// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "HLOD/HLODBatchingPolicy.h" #ifdef ENGINE_HLODBatchingPolicy_generated_h #error "HLODBatchingPolicy.generated.h already included, missing '#pragma once' in HLODBatchingPolicy.h" #endif #define ENGINE_HLODBatchingPolicy_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_HLOD_HLODBatchingPolicy_h // ********** Begin Enum EHLODBatchingPolicy ******************************************************* #define FOREACH_ENUM_EHLODBATCHINGPOLICY(op) \ op(EHLODBatchingPolicy::None) \ op(EHLODBatchingPolicy::MeshSection) \ op(EHLODBatchingPolicy::Instancing) enum class EHLODBatchingPolicy : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EHLODBatchingPolicy ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS