// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MeshReductionSettings.h" #ifdef ENGINE_MeshReductionSettings_generated_h #error "MeshReductionSettings.generated.h already included, missing '#pragma once' in MeshReductionSettings.h" #endif #define ENGINE_MeshReductionSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMeshReductionSettings ******************************************** struct Z_Construct_UScriptStruct_FMeshReductionSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Public_MeshReductionSettings_h_36_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMeshReductionSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FMeshReductionSettings; // ********** End ScriptStruct FMeshReductionSettings ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_MeshReductionSettings_h // ********** Begin Enum EMeshFeatureImportance **************************************************** #define FOREACH_ENUM_EMESHFEATUREIMPORTANCE(op) \ op(EMeshFeatureImportance::Off) \ op(EMeshFeatureImportance::Lowest) \ op(EMeshFeatureImportance::Low) \ op(EMeshFeatureImportance::Normal) \ op(EMeshFeatureImportance::High) \ op(EMeshFeatureImportance::Highest) namespace EMeshFeatureImportance { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMeshFeatureImportance ****************************************************** // ********** Begin Enum EStaticMeshReductionTerimationCriterion *********************************** #define FOREACH_ENUM_ESTATICMESHREDUCTIONTERIMATIONCRITERION(op) \ op(EStaticMeshReductionTerimationCriterion::Triangles) \ op(EStaticMeshReductionTerimationCriterion::Vertices) \ op(EStaticMeshReductionTerimationCriterion::Any) enum class EStaticMeshReductionTerimationCriterion : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EStaticMeshReductionTerimationCriterion ************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS