95 lines
4.4 KiB
C++
95 lines
4.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/NavMovementInterface.h"
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#ifdef ENGINE_NavMovementInterface_generated_h
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#error "NavMovementInterface.generated.h already included, missing '#pragma once' in NavMovementInterface.h"
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#endif
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#define ENGINE_NavMovementInterface_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Interface UNavMovementInterface ************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementInterface_h_22_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execStopMovementKeepPathing); \
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DECLARE_FUNCTION(execStopActiveMovement); \
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DECLARE_FUNCTION(execIsFlying); \
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DECLARE_FUNCTION(execIsSwimming); \
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DECLARE_FUNCTION(execIsMovingOnGround); \
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DECLARE_FUNCTION(execIsFalling); \
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DECLARE_FUNCTION(execIsCrouching); \
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DECLARE_FUNCTION(execGetMaxSpeedForNavMovement); \
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DECLARE_FUNCTION(execGetVelocityForNavMovement); \
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DECLARE_FUNCTION(execRequestPathMove); \
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DECLARE_FUNCTION(execRequestDirectMove);
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struct Z_Construct_UClass_UNavMovementInterface_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UNavMovementInterface_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementInterface_h_22_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UNavMovementInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UNavMovementInterface(UNavMovementInterface&&) = delete; \
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UNavMovementInterface(const UNavMovementInterface&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UNavMovementInterface); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNavMovementInterface); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UNavMovementInterface) \
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virtual ~UNavMovementInterface() = default;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementInterface_h_22_GENERATED_UINTERFACE_BODY() \
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private: \
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static void StaticRegisterNativesUNavMovementInterface(); \
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friend struct ::Z_Construct_UClass_UNavMovementInterface_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UNavMovementInterface_NoRegister(); \
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public: \
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DECLARE_CLASS2(UNavMovementInterface, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UNavMovementInterface_NoRegister) \
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DECLARE_SERIALIZER(UNavMovementInterface)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementInterface_h_22_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementInterface_h_22_GENERATED_UINTERFACE_BODY() \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementInterface_h_22_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementInterface_h_22_INCLASS_IINTERFACE_NO_PURE_DECLS \
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protected: \
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virtual ~INavMovementInterface() {} \
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public: \
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typedef UNavMovementInterface UClassType; \
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typedef INavMovementInterface ThisClass; \
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virtual UObject* _getUObject() const { return nullptr; }
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementInterface_h_19_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementInterface_h_27_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementInterface_h_22_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementInterface_h_22_INCLASS_IINTERFACE_NO_PURE_DECLS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UNavMovementInterface;
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// ********** End Interface UNavMovementInterface **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_NavMovementInterface_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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