117 lines
6.3 KiB
C++
117 lines
6.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Materials/MaterialExpressionFloatToUInt.h"
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#ifdef ENGINE_MaterialExpressionFloatToUInt_generated_h
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#error "MaterialExpressionFloatToUInt.generated.h already included, missing '#pragma once' in MaterialExpressionFloatToUInt.h"
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#endif
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#define ENGINE_MaterialExpressionFloatToUInt_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UMaterialExpressionFloatToUInt *******************************************
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struct Z_Construct_UClass_UMaterialExpressionFloatToUInt_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionFloatToUInt_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFloatToUInt_h_23_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUMaterialExpressionFloatToUInt(); \
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friend struct ::Z_Construct_UClass_UMaterialExpressionFloatToUInt_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionFloatToUInt_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMaterialExpressionFloatToUInt, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionFloatToUInt_NoRegister) \
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DECLARE_SERIALIZER(UMaterialExpressionFloatToUInt)
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFloatToUInt_h_23_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UMaterialExpressionFloatToUInt(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMaterialExpressionFloatToUInt(UMaterialExpressionFloatToUInt&&) = delete; \
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UMaterialExpressionFloatToUInt(const UMaterialExpressionFloatToUInt&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionFloatToUInt); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionFloatToUInt); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionFloatToUInt) \
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ENGINE_API virtual ~UMaterialExpressionFloatToUInt();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFloatToUInt_h_20_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFloatToUInt_h_23_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFloatToUInt_h_23_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFloatToUInt_h_23_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMaterialExpressionFloatToUInt;
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// ********** End Class UMaterialExpressionFloatToUInt *********************************************
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// ********** Begin Class UMaterialExpressionUIntToFloat *******************************************
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struct Z_Construct_UClass_UMaterialExpressionUIntToFloat_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionUIntToFloat_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFloatToUInt_h_47_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUMaterialExpressionUIntToFloat(); \
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friend struct ::Z_Construct_UClass_UMaterialExpressionUIntToFloat_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionUIntToFloat_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMaterialExpressionUIntToFloat, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionUIntToFloat_NoRegister) \
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DECLARE_SERIALIZER(UMaterialExpressionUIntToFloat)
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFloatToUInt_h_47_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UMaterialExpressionUIntToFloat(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMaterialExpressionUIntToFloat(UMaterialExpressionUIntToFloat&&) = delete; \
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UMaterialExpressionUIntToFloat(const UMaterialExpressionUIntToFloat&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionUIntToFloat); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionUIntToFloat); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionUIntToFloat) \
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ENGINE_API virtual ~UMaterialExpressionUIntToFloat();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFloatToUInt_h_44_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFloatToUInt_h_47_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFloatToUInt_h_47_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFloatToUInt_h_47_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMaterialExpressionUIntToFloat;
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// ********** End Class UMaterialExpressionUIntToFloat *********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFloatToUInt_h
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// ********** Begin Enum EFloatToIntMode ***********************************************************
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#define FOREACH_ENUM_EFLOATTOINTMODE(op) \
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op(EFloatToIntMode::Truncate) \
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op(EFloatToIntMode::Floor) \
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op(EFloatToIntMode::Round) \
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op(EFloatToIntMode::Ceil)
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enum class EFloatToIntMode : uint8;
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template<> struct TIsUEnumClass<EFloatToIntMode> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EFloatToIntMode>();
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// ********** End Enum EFloatToIntMode *************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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