88 lines
5.3 KiB
C++
88 lines
5.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Materials/MaterialExpressionDataDrivenShaderPlatformInfoSwitch.h"
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#ifdef ENGINE_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_generated_h
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#error "MaterialExpressionDataDrivenShaderPlatformInfoSwitch.generated.h already included, missing '#pragma once' in MaterialExpressionDataDrivenShaderPlatformInfoSwitch.h"
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#endif
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#define ENGINE_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FDataDrivenShaderPlatformInfoInput ********************************
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struct Z_Construct_UScriptStruct_FDataDrivenShaderPlatformInfoInput_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_26_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDataDrivenShaderPlatformInfoInput_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FDataDrivenShaderPlatformInfoInput;
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// ********** End ScriptStruct FDataDrivenShaderPlatformInfoInput **********************************
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// ********** Begin Class UMaterialExpressionDataDrivenShaderPlatformInfoSwitch ********************
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_38_RPC_WRAPPERS \
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DECLARE_FUNCTION(execGetNameOptions);
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struct Z_Construct_UClass_UMaterialExpressionDataDrivenShaderPlatformInfoSwitch_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionDataDrivenShaderPlatformInfoSwitch_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_38_INCLASS \
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private: \
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static void StaticRegisterNativesUMaterialExpressionDataDrivenShaderPlatformInfoSwitch(); \
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friend struct ::Z_Construct_UClass_UMaterialExpressionDataDrivenShaderPlatformInfoSwitch_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionDataDrivenShaderPlatformInfoSwitch_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMaterialExpressionDataDrivenShaderPlatformInfoSwitch, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionDataDrivenShaderPlatformInfoSwitch_NoRegister) \
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DECLARE_SERIALIZER(UMaterialExpressionDataDrivenShaderPlatformInfoSwitch)
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_38_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UMaterialExpressionDataDrivenShaderPlatformInfoSwitch(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionDataDrivenShaderPlatformInfoSwitch) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionDataDrivenShaderPlatformInfoSwitch); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionDataDrivenShaderPlatformInfoSwitch); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMaterialExpressionDataDrivenShaderPlatformInfoSwitch(UMaterialExpressionDataDrivenShaderPlatformInfoSwitch&&) = delete; \
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UMaterialExpressionDataDrivenShaderPlatformInfoSwitch(const UMaterialExpressionDataDrivenShaderPlatformInfoSwitch&) = delete; \
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ENGINE_API virtual ~UMaterialExpressionDataDrivenShaderPlatformInfoSwitch();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_35_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_38_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_38_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_38_INCLASS \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_38_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMaterialExpressionDataDrivenShaderPlatformInfoSwitch;
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// ********** End Class UMaterialExpressionDataDrivenShaderPlatformInfoSwitch **********************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h
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// ********** Begin Enum EDataDrivenShaderPlatformInfoCondition ************************************
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#define FOREACH_ENUM_EDATADRIVENSHADERPLATFORMINFOCONDITION(op) \
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op(COND_True) \
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op(COND_False)
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enum EDataDrivenShaderPlatformInfoCondition : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDataDrivenShaderPlatformInfoCondition>();
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// ********** End Enum EDataDrivenShaderPlatformInfoCondition **************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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