Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/LevelScriptActor.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

418 lines
31 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/LevelScriptActor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeLevelScriptActor() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FIntVector();
ENGINE_API UClass* Z_Construct_UClass_AActor();
ENGINE_API UClass* Z_Construct_UClass_ALevelScriptActor();
ENGINE_API UClass* Z_Construct_UClass_ALevelScriptActor_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class ALevelScriptActor Function LevelReset ************************************
static FName NAME_ALevelScriptActor_LevelReset = FName(TEXT("LevelReset"));
void ALevelScriptActor::LevelReset()
{
UFunction* Func = FindFunctionChecked(NAME_ALevelScriptActor_LevelReset);
ProcessEvent(Func,NULL);
}
struct Z_Construct_UFunction_ALevelScriptActor_LevelReset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** @todo document */" },
{ "ModuleRelativePath", "Classes/Engine/LevelScriptActor.h" },
{ "ToolTip", "@todo document" },
};
#endif // WITH_METADATA
// ********** Begin Function LevelReset constinit property declarations ****************************
// ********** End Function LevelReset constinit property declarations ******************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ALevelScriptActor_LevelReset_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ALevelScriptActor, nullptr, "LevelReset", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020806, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_LevelReset_Statics::Function_MetaDataParams), Z_Construct_UFunction_ALevelScriptActor_LevelReset_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_ALevelScriptActor_LevelReset()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ALevelScriptActor_LevelReset_Statics::FuncParams);
}
return ReturnFunction;
}
// ********** End Class ALevelScriptActor Function LevelReset **************************************
// ********** Begin Class ALevelScriptActor Function RemoteEvent ***********************************
struct Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics
{
struct LevelScriptActor_eventRemoteEvent_Parms
{
FName EventName;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintProtected", "true" },
{ "Category", "Miscellaneous" },
{ "Comment", "/** Tries to find an event named \"EventName\" on all other levels, and calls it */" },
{ "ModuleRelativePath", "Classes/Engine/LevelScriptActor.h" },
{ "ToolTip", "Tries to find an event named \"EventName\" on all other levels, and calls it" },
};
#endif // WITH_METADATA
// ********** Begin Function RemoteEvent constinit property declarations ***************************
static const UECodeGen_Private::FNamePropertyParams NewProp_EventName;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function RemoteEvent constinit property declarations *****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function RemoteEvent Property Definitions **************************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::NewProp_EventName = { "EventName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelScriptActor_eventRemoteEvent_Parms, EventName), METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((LevelScriptActor_eventRemoteEvent_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LevelScriptActor_eventRemoteEvent_Parms), &Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::NewProp_EventName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::PropPointers) < 2048);
// ********** End Function RemoteEvent Property Definitions ****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ALevelScriptActor, nullptr, "RemoteEvent", Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::PropPointers),
sizeof(Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::LevelScriptActor_eventRemoteEvent_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::Function_MetaDataParams), Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::LevelScriptActor_eventRemoteEvent_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ALevelScriptActor_RemoteEvent()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ALevelScriptActor::execRemoteEvent)
{
P_GET_PROPERTY(FNameProperty,Z_Param_EventName);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->RemoteEvent(Z_Param_EventName);
P_NATIVE_END;
}
// ********** End Class ALevelScriptActor Function RemoteEvent *************************************
// ********** Begin Class ALevelScriptActor Function SetCinematicMode ******************************
struct Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics
{
struct LevelScriptActor_eventSetCinematicMode_Parms
{
bool bCinematicMode;
bool bHidePlayer;
bool bAffectsHUD;
bool bAffectsMovement;
bool bAffectsTurning;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintProtected", "true" },
{ "Category", "Game|Cinematic" },
{ "Comment", "/**\n\x09 * Sets the cinematic mode on all PlayerControllers\n\x09 *\n\x09 * @param\x09""bInCinematicMode\x09specify true if the player is entering cinematic mode; false if the player is leaving cinematic mode.\n\x09 * @param\x09""bHidePlayer\x09\x09\x09specify true to hide the player's pawn (only relevant if bInCinematicMode is true)\n\x09 * @param\x09""bAffectsHUD\x09\x09\x09specify true if we should show/hide the HUD to match the value of bCinematicMode\n\x09 * @param\x09""bAffectsMovement\x09specify true to disable movement in cinematic mode, enable it when leaving\n\x09 * @param\x09""bAffectsTurning\x09\x09specify true to disable turning in cinematic mode or enable it when leaving\n\x09 */" },
{ "CPP_Default_bAffectsHUD", "true" },
{ "CPP_Default_bAffectsMovement", "false" },
{ "CPP_Default_bAffectsTurning", "false" },
{ "CPP_Default_bHidePlayer", "true" },
{ "ModuleRelativePath", "Classes/Engine/LevelScriptActor.h" },
{ "ToolTip", "Sets the cinematic mode on all PlayerControllers\n\n@param bInCinematicMode specify true if the player is entering cinematic mode; false if the player is leaving cinematic mode.\n@param bHidePlayer specify true to hide the player's pawn (only relevant if bInCinematicMode is true)\n@param bAffectsHUD specify true if we should show/hide the HUD to match the value of bCinematicMode\n@param bAffectsMovement specify true to disable movement in cinematic mode, enable it when leaving\n@param bAffectsTurning specify true to disable turning in cinematic mode or enable it when leaving" },
};
#endif // WITH_METADATA
// ********** Begin Function SetCinematicMode constinit property declarations **********************
static void NewProp_bCinematicMode_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bCinematicMode;
static void NewProp_bHidePlayer_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bHidePlayer;
static void NewProp_bAffectsHUD_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAffectsHUD;
static void NewProp_bAffectsMovement_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAffectsMovement;
static void NewProp_bAffectsTurning_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAffectsTurning;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetCinematicMode constinit property declarations ************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetCinematicMode Property Definitions *********************************
void Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bCinematicMode_SetBit(void* Obj)
{
((LevelScriptActor_eventSetCinematicMode_Parms*)Obj)->bCinematicMode = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bCinematicMode = { "bCinematicMode", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LevelScriptActor_eventSetCinematicMode_Parms), &Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bCinematicMode_SetBit, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bHidePlayer_SetBit(void* Obj)
{
((LevelScriptActor_eventSetCinematicMode_Parms*)Obj)->bHidePlayer = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bHidePlayer = { "bHidePlayer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LevelScriptActor_eventSetCinematicMode_Parms), &Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bHidePlayer_SetBit, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsHUD_SetBit(void* Obj)
{
((LevelScriptActor_eventSetCinematicMode_Parms*)Obj)->bAffectsHUD = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsHUD = { "bAffectsHUD", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LevelScriptActor_eventSetCinematicMode_Parms), &Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsHUD_SetBit, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsMovement_SetBit(void* Obj)
{
((LevelScriptActor_eventSetCinematicMode_Parms*)Obj)->bAffectsMovement = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsMovement = { "bAffectsMovement", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LevelScriptActor_eventSetCinematicMode_Parms), &Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsMovement_SetBit, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsTurning_SetBit(void* Obj)
{
((LevelScriptActor_eventSetCinematicMode_Parms*)Obj)->bAffectsTurning = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsTurning = { "bAffectsTurning", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LevelScriptActor_eventSetCinematicMode_Parms), &Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsTurning_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bCinematicMode,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bHidePlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsHUD,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsMovement,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsTurning,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::PropPointers) < 2048);
// ********** End Function SetCinematicMode Property Definitions ***********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ALevelScriptActor, nullptr, "SetCinematicMode", Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::PropPointers),
sizeof(Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::LevelScriptActor_eventSetCinematicMode_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::Function_MetaDataParams), Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::LevelScriptActor_eventSetCinematicMode_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ALevelScriptActor::execSetCinematicMode)
{
P_GET_UBOOL(Z_Param_bCinematicMode);
P_GET_UBOOL(Z_Param_bHidePlayer);
P_GET_UBOOL(Z_Param_bAffectsHUD);
P_GET_UBOOL(Z_Param_bAffectsMovement);
P_GET_UBOOL(Z_Param_bAffectsTurning);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetCinematicMode(Z_Param_bCinematicMode,Z_Param_bHidePlayer,Z_Param_bAffectsHUD,Z_Param_bAffectsMovement,Z_Param_bAffectsTurning);
P_NATIVE_END;
}
// ********** End Class ALevelScriptActor Function SetCinematicMode ********************************
// ********** Begin Class ALevelScriptActor Function WorldOriginLocationChanged ********************
struct LevelScriptActor_eventWorldOriginLocationChanged_Parms
{
FIntVector OldOriginLocation;
FIntVector NewOriginLocation;
};
static FName NAME_ALevelScriptActor_WorldOriginLocationChanged = FName(TEXT("WorldOriginLocationChanged"));
void ALevelScriptActor::WorldOriginLocationChanged(FIntVector OldOriginLocation, FIntVector NewOriginLocation)
{
LevelScriptActor_eventWorldOriginLocationChanged_Parms Parms;
Parms.OldOriginLocation=OldOriginLocation;
Parms.NewOriginLocation=NewOriginLocation;
UFunction* Func = FindFunctionChecked(NAME_ALevelScriptActor_WorldOriginLocationChanged);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/**\n\x09 * Event called on world origin location changes\n\x09 *\n\x09 * @param\x09OldOriginLocation\x09Previous world origin location\n\x09 * @param\x09NewOriginLocation\x09New world origin location\n\x09 */" },
{ "ModuleRelativePath", "Classes/Engine/LevelScriptActor.h" },
{ "ToolTip", "Event called on world origin location changes\n\n@param OldOriginLocation Previous world origin location\n@param NewOriginLocation New world origin location" },
};
#endif // WITH_METADATA
// ********** Begin Function WorldOriginLocationChanged constinit property declarations ************
static const UECodeGen_Private::FStructPropertyParams NewProp_OldOriginLocation;
static const UECodeGen_Private::FStructPropertyParams NewProp_NewOriginLocation;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function WorldOriginLocationChanged constinit property declarations **************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function WorldOriginLocationChanged Property Definitions ***********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::NewProp_OldOriginLocation = { "OldOriginLocation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelScriptActor_eventWorldOriginLocationChanged_Parms, OldOriginLocation), Z_Construct_UScriptStruct_FIntVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::NewProp_NewOriginLocation = { "NewOriginLocation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelScriptActor_eventWorldOriginLocationChanged_Parms, NewOriginLocation), Z_Construct_UScriptStruct_FIntVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::NewProp_OldOriginLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::NewProp_NewOriginLocation,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::PropPointers) < 2048);
// ********** End Function WorldOriginLocationChanged Property Definitions *************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ALevelScriptActor, nullptr, "WorldOriginLocationChanged", Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::PropPointers),
sizeof(LevelScriptActor_eventWorldOriginLocationChanged_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08820802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::Function_MetaDataParams), Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(LevelScriptActor_eventWorldOriginLocationChanged_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::FuncParams);
}
return ReturnFunction;
}
// ********** End Class ALevelScriptActor Function WorldOriginLocationChanged **********************
// ********** Begin Class ALevelScriptActor ********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ALevelScriptActor;
UClass* ALevelScriptActor::GetPrivateStaticClass()
{
using TClass = ALevelScriptActor;
if (!Z_Registration_Info_UClass_ALevelScriptActor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("LevelScriptActor"),
Z_Registration_Info_UClass_ALevelScriptActor.InnerSingleton,
StaticRegisterNativesALevelScriptActor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ALevelScriptActor.InnerSingleton;
}
UClass* Z_Construct_UClass_ALevelScriptActor_NoRegister()
{
return ALevelScriptActor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ALevelScriptActor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "ChildCanTick", "" },
{ "Comment", "/**\n * ALevelScriptActor is the base class for classes generated by \n * ULevelScriptBlueprints. ALevelScriptActor instances are hidden actors that \n * exist within a level, and can execute level-wide logic (operating on specific\n * actor instances within the level). The level-script's functionality is defined\n * inside the ULevelScriptBlueprint itself (using the blueprint's node-based \n * interface).\n *\n * @see AActor\n * @see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/LevelBlueprint/index.html\n * @see ULevelScriptBlueprint\n * @see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.html\n * @see UBlueprint\n */" },
{ "HideCategories", "Collision Rendering Transformation" },
{ "IncludePath", "Engine/LevelScriptActor.h" },
{ "KismetHideOverrides", "ReceiveAnyDamage,ReceivePointDamage,ReceiveRadialDamage,ReceiveActorBeginOverlap,ReceiveActorEndOverlap,ReceiveHit,ReceiveDestroyed,ReceiveActorBeginCursorOver,ReceiveActorEndCursorOver,ReceiveActorOnClicked,ReceiveActorOnReleased,ReceiveActorOnInputTouchBegin,ReceiveActorOnInputTouchEnd,ReceiveActorOnInputTouchEnter,ReceiveActorOnInputTouchLeave" },
{ "ModuleRelativePath", "Classes/Engine/LevelScriptActor.h" },
{ "ToolTip", "ALevelScriptActor is the base class for classes generated by\nULevelScriptBlueprints. ALevelScriptActor instances are hidden actors that\nexist within a level, and can execute level-wide logic (operating on specific\nactor instances within the level). The level-script's functionality is defined\ninside the ULevelScriptBlueprint itself (using the blueprint's node-based\ninterface).\n\n@see AActor\n@see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/LevelBlueprint/index.html\n@see ULevelScriptBlueprint\n@see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.html\n@see UBlueprint" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bInputEnabled_MetaData[] = {
{ "ModuleRelativePath", "Classes/Engine/LevelScriptActor.h" },
};
#endif // WITH_METADATA
// ********** Begin Class ALevelScriptActor constinit property declarations ************************
static void NewProp_bInputEnabled_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bInputEnabled;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class ALevelScriptActor constinit property declarations **************************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("RemoteEvent"), .Pointer = &ALevelScriptActor::execRemoteEvent },
{ .NameUTF8 = UTF8TEXT("SetCinematicMode"), .Pointer = &ALevelScriptActor::execSetCinematicMode },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_ALevelScriptActor_LevelReset, "LevelReset" }, // 965803958
{ &Z_Construct_UFunction_ALevelScriptActor_RemoteEvent, "RemoteEvent" }, // 2687683281
{ &Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode, "SetCinematicMode" }, // 727340824
{ &Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged, "WorldOriginLocationChanged" }, // 1902953077
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ALevelScriptActor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ALevelScriptActor_Statics
// ********** Begin Class ALevelScriptActor Property Definitions ***********************************
void Z_Construct_UClass_ALevelScriptActor_Statics::NewProp_bInputEnabled_SetBit(void* Obj)
{
((ALevelScriptActor*)Obj)->bInputEnabled = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ALevelScriptActor_Statics::NewProp_bInputEnabled = { "bInputEnabled", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ALevelScriptActor), &Z_Construct_UClass_ALevelScriptActor_Statics::NewProp_bInputEnabled_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bInputEnabled_MetaData), NewProp_bInputEnabled_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ALevelScriptActor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALevelScriptActor_Statics::NewProp_bInputEnabled,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ALevelScriptActor_Statics::PropPointers) < 2048);
// ********** End Class ALevelScriptActor Property Definitions *************************************
UObject* (*const Z_Construct_UClass_ALevelScriptActor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ALevelScriptActor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ALevelScriptActor_Statics::ClassParams = {
&ALevelScriptActor::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_ALevelScriptActor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_ALevelScriptActor_Statics::PropPointers),
0,
0x008802A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ALevelScriptActor_Statics::Class_MetaDataParams), Z_Construct_UClass_ALevelScriptActor_Statics::Class_MetaDataParams)
};
void ALevelScriptActor::StaticRegisterNativesALevelScriptActor()
{
UClass* Class = ALevelScriptActor::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ALevelScriptActor_Statics::Funcs));
}
UClass* Z_Construct_UClass_ALevelScriptActor()
{
if (!Z_Registration_Info_UClass_ALevelScriptActor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ALevelScriptActor.OuterSingleton, Z_Construct_UClass_ALevelScriptActor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ALevelScriptActor.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ALevelScriptActor);
ALevelScriptActor::~ALevelScriptActor() {}
// ********** End Class ALevelScriptActor **********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptActor_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ALevelScriptActor, ALevelScriptActor::StaticClass, TEXT("ALevelScriptActor"), &Z_Registration_Info_UClass_ALevelScriptActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ALevelScriptActor), 2164202910U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptActor_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptActor_h__Script_Engine_3410303979{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptActor_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptActor_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS