71 lines
2.2 KiB
C
71 lines
2.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "MaterialSceneTextureId.h"
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#ifdef ENGINE_MaterialSceneTextureId_generated_h
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#error "MaterialSceneTextureId.generated.h already included, missing '#pragma once' in MaterialSceneTextureId.h"
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#endif
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#define ENGINE_MaterialSceneTextureId_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_MaterialSceneTextureId_h
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// ********** Begin Enum ESceneTextureId ***********************************************************
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#define FOREACH_ENUM_ESCENETEXTUREID(op) \
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op(PPI_SceneColor) \
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op(PPI_SceneDepth) \
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op(PPI_DiffuseColor) \
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op(PPI_SpecularColor) \
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op(PPI_SubsurfaceColor) \
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op(PPI_BaseColor) \
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op(PPI_Specular) \
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op(PPI_Metallic) \
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op(PPI_WorldNormal) \
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op(PPI_SeparateTranslucency) \
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op(PPI_Opacity) \
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op(PPI_Roughness) \
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op(PPI_MaterialAO) \
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op(PPI_CustomDepth) \
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op(PPI_PostProcessInput0) \
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op(PPI_PostProcessInput1) \
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op(PPI_PostProcessInput2) \
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op(PPI_PostProcessInput3) \
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op(PPI_PostProcessInput4) \
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op(PPI_PostProcessInput5) \
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op(PPI_PostProcessInput6) \
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op(PPI_DecalMask) \
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op(PPI_ShadingModelColor) \
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op(PPI_ShadingModelID) \
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op(PPI_AmbientOcclusion) \
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op(PPI_CustomStencil) \
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op(PPI_StoredBaseColor) \
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op(PPI_StoredSpecular) \
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op(PPI_Velocity) \
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op(PPI_WorldTangent) \
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op(PPI_Anisotropy) \
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op(PPI_IsFirstPerson) \
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op(PPI_UserSceneTexture0) \
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op(PPI_UserSceneTexture1) \
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op(PPI_UserSceneTexture2) \
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op(PPI_UserSceneTexture3) \
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op(PPI_UserSceneTexture4) \
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op(PPI_UserSceneTexture5) \
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op(PPI_UserSceneTexture6)
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enum ESceneTextureId : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESceneTextureId>();
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// ********** End Enum ESceneTextureId *************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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