63 lines
3.2 KiB
C++
63 lines
3.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Haptics/HapticFeedbackEffect_Buffer.h"
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#ifdef ENGINE_HapticFeedbackEffect_Buffer_generated_h
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#error "HapticFeedbackEffect_Buffer.generated.h already included, missing '#pragma once' in HapticFeedbackEffect_Buffer.h"
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#endif
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#define ENGINE_HapticFeedbackEffect_Buffer_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UHapticFeedbackEffect_Buffer *********************************************
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struct Z_Construct_UClass_UHapticFeedbackEffect_Buffer_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UHapticFeedbackEffect_Buffer_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Buffer_h_14_INCLASS \
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private: \
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static void StaticRegisterNativesUHapticFeedbackEffect_Buffer(); \
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friend struct ::Z_Construct_UClass_UHapticFeedbackEffect_Buffer_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UHapticFeedbackEffect_Buffer_NoRegister(); \
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public: \
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DECLARE_CLASS2(UHapticFeedbackEffect_Buffer, UHapticFeedbackEffect_Base, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UHapticFeedbackEffect_Buffer_NoRegister) \
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DECLARE_SERIALIZER(UHapticFeedbackEffect_Buffer)
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#define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Buffer_h_14_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UHapticFeedbackEffect_Buffer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHapticFeedbackEffect_Buffer) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UHapticFeedbackEffect_Buffer); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHapticFeedbackEffect_Buffer); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UHapticFeedbackEffect_Buffer(UHapticFeedbackEffect_Buffer&&) = delete; \
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UHapticFeedbackEffect_Buffer(const UHapticFeedbackEffect_Buffer&) = delete;
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#define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Buffer_h_11_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Buffer_h_14_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Buffer_h_14_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Buffer_h_14_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UHapticFeedbackEffect_Buffer;
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// ********** End Class UHapticFeedbackEffect_Buffer ***********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Buffer_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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