// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionDataDrivenShaderPlatformInfoSwitch.h" #ifdef ENGINE_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_generated_h #error "MaterialExpressionDataDrivenShaderPlatformInfoSwitch.generated.h already included, missing '#pragma once' in MaterialExpressionDataDrivenShaderPlatformInfoSwitch.h" #endif #define ENGINE_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FDataDrivenShaderPlatformInfoInput ******************************** struct Z_Construct_UScriptStruct_FDataDrivenShaderPlatformInfoInput_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_26_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDataDrivenShaderPlatformInfoInput_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDataDrivenShaderPlatformInfoInput; // ********** End ScriptStruct FDataDrivenShaderPlatformInfoInput ********************************** // ********** Begin Class UMaterialExpressionDataDrivenShaderPlatformInfoSwitch ******************** #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_38_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetNameOptions); struct Z_Construct_UClass_UMaterialExpressionDataDrivenShaderPlatformInfoSwitch_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionDataDrivenShaderPlatformInfoSwitch_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_38_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionDataDrivenShaderPlatformInfoSwitch(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionDataDrivenShaderPlatformInfoSwitch_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionDataDrivenShaderPlatformInfoSwitch_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionDataDrivenShaderPlatformInfoSwitch, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionDataDrivenShaderPlatformInfoSwitch_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionDataDrivenShaderPlatformInfoSwitch) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_38_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionDataDrivenShaderPlatformInfoSwitch(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionDataDrivenShaderPlatformInfoSwitch) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionDataDrivenShaderPlatformInfoSwitch); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionDataDrivenShaderPlatformInfoSwitch); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionDataDrivenShaderPlatformInfoSwitch(UMaterialExpressionDataDrivenShaderPlatformInfoSwitch&&) = delete; \ UMaterialExpressionDataDrivenShaderPlatformInfoSwitch(const UMaterialExpressionDataDrivenShaderPlatformInfoSwitch&) = delete; \ ENGINE_API virtual ~UMaterialExpressionDataDrivenShaderPlatformInfoSwitch(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_35_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_38_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_38_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_38_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h_38_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionDataDrivenShaderPlatformInfoSwitch; // ********** End Class UMaterialExpressionDataDrivenShaderPlatformInfoSwitch ********************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_h // ********** Begin Enum EDataDrivenShaderPlatformInfoCondition ************************************ #define FOREACH_ENUM_EDATADRIVENSHADERPLATFORMINFOCONDITION(op) \ op(COND_True) \ op(COND_False) enum EDataDrivenShaderPlatformInfoCondition : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EDataDrivenShaderPlatformInfoCondition ************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS