired) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UParticleModuleRequired); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleModuleRequired); \ /** Deleted move- and copy-constructors, should never be used */ \ UParticleModuleRequired(UParticleModuleRequired&&) = delete; \ UParticleModuleRequired(const UParticleModuleRequired&) = delete; \ ENGINE_API virtual ~UParticleModuleRequired(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h_121_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h_124_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h_124_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h_124_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UParticleModuleRequired; // ********** End Class UParticleModuleRequired **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleModuleRequired_h // ********** Begin Enum EParticleUVFlipMode ******************************************************* #define FOREACH_ENUM_EPARTICLEUVFLIPMODE(op) \ op(EParticleUVFlipMode::None) \ op(EParticleUVFlipMode::FlipUV) \ op(EParticleUVFlipMode::FlipUOnly) \ op(EParticleUVFlipMode::FlipVOnly) \ op(EParticleUVFlipMode::RandomFlipUV) \ op(EParticleUVFlipMode::RandomFlipUOnly) \ op(EParticleUVFlipMode::RandomFlipVOnly) \ op(EParticleUVFlipMode::RandomFlipUVIndependent) enum class EParticleUVFlipMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EParticleUVFlipMode ********************************************************* // ********** Begin Enum EParticleSortMode ********************************************************* #define FOREACH_ENUM_EPARTICLESORTMODE(op) \ op(PSORTMODE_None) \ op(PSORTMODE_ViewProjDepth) \ op(PSORTMODE_DistanceToView) \ op(PSORTMODE_Age_OldestFirst) \ op(PSORTMODE_Age_NewestFirst) enum EParticleSortMode : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EParticleSortMode *********************************************************** // ********** Begin Enum EEmitterNormalsMode ******************************************************* #define FOREACH_ENUM_EEMITTERNORMALSMODE(op) \ op(ENM_CameraFacing) \ op(ENM_Spherical) \ op(ENM_Cylindrical) enum EEmitterNormalsMode : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EEmitterNormalsMode ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS