57 lines
2.6 KiB
C++
57 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "MeshReductionSettings.h"
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#ifdef ENGINE_MeshReductionSettings_generated_h
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#error "MeshReductionSettings.generated.h already included, missing '#pragma once' in MeshReductionSettings.h"
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#endif
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#define ENGINE_MeshReductionSettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FMeshReductionSettings ********************************************
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struct Z_Construct_UScriptStruct_FMeshReductionSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_MeshReductionSettings_h_36_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMeshReductionSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FMeshReductionSettings;
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// ********** End ScriptStruct FMeshReductionSettings **********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_MeshReductionSettings_h
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// ********** Begin Enum EMeshFeatureImportance ****************************************************
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#define FOREACH_ENUM_EMESHFEATUREIMPORTANCE(op) \
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op(EMeshFeatureImportance::Off) \
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op(EMeshFeatureImportance::Lowest) \
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op(EMeshFeatureImportance::Low) \
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op(EMeshFeatureImportance::Normal) \
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op(EMeshFeatureImportance::High) \
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op(EMeshFeatureImportance::Highest)
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namespace EMeshFeatureImportance { enum Type : int; }
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMeshFeatureImportance::Type>();
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// ********** End Enum EMeshFeatureImportance ******************************************************
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// ********** Begin Enum EStaticMeshReductionTerimationCriterion ***********************************
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#define FOREACH_ENUM_ESTATICMESHREDUCTIONTERIMATIONCRITERION(op) \
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op(EStaticMeshReductionTerimationCriterion::Triangles) \
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op(EStaticMeshReductionTerimationCriterion::Vertices) \
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op(EStaticMeshReductionTerimationCriterion::Any)
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enum class EStaticMeshReductionTerimationCriterion : uint8;
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template<> struct TIsUEnumClass<EStaticMeshReductionTerimationCriterion> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EStaticMeshReductionTerimationCriterion>();
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// ********** End Enum EStaticMeshReductionTerimationCriterion *************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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