153 lines
8.1 KiB
C++
153 lines
8.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/InstancedStaticMeshComponent.h"
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#ifdef ENGINE_InstancedStaticMeshComponent_generated_h
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#error "InstancedStaticMeshComponent.generated.h already included, missing '#pragma once' in InstancedStaticMeshComponent.h"
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#endif
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#define ENGINE_InstancedStaticMeshComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FInstancedStaticMeshInstanceData **********************************
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struct Z_Construct_UScriptStruct_FInstancedStaticMeshInstanceData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_41_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInstancedStaticMeshInstanceData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInstancedStaticMeshInstanceData;
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// ********** End ScriptStruct FInstancedStaticMeshInstanceData ************************************
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// ********** Begin ScriptStruct FInstancedStaticMeshMappingInfo ***********************************
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struct Z_Construct_UScriptStruct_FInstancedStaticMeshMappingInfo_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_68_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInstancedStaticMeshMappingInfo_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInstancedStaticMeshMappingInfo;
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// ********** End ScriptStruct FInstancedStaticMeshMappingInfo *************************************
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// ********** Begin ScriptStruct FInstancedStaticMeshRandomSeed ************************************
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struct Z_Construct_UScriptStruct_FInstancedStaticMeshRandomSeed_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_81_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInstancedStaticMeshRandomSeed_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInstancedStaticMeshRandomSeed;
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// ********** End ScriptStruct FInstancedStaticMeshRandomSeed **************************************
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// ********** Begin ScriptStruct FBoundsCacheElement ***********************************************
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struct Z_Construct_UScriptStruct_FBoundsCacheElement_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_100_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBoundsCacheElement_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FBoundsCacheElement;
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// ********** End ScriptStruct FBoundsCacheElement *************************************************
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// ********** Begin Class UInstancedStaticMeshComponent ********************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_RPC_WRAPPERS \
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DECLARE_FUNCTION(execGetInstancesOverlappingBox); \
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DECLARE_FUNCTION(execGetInstancesOverlappingSphere); \
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DECLARE_FUNCTION(execGetCullDistances); \
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DECLARE_FUNCTION(execSetCullDistances); \
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DECLARE_FUNCTION(execIsValidInstance); \
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DECLARE_FUNCTION(execGetInstanceCount); \
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DECLARE_FUNCTION(execClearInstances); \
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DECLARE_FUNCTION(execRemoveInstances); \
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DECLARE_FUNCTION(execRemoveInstance); \
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DECLARE_FUNCTION(execBatchUpdateInstancesTransform); \
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DECLARE_FUNCTION(execBatchUpdateInstancesTransforms); \
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DECLARE_FUNCTION(execUpdateInstanceTransform); \
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DECLARE_FUNCTION(execSetLODDistanceScale); \
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DECLARE_FUNCTION(execGetLODDistanceScale); \
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DECLARE_FUNCTION(execGetInstanceTransform); \
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DECLARE_FUNCTION(execSetNumCustomDataFloats); \
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DECLARE_FUNCTION(execSetCustomDataValue); \
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DECLARE_FUNCTION(execAddInstanceWorldSpace); \
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DECLARE_FUNCTION(execAddInstances); \
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DECLARE_FUNCTION(execAddInstance);
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UInstancedStaticMeshComponent, ENGINE_API)
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struct Z_Construct_UClass_UInstancedStaticMeshComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UInstancedStaticMeshComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_INCLASS \
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private: \
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static void StaticRegisterNativesUInstancedStaticMeshComponent(); \
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friend struct ::Z_Construct_UClass_UInstancedStaticMeshComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UInstancedStaticMeshComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UInstancedStaticMeshComponent, UStaticMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInstancedStaticMeshComponent_NoRegister) \
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DECLARE_SERIALIZER(UInstancedStaticMeshComponent) \
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FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_ARCHIVESERIALIZER \
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virtual UObject* _getUObject() const override { return const_cast<UInstancedStaticMeshComponent*>(this); }
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UInstancedStaticMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInstancedStaticMeshComponent) \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInstancedStaticMeshComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UInstancedStaticMeshComponent(UInstancedStaticMeshComponent&&) = delete; \
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UInstancedStaticMeshComponent(const UInstancedStaticMeshComponent&) = delete;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_156_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UInstancedStaticMeshComponent;
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// ********** End Class UInstancedStaticMeshComponent **********************************************
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// ********** Begin ScriptStruct FInstancedStaticMeshLightMapInstanceData **************************
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struct Z_Construct_UScriptStruct_FInstancedStaticMeshLightMapInstanceData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_826_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInstancedStaticMeshLightMapInstanceData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInstancedStaticMeshLightMapInstanceData;
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// ********** End ScriptStruct FInstancedStaticMeshLightMapInstanceData ****************************
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// ********** Begin ScriptStruct FInstancedStaticMeshComponentInstanceData *************************
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struct Z_Construct_UScriptStruct_FInstancedStaticMeshComponentInstanceData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_841_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInstancedStaticMeshComponentInstanceData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FSceneComponentInstanceData Super;
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struct FInstancedStaticMeshComponentInstanceData;
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// ********** End ScriptStruct FInstancedStaticMeshComponentInstanceData ***************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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