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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialSceneTextureId.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

71 lines
2.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MaterialSceneTextureId.h"
#ifdef ENGINE_MaterialSceneTextureId_generated_h
#error "MaterialSceneTextureId.generated.h already included, missing '#pragma once' in MaterialSceneTextureId.h"
#endif
#define ENGINE_MaterialSceneTextureId_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_MaterialSceneTextureId_h
// ********** Begin Enum ESceneTextureId ***********************************************************
#define FOREACH_ENUM_ESCENETEXTUREID(op) \
op(PPI_SceneColor) \
op(PPI_SceneDepth) \
op(PPI_DiffuseColor) \
op(PPI_SpecularColor) \
op(PPI_SubsurfaceColor) \
op(PPI_BaseColor) \
op(PPI_Specular) \
op(PPI_Metallic) \
op(PPI_WorldNormal) \
op(PPI_SeparateTranslucency) \
op(PPI_Opacity) \
op(PPI_Roughness) \
op(PPI_MaterialAO) \
op(PPI_CustomDepth) \
op(PPI_PostProcessInput0) \
op(PPI_PostProcessInput1) \
op(PPI_PostProcessInput2) \
op(PPI_PostProcessInput3) \
op(PPI_PostProcessInput4) \
op(PPI_PostProcessInput5) \
op(PPI_PostProcessInput6) \
op(PPI_DecalMask) \
op(PPI_ShadingModelColor) \
op(PPI_ShadingModelID) \
op(PPI_AmbientOcclusion) \
op(PPI_CustomStencil) \
op(PPI_StoredBaseColor) \
op(PPI_StoredSpecular) \
op(PPI_Velocity) \
op(PPI_WorldTangent) \
op(PPI_Anisotropy) \
op(PPI_IsFirstPerson) \
op(PPI_UserSceneTexture0) \
op(PPI_UserSceneTexture1) \
op(PPI_UserSceneTexture2) \
op(PPI_UserSceneTexture3) \
op(PPI_UserSceneTexture4) \
op(PPI_UserSceneTexture5) \
op(PPI_UserSceneTexture6)
enum ESceneTextureId : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESceneTextureId>();
// ********** End Enum ESceneTextureId *************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS