72 lines
3.3 KiB
C++
72 lines
3.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
/*===========================================================================
|
|
Generated code exported from UnrealHeaderTool.
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
===========================================================================*/
|
|
|
|
// IWYU pragma: private, include "Engine/GameViewportClient.h"
|
|
|
|
#ifdef ENGINE_GameViewportClient_generated_h
|
|
#error "GameViewportClient.generated.h already included, missing '#pragma once' in GameViewportClient.h"
|
|
#endif
|
|
#define ENGINE_GameViewportClient_generated_h
|
|
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/ScriptMacros.h"
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
|
|
// ********** Begin Class UGameViewportClient ******************************************************
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_RPC_WRAPPERS \
|
|
DECLARE_FUNCTION(execSetConsoleTarget); \
|
|
DECLARE_FUNCTION(execShowTitleSafeArea); \
|
|
DECLARE_FUNCTION(execSSSwapControllers);
|
|
|
|
|
|
struct Z_Construct_UClass_UGameViewportClient_Statics;
|
|
ENGINE_API UClass* Z_Construct_UClass_UGameViewportClient_NoRegister();
|
|
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_INCLASS \
|
|
private: \
|
|
static void StaticRegisterNativesUGameViewportClient(); \
|
|
friend struct ::Z_Construct_UClass_UGameViewportClient_Statics; \
|
|
static UClass* GetPrivateStaticClass(); \
|
|
friend ENGINE_API UClass* ::Z_Construct_UClass_UGameViewportClient_NoRegister(); \
|
|
public: \
|
|
DECLARE_CLASS2(UGameViewportClient, UScriptViewportClient, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UGameViewportClient_NoRegister) \
|
|
DECLARE_SERIALIZER(UGameViewportClient) \
|
|
DECLARE_WITHIN(UEngine) \
|
|
static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
|
|
|
|
|
|
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_STANDARD_CONSTRUCTORS \
|
|
/** Standard constructor, called after all reflected properties have been initialized */ \
|
|
ENGINE_API UGameViewportClient(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
|
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameViewportClient) \
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameViewportClient); \
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
|
UGameViewportClient(UGameViewportClient&&) = delete; \
|
|
UGameViewportClient(const UGameViewportClient&) = delete;
|
|
|
|
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_69_PROLOG
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_GENERATED_BODY_LEGACY \
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
public: \
|
|
FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_RPC_WRAPPERS \
|
|
FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_INCLASS \
|
|
FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_STANDARD_CONSTRUCTORS \
|
|
public: \
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
|
|
class UGameViewportClient;
|
|
|
|
// ********** End Class UGameViewportClient ********************************************************
|
|
|
|
#undef CURRENT_FILE_ID
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|