Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/HLODProxyMesh.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

33 lines
1.3 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "HLOD/HLODProxyMesh.h"
#ifdef ENGINE_HLODProxyMesh_generated_h
#error "HLODProxyMesh.generated.h already included, missing '#pragma once' in HLODProxyMesh.h"
#endif
#define ENGINE_HLODProxyMesh_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FHLODProxyMesh ****************************************************
struct Z_Construct_UScriptStruct_FHLODProxyMesh_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_HLOD_HLODProxyMesh_h_15_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FHLODProxyMesh_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FHLODProxyMesh;
// ********** End ScriptStruct FHLODProxyMesh ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_HLOD_HLODProxyMesh_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS