// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Haptics/HapticFeedbackEffect_SoundWave.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeHapticFeedbackEffect_SoundWave() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UHapticFeedbackEffect_Base(); ENGINE_API UClass* Z_Construct_UClass_UHapticFeedbackEffect_SoundWave(); ENGINE_API UClass* Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USoundWave_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UHapticFeedbackEffect_SoundWave ****************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UHapticFeedbackEffect_SoundWave; UClass* UHapticFeedbackEffect_SoundWave::GetPrivateStaticClass() { using TClass = UHapticFeedbackEffect_SoundWave; if (!Z_Registration_Info_UClass_UHapticFeedbackEffect_SoundWave.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("HapticFeedbackEffect_SoundWave"), Z_Registration_Info_UClass_UHapticFeedbackEffect_SoundWave.InnerSingleton, StaticRegisterNativesUHapticFeedbackEffect_SoundWave, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UHapticFeedbackEffect_SoundWave.InnerSingleton; } UClass* Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_NoRegister() { return UHapticFeedbackEffect_SoundWave::GetPrivateStaticClass(); } struct Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "IncludePath", "Haptics/HapticFeedbackEffect_SoundWave.h" }, { "ModuleRelativePath", "Classes/Haptics/HapticFeedbackEffect_SoundWave.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoundWave_MetaData[] = { { "Category", "HapticFeedbackEffect_SoundWave" }, { "ModuleRelativePath", "Classes/Haptics/HapticFeedbackEffect_SoundWave.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseStereo_MetaData[] = { { "Category", "HapticFeedbackEffect_SoundWave" }, { "Comment", "/** If true on a vr controller the left and right stereo channels would be applied to the left and right controller, respectively. */" }, { "ModuleRelativePath", "Classes/Haptics/HapticFeedbackEffect_SoundWave.h" }, { "ToolTip", "If true on a vr controller the left and right stereo channels would be applied to the left and right controller, respectively." }, }; #endif // WITH_METADATA // ********** Begin Class UHapticFeedbackEffect_SoundWave constinit property declarations ********** static const UECodeGen_Private::FObjectPropertyParams NewProp_SoundWave; static void NewProp_bUseStereo_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseStereo; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UHapticFeedbackEffect_SoundWave constinit property declarations ************ static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics // ********** Begin Class UHapticFeedbackEffect_SoundWave Property Definitions ********************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::NewProp_SoundWave = { "SoundWave", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UHapticFeedbackEffect_SoundWave, SoundWave), Z_Construct_UClass_USoundWave_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoundWave_MetaData), NewProp_SoundWave_MetaData) }; void Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::NewProp_bUseStereo_SetBit(void* Obj) { ((UHapticFeedbackEffect_SoundWave*)Obj)->bUseStereo = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::NewProp_bUseStereo = { "bUseStereo", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UHapticFeedbackEffect_SoundWave), &Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::NewProp_bUseStereo_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseStereo_MetaData), NewProp_bUseStereo_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::NewProp_SoundWave, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::NewProp_bUseStereo, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::PropPointers) < 2048); // ********** End Class UHapticFeedbackEffect_SoundWave Property Definitions *********************** UObject* (*const Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UHapticFeedbackEffect_Base, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::ClassParams = { &UHapticFeedbackEffect_SoundWave::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::PropPointers), 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::Class_MetaDataParams), Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::Class_MetaDataParams) }; void UHapticFeedbackEffect_SoundWave::StaticRegisterNativesUHapticFeedbackEffect_SoundWave() { } UClass* Z_Construct_UClass_UHapticFeedbackEffect_SoundWave() { if (!Z_Registration_Info_UClass_UHapticFeedbackEffect_SoundWave.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHapticFeedbackEffect_SoundWave.OuterSingleton, Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics::ClassParams); } return Z_Registration_Info_UClass_UHapticFeedbackEffect_SoundWave.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UHapticFeedbackEffect_SoundWave); // ********** End Class UHapticFeedbackEffect_SoundWave ******************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UHapticFeedbackEffect_SoundWave, UHapticFeedbackEffect_SoundWave::StaticClass, TEXT("UHapticFeedbackEffect_SoundWave"), &Z_Registration_Info_UClass_UHapticFeedbackEffect_SoundWave, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHapticFeedbackEffect_SoundWave), 3683092631U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h__Script_Engine_3660999939{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS