Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/HLODBatchingPolicy.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

36 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "HLOD/HLODBatchingPolicy.h"
#ifdef ENGINE_HLODBatchingPolicy_generated_h
#error "HLODBatchingPolicy.generated.h already included, missing '#pragma once' in HLODBatchingPolicy.h"
#endif
#define ENGINE_HLODBatchingPolicy_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_HLOD_HLODBatchingPolicy_h
// ********** Begin Enum EHLODBatchingPolicy *******************************************************
#define FOREACH_ENUM_EHLODBATCHINGPOLICY(op) \
op(EHLODBatchingPolicy::None) \
op(EHLODBatchingPolicy::MeshSection) \
op(EHLODBatchingPolicy::Instancing)
enum class EHLODBatchingPolicy : uint8;
template<> struct TIsUEnumClass<EHLODBatchingPolicy> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EHLODBatchingPolicy>();
// ********** End Enum EHLODBatchingPolicy *********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS