// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "HLOD/HLODProxyMesh.h" #ifdef ENGINE_HLODProxyMesh_generated_h #error "HLODProxyMesh.generated.h already included, missing '#pragma once' in HLODProxyMesh.h" #endif #define ENGINE_HLODProxyMesh_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FHLODProxyMesh **************************************************** struct Z_Construct_UScriptStruct_FHLODProxyMesh_Statics; #define FID_Engine_Source_Runtime_Engine_Public_HLOD_HLODProxyMesh_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FHLODProxyMesh_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FHLODProxyMesh; // ********** End ScriptStruct FHLODProxyMesh ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_HLOD_HLODProxyMesh_h PRAGMA_ENABLE_DEPRECATION_WARNINGS