// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Haptics/HapticFeedbackEffect_Buffer.h" #ifdef ENGINE_HapticFeedbackEffect_Buffer_generated_h #error "HapticFeedbackEffect_Buffer.generated.h already included, missing '#pragma once' in HapticFeedbackEffect_Buffer.h" #endif #define ENGINE_HapticFeedbackEffect_Buffer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UHapticFeedbackEffect_Buffer ********************************************* struct Z_Construct_UClass_UHapticFeedbackEffect_Buffer_Statics; ENGINE_API UClass* Z_Construct_UClass_UHapticFeedbackEffect_Buffer_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Buffer_h_14_INCLASS \ private: \ static void StaticRegisterNativesUHapticFeedbackEffect_Buffer(); \ friend struct ::Z_Construct_UClass_UHapticFeedbackEffect_Buffer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UHapticFeedbackEffect_Buffer_NoRegister(); \ public: \ DECLARE_CLASS2(UHapticFeedbackEffect_Buffer, UHapticFeedbackEffect_Base, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UHapticFeedbackEffect_Buffer_NoRegister) \ DECLARE_SERIALIZER(UHapticFeedbackEffect_Buffer) #define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Buffer_h_14_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UHapticFeedbackEffect_Buffer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHapticFeedbackEffect_Buffer) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UHapticFeedbackEffect_Buffer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHapticFeedbackEffect_Buffer); \ /** Deleted move- and copy-constructors, should never be used */ \ UHapticFeedbackEffect_Buffer(UHapticFeedbackEffect_Buffer&&) = delete; \ UHapticFeedbackEffect_Buffer(const UHapticFeedbackEffect_Buffer&) = delete; #define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Buffer_h_11_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Buffer_h_14_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Buffer_h_14_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Buffer_h_14_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UHapticFeedbackEffect_Buffer; // ********** End Class UHapticFeedbackEffect_Buffer *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Buffer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS