63 lines
3.0 KiB
C++
63 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "MaterialCache/MaterialCacheAttribute.h"
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#ifdef ENGINE_MaterialCacheAttribute_generated_h
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#error "MaterialCacheAttribute.generated.h already included, missing '#pragma once' in MaterialCacheAttribute.h"
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#endif
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#define ENGINE_MaterialCacheAttribute_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FMaterialCacheLayer ***********************************************
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struct Z_Construct_UScriptStruct_FMaterialCacheLayer_Statics;
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#define FID_Engine_Source_Runtime_Engine_Internal_MaterialCache_MaterialCacheAttribute_h_87_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMaterialCacheLayer_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FMaterialCacheLayer;
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// ********** End ScriptStruct FMaterialCacheLayer *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Internal_MaterialCache_MaterialCacheAttribute_h
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// ********** Begin Enum EMaterialCacheAttribute ***************************************************
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#define FOREACH_ENUM_EMATERIALCACHEATTRIBUTE(op) \
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op(EMaterialCacheAttribute::BaseColor) \
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op(EMaterialCacheAttribute::Normal) \
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op(EMaterialCacheAttribute::Roughness) \
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op(EMaterialCacheAttribute::Specular) \
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op(EMaterialCacheAttribute::Metallic) \
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op(EMaterialCacheAttribute::Opacity) \
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op(EMaterialCacheAttribute::WorldPosition) \
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op(EMaterialCacheAttribute::WorldHeight) \
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op(EMaterialCacheAttribute::Mask) \
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op(EMaterialCacheAttribute::Float)
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enum class EMaterialCacheAttribute : uint8;
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template<> struct TIsUEnumClass<EMaterialCacheAttribute> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMaterialCacheAttribute>();
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// ********** End Enum EMaterialCacheAttribute *****************************************************
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// ********** Begin Enum EMaterialCacheAttributeIdentity *******************************************
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#define FOREACH_ENUM_EMATERIALCACHEATTRIBUTEIDENTITY(op) \
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op(EMaterialCacheAttributeIdentity::None) \
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op(EMaterialCacheAttributeIdentity::BaseColorRoughness) \
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op(EMaterialCacheAttributeIdentity::NormalSpecularOpacity) \
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op(EMaterialCacheAttributeIdentity::MetallicWorldPositionOffset)
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enum class EMaterialCacheAttributeIdentity : uint8;
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template<> struct TIsUEnumClass<EMaterialCacheAttributeIdentity> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMaterialCacheAttributeIdentity>();
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// ********** End Enum EMaterialCacheAttributeIdentity *********************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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