Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionTransform.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

92 lines
4.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Materials/MaterialExpressionTransform.h"
#ifdef ENGINE_MaterialExpressionTransform_generated_h
#error "MaterialExpressionTransform.generated.h already included, missing '#pragma once' in MaterialExpressionTransform.h"
#endif
#define ENGINE_MaterialExpressionTransform_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UMaterialExpressionTransform *********************************************
struct Z_Construct_UClass_UMaterialExpressionTransform_Statics;
ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionTransform_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTransform_h_69_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUMaterialExpressionTransform(); \
friend struct ::Z_Construct_UClass_UMaterialExpressionTransform_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionTransform_NoRegister(); \
public: \
DECLARE_CLASS2(UMaterialExpressionTransform, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionTransform_NoRegister) \
DECLARE_SERIALIZER(UMaterialExpressionTransform)
#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTransform_h_69_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UMaterialExpressionTransform(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UMaterialExpressionTransform(UMaterialExpressionTransform&&) = delete; \
UMaterialExpressionTransform(const UMaterialExpressionTransform&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionTransform); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionTransform); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionTransform) \
ENGINE_API virtual ~UMaterialExpressionTransform();
#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTransform_h_66_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTransform_h_69_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTransform_h_69_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTransform_h_69_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMaterialExpressionTransform;
// ********** End Class UMaterialExpressionTransform ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTransform_h
// ********** Begin Enum EMaterialVectorCoordTransformSource ***************************************
#define FOREACH_ENUM_EMATERIALVECTORCOORDTRANSFORMSOURCE(op) \
op(TRANSFORMSOURCE_Tangent) \
op(TRANSFORMSOURCE_Local) \
op(TRANSFORMSOURCE_World) \
op(TRANSFORMSOURCE_View) \
op(TRANSFORMSOURCE_Camera) \
op(TRANSFORMSOURCE_ParticleWorld) \
op(TRANSFORMSOURCE_Instance)
enum EMaterialVectorCoordTransformSource : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMaterialVectorCoordTransformSource>();
// ********** End Enum EMaterialVectorCoordTransformSource *****************************************
// ********** Begin Enum EMaterialVectorCoordTransform *********************************************
#define FOREACH_ENUM_EMATERIALVECTORCOORDTRANSFORM(op) \
op(TRANSFORM_Tangent) \
op(TRANSFORM_Local) \
op(TRANSFORM_World) \
op(TRANSFORM_View) \
op(TRANSFORM_Camera) \
op(TRANSFORM_ParticleWorld) \
op(TRANSFORM_Instance)
enum EMaterialVectorCoordTransform : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMaterialVectorCoordTransform>();
// ********** End Enum EMaterialVectorCoordTransform ***********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS