Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/HapticFeedbackEffect_SoundWave.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

148 lines
9.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Haptics/HapticFeedbackEffect_SoundWave.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeHapticFeedbackEffect_SoundWave() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UHapticFeedbackEffect_Base();
ENGINE_API UClass* Z_Construct_UClass_UHapticFeedbackEffect_SoundWave();
ENGINE_API UClass* Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USoundWave_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UHapticFeedbackEffect_SoundWave ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UHapticFeedbackEffect_SoundWave;
UClass* UHapticFeedbackEffect_SoundWave::GetPrivateStaticClass()
{
using TClass = UHapticFeedbackEffect_SoundWave;
if (!Z_Registration_Info_UClass_UHapticFeedbackEffect_SoundWave.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("HapticFeedbackEffect_SoundWave"),
Z_Registration_Info_UClass_UHapticFeedbackEffect_SoundWave.InnerSingleton,
StaticRegisterNativesUHapticFeedbackEffect_SoundWave,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UHapticFeedbackEffect_SoundWave.InnerSingleton;
}
UClass* Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_NoRegister()
{
return UHapticFeedbackEffect_SoundWave::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "Haptics/HapticFeedbackEffect_SoundWave.h" },
{ "ModuleRelativePath", "Classes/Haptics/HapticFeedbackEffect_SoundWave.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoundWave_MetaData[] = {
{ "Category", "HapticFeedbackEffect_SoundWave" },
{ "ModuleRelativePath", "Classes/Haptics/HapticFeedbackEffect_SoundWave.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseStereo_MetaData[] = {
{ "Category", "HapticFeedbackEffect_SoundWave" },
{ "Comment", "/** If true on a vr controller the left and right stereo channels would be applied to the left and right controller, respectively. */" },
{ "ModuleRelativePath", "Classes/Haptics/HapticFeedbackEffect_SoundWave.h" },
{ "ToolTip", "If true on a vr controller the left and right stereo channels would be applied to the left and right controller, respectively." },
};
#endif // WITH_METADATA
// ********** Begin Class UHapticFeedbackEffect_SoundWave constinit property declarations **********
static const UECodeGen_Private::FObjectPropertyParams NewProp_SoundWave;
static void NewProp_bUseStereo_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseStereo;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UHapticFeedbackEffect_SoundWave constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHapticFeedbackEffect_SoundWave>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics
// ********** Begin Class UHapticFeedbackEffect_SoundWave Property Definitions *********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::NewProp_SoundWave = { "SoundWave", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UHapticFeedbackEffect_SoundWave, SoundWave), Z_Construct_UClass_USoundWave_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoundWave_MetaData), NewProp_SoundWave_MetaData) };
void Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::NewProp_bUseStereo_SetBit(void* Obj)
{
((UHapticFeedbackEffect_SoundWave*)Obj)->bUseStereo = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::NewProp_bUseStereo = { "bUseStereo", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UHapticFeedbackEffect_SoundWave), &Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::NewProp_bUseStereo_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseStereo_MetaData), NewProp_bUseStereo_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::NewProp_SoundWave,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::NewProp_bUseStereo,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::PropPointers) < 2048);
// ********** End Class UHapticFeedbackEffect_SoundWave Property Definitions ***********************
UObject* (*const Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UHapticFeedbackEffect_Base,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::ClassParams = {
&UHapticFeedbackEffect_SoundWave::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::Class_MetaDataParams), Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::Class_MetaDataParams)
};
void UHapticFeedbackEffect_SoundWave::StaticRegisterNativesUHapticFeedbackEffect_SoundWave()
{
}
UClass* Z_Construct_UClass_UHapticFeedbackEffect_SoundWave()
{
if (!Z_Registration_Info_UClass_UHapticFeedbackEffect_SoundWave.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHapticFeedbackEffect_SoundWave.OuterSingleton, Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UHapticFeedbackEffect_SoundWave.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UHapticFeedbackEffect_SoundWave);
// ********** End Class UHapticFeedbackEffect_SoundWave ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UHapticFeedbackEffect_SoundWave, UHapticFeedbackEffect_SoundWave::StaticClass, TEXT("UHapticFeedbackEffect_SoundWave"), &Z_Registration_Info_UClass_UHapticFeedbackEffect_SoundWave, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHapticFeedbackEffect_SoundWave), 3683092631U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h__Script_Engine_3660999939{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS