// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MaterialCache/MaterialCacheAttribute.h" #ifdef ENGINE_MaterialCacheAttribute_generated_h #error "MaterialCacheAttribute.generated.h already included, missing '#pragma once' in MaterialCacheAttribute.h" #endif #define ENGINE_MaterialCacheAttribute_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMaterialCacheLayer *********************************************** struct Z_Construct_UScriptStruct_FMaterialCacheLayer_Statics; #define FID_Engine_Source_Runtime_Engine_Internal_MaterialCache_MaterialCacheAttribute_h_87_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMaterialCacheLayer_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FMaterialCacheLayer; // ********** End ScriptStruct FMaterialCacheLayer ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Internal_MaterialCache_MaterialCacheAttribute_h // ********** Begin Enum EMaterialCacheAttribute *************************************************** #define FOREACH_ENUM_EMATERIALCACHEATTRIBUTE(op) \ op(EMaterialCacheAttribute::BaseColor) \ op(EMaterialCacheAttribute::Normal) \ op(EMaterialCacheAttribute::Roughness) \ op(EMaterialCacheAttribute::Specular) \ op(EMaterialCacheAttribute::Metallic) \ op(EMaterialCacheAttribute::Opacity) \ op(EMaterialCacheAttribute::WorldPosition) \ op(EMaterialCacheAttribute::WorldHeight) \ op(EMaterialCacheAttribute::Mask) \ op(EMaterialCacheAttribute::Float) enum class EMaterialCacheAttribute : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMaterialCacheAttribute ***************************************************** // ********** Begin Enum EMaterialCacheAttributeIdentity ******************************************* #define FOREACH_ENUM_EMATERIALCACHEATTRIBUTEIDENTITY(op) \ op(EMaterialCacheAttributeIdentity::None) \ op(EMaterialCacheAttributeIdentity::BaseColorRoughness) \ op(EMaterialCacheAttributeIdentity::NormalSpecularOpacity) \ op(EMaterialCacheAttributeIdentity::MetallicWorldPositionOffset) enum class EMaterialCacheAttributeIdentity : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMaterialCacheAttributeIdentity ********************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS