// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/InstancedStaticMeshComponent.h" #ifdef ENGINE_InstancedStaticMeshComponent_generated_h #error "InstancedStaticMeshComponent.generated.h already included, missing '#pragma once' in InstancedStaticMeshComponent.h" #endif #define ENGINE_InstancedStaticMeshComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FInstancedStaticMeshInstanceData ********************************** struct Z_Construct_UScriptStruct_FInstancedStaticMeshInstanceData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_41_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInstancedStaticMeshInstanceData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInstancedStaticMeshInstanceData; // ********** End ScriptStruct FInstancedStaticMeshInstanceData ************************************ // ********** Begin ScriptStruct FInstancedStaticMeshMappingInfo *********************************** struct Z_Construct_UScriptStruct_FInstancedStaticMeshMappingInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_68_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInstancedStaticMeshMappingInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInstancedStaticMeshMappingInfo; // ********** End ScriptStruct FInstancedStaticMeshMappingInfo ************************************* // ********** Begin ScriptStruct FInstancedStaticMeshRandomSeed ************************************ struct Z_Construct_UScriptStruct_FInstancedStaticMeshRandomSeed_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_81_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInstancedStaticMeshRandomSeed_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInstancedStaticMeshRandomSeed; // ********** End ScriptStruct FInstancedStaticMeshRandomSeed ************************************** // ********** Begin ScriptStruct FBoundsCacheElement *********************************************** struct Z_Construct_UScriptStruct_FBoundsCacheElement_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_100_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBoundsCacheElement_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBoundsCacheElement; // ********** End ScriptStruct FBoundsCacheElement ************************************************* // ********** Begin Class UInstancedStaticMeshComponent ******************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetInstancesOverlappingBox); \ DECLARE_FUNCTION(execGetInstancesOverlappingSphere); \ DECLARE_FUNCTION(execGetCullDistances); \ DECLARE_FUNCTION(execSetCullDistances); \ DECLARE_FUNCTION(execIsValidInstance); \ DECLARE_FUNCTION(execGetInstanceCount); \ DECLARE_FUNCTION(execClearInstances); \ DECLARE_FUNCTION(execRemoveInstances); \ DECLARE_FUNCTION(execRemoveInstance); \ DECLARE_FUNCTION(execBatchUpdateInstancesTransform); \ DECLARE_FUNCTION(execBatchUpdateInstancesTransforms); \ DECLARE_FUNCTION(execUpdateInstanceTransform); \ DECLARE_FUNCTION(execSetLODDistanceScale); \ DECLARE_FUNCTION(execGetLODDistanceScale); \ DECLARE_FUNCTION(execGetInstanceTransform); \ DECLARE_FUNCTION(execSetNumCustomDataFloats); \ DECLARE_FUNCTION(execSetCustomDataValue); \ DECLARE_FUNCTION(execAddInstanceWorldSpace); \ DECLARE_FUNCTION(execAddInstances); \ DECLARE_FUNCTION(execAddInstance); #define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UInstancedStaticMeshComponent, ENGINE_API) struct Z_Construct_UClass_UInstancedStaticMeshComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UInstancedStaticMeshComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_INCLASS \ private: \ static void StaticRegisterNativesUInstancedStaticMeshComponent(); \ friend struct ::Z_Construct_UClass_UInstancedStaticMeshComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInstancedStaticMeshComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UInstancedStaticMeshComponent, UStaticMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInstancedStaticMeshComponent_NoRegister) \ DECLARE_SERIALIZER(UInstancedStaticMeshComponent) \ FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UInstancedStaticMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInstancedStaticMeshComponent) \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInstancedStaticMeshComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UInstancedStaticMeshComponent(UInstancedStaticMeshComponent&&) = delete; \ UInstancedStaticMeshComponent(const UInstancedStaticMeshComponent&) = delete; #define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_156_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_159_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInstancedStaticMeshComponent; // ********** End Class UInstancedStaticMeshComponent ********************************************** // ********** Begin ScriptStruct FInstancedStaticMeshLightMapInstanceData ************************** struct Z_Construct_UScriptStruct_FInstancedStaticMeshLightMapInstanceData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_826_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInstancedStaticMeshLightMapInstanceData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInstancedStaticMeshLightMapInstanceData; // ********** End ScriptStruct FInstancedStaticMeshLightMapInstanceData **************************** // ********** Begin ScriptStruct FInstancedStaticMeshComponentInstanceData ************************* struct Z_Construct_UScriptStruct_FInstancedStaticMeshComponentInstanceData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h_841_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInstancedStaticMeshComponentInstanceData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FSceneComponentInstanceData Super; struct FInstancedStaticMeshComponentInstanceData; // ********** End ScriptStruct FInstancedStaticMeshComponentInstanceData *************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedStaticMeshComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS