// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/LevelScriptActor.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeLevelScriptActor() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FIntVector(); ENGINE_API UClass* Z_Construct_UClass_AActor(); ENGINE_API UClass* Z_Construct_UClass_ALevelScriptActor(); ENGINE_API UClass* Z_Construct_UClass_ALevelScriptActor_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class ALevelScriptActor Function LevelReset ************************************ static FName NAME_ALevelScriptActor_LevelReset = FName(TEXT("LevelReset")); void ALevelScriptActor::LevelReset() { UFunction* Func = FindFunctionChecked(NAME_ALevelScriptActor_LevelReset); ProcessEvent(Func,NULL); } struct Z_Construct_UFunction_ALevelScriptActor_LevelReset_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** @todo document */" }, { "ModuleRelativePath", "Classes/Engine/LevelScriptActor.h" }, { "ToolTip", "@todo document" }, }; #endif // WITH_METADATA // ********** Begin Function LevelReset constinit property declarations **************************** // ********** End Function LevelReset constinit property declarations ****************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ALevelScriptActor_LevelReset_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ALevelScriptActor, nullptr, "LevelReset", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020806, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_LevelReset_Statics::Function_MetaDataParams), Z_Construct_UFunction_ALevelScriptActor_LevelReset_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_ALevelScriptActor_LevelReset() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ALevelScriptActor_LevelReset_Statics::FuncParams); } return ReturnFunction; } // ********** End Class ALevelScriptActor Function LevelReset ************************************** // ********** Begin Class ALevelScriptActor Function RemoteEvent *********************************** struct Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics { struct LevelScriptActor_eventRemoteEvent_Parms { FName EventName; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintProtected", "true" }, { "Category", "Miscellaneous" }, { "Comment", "/** Tries to find an event named \"EventName\" on all other levels, and calls it */" }, { "ModuleRelativePath", "Classes/Engine/LevelScriptActor.h" }, { "ToolTip", "Tries to find an event named \"EventName\" on all other levels, and calls it" }, }; #endif // WITH_METADATA // ********** Begin Function RemoteEvent constinit property declarations *************************** static const UECodeGen_Private::FNamePropertyParams NewProp_EventName; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function RemoteEvent constinit property declarations ***************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function RemoteEvent Property Definitions ************************************** const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::NewProp_EventName = { "EventName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelScriptActor_eventRemoteEvent_Parms, EventName), METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((LevelScriptActor_eventRemoteEvent_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LevelScriptActor_eventRemoteEvent_Parms), &Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::NewProp_EventName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::PropPointers) < 2048); // ********** End Function RemoteEvent Property Definitions **************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ALevelScriptActor, nullptr, "RemoteEvent", Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::PropPointers), sizeof(Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::LevelScriptActor_eventRemoteEvent_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::Function_MetaDataParams), Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::LevelScriptActor_eventRemoteEvent_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ALevelScriptActor_RemoteEvent() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ALevelScriptActor_RemoteEvent_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ALevelScriptActor::execRemoteEvent) { P_GET_PROPERTY(FNameProperty,Z_Param_EventName); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->RemoteEvent(Z_Param_EventName); P_NATIVE_END; } // ********** End Class ALevelScriptActor Function RemoteEvent ************************************* // ********** Begin Class ALevelScriptActor Function SetCinematicMode ****************************** struct Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics { struct LevelScriptActor_eventSetCinematicMode_Parms { bool bCinematicMode; bool bHidePlayer; bool bAffectsHUD; bool bAffectsMovement; bool bAffectsTurning; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintProtected", "true" }, { "Category", "Game|Cinematic" }, { "Comment", "/**\n\x09 * Sets the cinematic mode on all PlayerControllers\n\x09 *\n\x09 * @param\x09""bInCinematicMode\x09specify true if the player is entering cinematic mode; false if the player is leaving cinematic mode.\n\x09 * @param\x09""bHidePlayer\x09\x09\x09specify true to hide the player's pawn (only relevant if bInCinematicMode is true)\n\x09 * @param\x09""bAffectsHUD\x09\x09\x09specify true if we should show/hide the HUD to match the value of bCinematicMode\n\x09 * @param\x09""bAffectsMovement\x09specify true to disable movement in cinematic mode, enable it when leaving\n\x09 * @param\x09""bAffectsTurning\x09\x09specify true to disable turning in cinematic mode or enable it when leaving\n\x09 */" }, { "CPP_Default_bAffectsHUD", "true" }, { "CPP_Default_bAffectsMovement", "false" }, { "CPP_Default_bAffectsTurning", "false" }, { "CPP_Default_bHidePlayer", "true" }, { "ModuleRelativePath", "Classes/Engine/LevelScriptActor.h" }, { "ToolTip", "Sets the cinematic mode on all PlayerControllers\n\n@param bInCinematicMode specify true if the player is entering cinematic mode; false if the player is leaving cinematic mode.\n@param bHidePlayer specify true to hide the player's pawn (only relevant if bInCinematicMode is true)\n@param bAffectsHUD specify true if we should show/hide the HUD to match the value of bCinematicMode\n@param bAffectsMovement specify true to disable movement in cinematic mode, enable it when leaving\n@param bAffectsTurning specify true to disable turning in cinematic mode or enable it when leaving" }, }; #endif // WITH_METADATA // ********** Begin Function SetCinematicMode constinit property declarations ********************** static void NewProp_bCinematicMode_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bCinematicMode; static void NewProp_bHidePlayer_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bHidePlayer; static void NewProp_bAffectsHUD_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAffectsHUD; static void NewProp_bAffectsMovement_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAffectsMovement; static void NewProp_bAffectsTurning_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAffectsTurning; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetCinematicMode constinit property declarations ************************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetCinematicMode Property Definitions ********************************* void Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bCinematicMode_SetBit(void* Obj) { ((LevelScriptActor_eventSetCinematicMode_Parms*)Obj)->bCinematicMode = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bCinematicMode = { "bCinematicMode", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LevelScriptActor_eventSetCinematicMode_Parms), &Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bCinematicMode_SetBit, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bHidePlayer_SetBit(void* Obj) { ((LevelScriptActor_eventSetCinematicMode_Parms*)Obj)->bHidePlayer = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bHidePlayer = { "bHidePlayer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LevelScriptActor_eventSetCinematicMode_Parms), &Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bHidePlayer_SetBit, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsHUD_SetBit(void* Obj) { ((LevelScriptActor_eventSetCinematicMode_Parms*)Obj)->bAffectsHUD = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsHUD = { "bAffectsHUD", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LevelScriptActor_eventSetCinematicMode_Parms), &Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsHUD_SetBit, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsMovement_SetBit(void* Obj) { ((LevelScriptActor_eventSetCinematicMode_Parms*)Obj)->bAffectsMovement = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsMovement = { "bAffectsMovement", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LevelScriptActor_eventSetCinematicMode_Parms), &Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsMovement_SetBit, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsTurning_SetBit(void* Obj) { ((LevelScriptActor_eventSetCinematicMode_Parms*)Obj)->bAffectsTurning = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsTurning = { "bAffectsTurning", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(LevelScriptActor_eventSetCinematicMode_Parms), &Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsTurning_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bCinematicMode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bHidePlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsHUD, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsMovement, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::NewProp_bAffectsTurning, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::PropPointers) < 2048); // ********** End Function SetCinematicMode Property Definitions *********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ALevelScriptActor, nullptr, "SetCinematicMode", Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::PropPointers), sizeof(Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::LevelScriptActor_eventSetCinematicMode_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::Function_MetaDataParams), Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::LevelScriptActor_eventSetCinematicMode_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ALevelScriptActor::execSetCinematicMode) { P_GET_UBOOL(Z_Param_bCinematicMode); P_GET_UBOOL(Z_Param_bHidePlayer); P_GET_UBOOL(Z_Param_bAffectsHUD); P_GET_UBOOL(Z_Param_bAffectsMovement); P_GET_UBOOL(Z_Param_bAffectsTurning); P_FINISH; P_NATIVE_BEGIN; P_THIS->SetCinematicMode(Z_Param_bCinematicMode,Z_Param_bHidePlayer,Z_Param_bAffectsHUD,Z_Param_bAffectsMovement,Z_Param_bAffectsTurning); P_NATIVE_END; } // ********** End Class ALevelScriptActor Function SetCinematicMode ******************************** // ********** Begin Class ALevelScriptActor Function WorldOriginLocationChanged ******************** struct LevelScriptActor_eventWorldOriginLocationChanged_Parms { FIntVector OldOriginLocation; FIntVector NewOriginLocation; }; static FName NAME_ALevelScriptActor_WorldOriginLocationChanged = FName(TEXT("WorldOriginLocationChanged")); void ALevelScriptActor::WorldOriginLocationChanged(FIntVector OldOriginLocation, FIntVector NewOriginLocation) { LevelScriptActor_eventWorldOriginLocationChanged_Parms Parms; Parms.OldOriginLocation=OldOriginLocation; Parms.NewOriginLocation=NewOriginLocation; UFunction* Func = FindFunctionChecked(NAME_ALevelScriptActor_WorldOriginLocationChanged); ProcessEvent(Func,&Parms); } struct Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/**\n\x09 * Event called on world origin location changes\n\x09 *\n\x09 * @param\x09OldOriginLocation\x09Previous world origin location\n\x09 * @param\x09NewOriginLocation\x09New world origin location\n\x09 */" }, { "ModuleRelativePath", "Classes/Engine/LevelScriptActor.h" }, { "ToolTip", "Event called on world origin location changes\n\n@param OldOriginLocation Previous world origin location\n@param NewOriginLocation New world origin location" }, }; #endif // WITH_METADATA // ********** Begin Function WorldOriginLocationChanged constinit property declarations ************ static const UECodeGen_Private::FStructPropertyParams NewProp_OldOriginLocation; static const UECodeGen_Private::FStructPropertyParams NewProp_NewOriginLocation; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function WorldOriginLocationChanged constinit property declarations ************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function WorldOriginLocationChanged Property Definitions *********************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::NewProp_OldOriginLocation = { "OldOriginLocation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelScriptActor_eventWorldOriginLocationChanged_Parms, OldOriginLocation), Z_Construct_UScriptStruct_FIntVector, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::NewProp_NewOriginLocation = { "NewOriginLocation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelScriptActor_eventWorldOriginLocationChanged_Parms, NewOriginLocation), Z_Construct_UScriptStruct_FIntVector, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::NewProp_OldOriginLocation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::NewProp_NewOriginLocation, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::PropPointers) < 2048); // ********** End Function WorldOriginLocationChanged Property Definitions ************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ALevelScriptActor, nullptr, "WorldOriginLocationChanged", Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::PropPointers), sizeof(LevelScriptActor_eventWorldOriginLocationChanged_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08820802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::Function_MetaDataParams), Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(LevelScriptActor_eventWorldOriginLocationChanged_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged_Statics::FuncParams); } return ReturnFunction; } // ********** End Class ALevelScriptActor Function WorldOriginLocationChanged ********************** // ********** Begin Class ALevelScriptActor ******************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_ALevelScriptActor; UClass* ALevelScriptActor::GetPrivateStaticClass() { using TClass = ALevelScriptActor; if (!Z_Registration_Info_UClass_ALevelScriptActor.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("LevelScriptActor"), Z_Registration_Info_UClass_ALevelScriptActor.InnerSingleton, StaticRegisterNativesALevelScriptActor, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ALevelScriptActor.InnerSingleton; } UClass* Z_Construct_UClass_ALevelScriptActor_NoRegister() { return ALevelScriptActor::GetPrivateStaticClass(); } struct Z_Construct_UClass_ALevelScriptActor_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "ChildCanTick", "" }, { "Comment", "/**\n * ALevelScriptActor is the base class for classes generated by \n * ULevelScriptBlueprints. ALevelScriptActor instances are hidden actors that \n * exist within a level, and can execute level-wide logic (operating on specific\n * actor instances within the level). The level-script's functionality is defined\n * inside the ULevelScriptBlueprint itself (using the blueprint's node-based \n * interface).\n *\n * @see AActor\n * @see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/LevelBlueprint/index.html\n * @see ULevelScriptBlueprint\n * @see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.html\n * @see UBlueprint\n */" }, { "HideCategories", "Collision Rendering Transformation" }, { "IncludePath", "Engine/LevelScriptActor.h" }, { "KismetHideOverrides", "ReceiveAnyDamage,ReceivePointDamage,ReceiveRadialDamage,ReceiveActorBeginOverlap,ReceiveActorEndOverlap,ReceiveHit,ReceiveDestroyed,ReceiveActorBeginCursorOver,ReceiveActorEndCursorOver,ReceiveActorOnClicked,ReceiveActorOnReleased,ReceiveActorOnInputTouchBegin,ReceiveActorOnInputTouchEnd,ReceiveActorOnInputTouchEnter,ReceiveActorOnInputTouchLeave" }, { "ModuleRelativePath", "Classes/Engine/LevelScriptActor.h" }, { "ToolTip", "ALevelScriptActor is the base class for classes generated by\nULevelScriptBlueprints. ALevelScriptActor instances are hidden actors that\nexist within a level, and can execute level-wide logic (operating on specific\nactor instances within the level). The level-script's functionality is defined\ninside the ULevelScriptBlueprint itself (using the blueprint's node-based\ninterface).\n\n@see AActor\n@see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/LevelBlueprint/index.html\n@see ULevelScriptBlueprint\n@see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.html\n@see UBlueprint" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bInputEnabled_MetaData[] = { { "ModuleRelativePath", "Classes/Engine/LevelScriptActor.h" }, }; #endif // WITH_METADATA // ********** Begin Class ALevelScriptActor constinit property declarations ************************ static void NewProp_bInputEnabled_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bInputEnabled; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class ALevelScriptActor constinit property declarations ************************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("RemoteEvent"), .Pointer = &ALevelScriptActor::execRemoteEvent }, { .NameUTF8 = UTF8TEXT("SetCinematicMode"), .Pointer = &ALevelScriptActor::execSetCinematicMode }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_ALevelScriptActor_LevelReset, "LevelReset" }, // 965803958 { &Z_Construct_UFunction_ALevelScriptActor_RemoteEvent, "RemoteEvent" }, // 2687683281 { &Z_Construct_UFunction_ALevelScriptActor_SetCinematicMode, "SetCinematicMode" }, // 727340824 { &Z_Construct_UFunction_ALevelScriptActor_WorldOriginLocationChanged, "WorldOriginLocationChanged" }, // 1902953077 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_ALevelScriptActor_Statics // ********** Begin Class ALevelScriptActor Property Definitions *********************************** void Z_Construct_UClass_ALevelScriptActor_Statics::NewProp_bInputEnabled_SetBit(void* Obj) { ((ALevelScriptActor*)Obj)->bInputEnabled = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ALevelScriptActor_Statics::NewProp_bInputEnabled = { "bInputEnabled", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ALevelScriptActor), &Z_Construct_UClass_ALevelScriptActor_Statics::NewProp_bInputEnabled_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bInputEnabled_MetaData), NewProp_bInputEnabled_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ALevelScriptActor_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALevelScriptActor_Statics::NewProp_bInputEnabled, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ALevelScriptActor_Statics::PropPointers) < 2048); // ********** End Class ALevelScriptActor Property Definitions ************************************* UObject* (*const Z_Construct_UClass_ALevelScriptActor_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AActor, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ALevelScriptActor_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_ALevelScriptActor_Statics::ClassParams = { &ALevelScriptActor::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_ALevelScriptActor_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_ALevelScriptActor_Statics::PropPointers), 0, 0x008802A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ALevelScriptActor_Statics::Class_MetaDataParams), Z_Construct_UClass_ALevelScriptActor_Statics::Class_MetaDataParams) }; void ALevelScriptActor::StaticRegisterNativesALevelScriptActor() { UClass* Class = ALevelScriptActor::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ALevelScriptActor_Statics::Funcs)); } UClass* Z_Construct_UClass_ALevelScriptActor() { if (!Z_Registration_Info_UClass_ALevelScriptActor.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ALevelScriptActor.OuterSingleton, Z_Construct_UClass_ALevelScriptActor_Statics::ClassParams); } return Z_Registration_Info_UClass_ALevelScriptActor.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ALevelScriptActor); ALevelScriptActor::~ALevelScriptActor() {} // ********** End Class ALevelScriptActor ********************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptActor_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ALevelScriptActor, ALevelScriptActor::StaticClass, TEXT("ALevelScriptActor"), &Z_Registration_Info_UClass_ALevelScriptActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ALevelScriptActor), 2164202910U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptActor_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptActor_h__Script_Engine_3410303979{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptActor_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptActor_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS