// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionTransform.h" #ifdef ENGINE_MaterialExpressionTransform_generated_h #error "MaterialExpressionTransform.generated.h already included, missing '#pragma once' in MaterialExpressionTransform.h" #endif #define ENGINE_MaterialExpressionTransform_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionTransform ********************************************* struct Z_Construct_UClass_UMaterialExpressionTransform_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionTransform_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTransform_h_69_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMaterialExpressionTransform(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionTransform_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionTransform_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionTransform, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionTransform_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionTransform) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTransform_h_69_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionTransform(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionTransform(UMaterialExpressionTransform&&) = delete; \ UMaterialExpressionTransform(const UMaterialExpressionTransform&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionTransform); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionTransform); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionTransform) \ ENGINE_API virtual ~UMaterialExpressionTransform(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTransform_h_66_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTransform_h_69_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTransform_h_69_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTransform_h_69_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionTransform; // ********** End Class UMaterialExpressionTransform *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTransform_h // ********** Begin Enum EMaterialVectorCoordTransformSource *************************************** #define FOREACH_ENUM_EMATERIALVECTORCOORDTRANSFORMSOURCE(op) \ op(TRANSFORMSOURCE_Tangent) \ op(TRANSFORMSOURCE_Local) \ op(TRANSFORMSOURCE_World) \ op(TRANSFORMSOURCE_View) \ op(TRANSFORMSOURCE_Camera) \ op(TRANSFORMSOURCE_ParticleWorld) \ op(TRANSFORMSOURCE_Instance) enum EMaterialVectorCoordTransformSource : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMaterialVectorCoordTransformSource ***************************************** // ********** Begin Enum EMaterialVectorCoordTransform ********************************************* #define FOREACH_ENUM_EMATERIALVECTORCOORDTRANSFORM(op) \ op(TRANSFORM_Tangent) \ op(TRANSFORM_Local) \ op(TRANSFORM_World) \ op(TRANSFORM_View) \ op(TRANSFORM_Camera) \ op(TRANSFORM_ParticleWorld) \ op(TRANSFORM_Instance) enum EMaterialVectorCoordTransform : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMaterialVectorCoordTransform *********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS