Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/GameViewportClient.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

72 lines
3.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/GameViewportClient.h"
#ifdef ENGINE_GameViewportClient_generated_h
#error "GameViewportClient.generated.h already included, missing '#pragma once' in GameViewportClient.h"
#endif
#define ENGINE_GameViewportClient_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UGameViewportClient ******************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_RPC_WRAPPERS \
DECLARE_FUNCTION(execSetConsoleTarget); \
DECLARE_FUNCTION(execShowTitleSafeArea); \
DECLARE_FUNCTION(execSSSwapControllers);
struct Z_Construct_UClass_UGameViewportClient_Statics;
ENGINE_API UClass* Z_Construct_UClass_UGameViewportClient_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_INCLASS \
private: \
static void StaticRegisterNativesUGameViewportClient(); \
friend struct ::Z_Construct_UClass_UGameViewportClient_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UGameViewportClient_NoRegister(); \
public: \
DECLARE_CLASS2(UGameViewportClient, UScriptViewportClient, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UGameViewportClient_NoRegister) \
DECLARE_SERIALIZER(UGameViewportClient) \
DECLARE_WITHIN(UEngine) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UGameViewportClient(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameViewportClient) \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameViewportClient); \
/** Deleted move- and copy-constructors, should never be used */ \
UGameViewportClient(UGameViewportClient&&) = delete; \
UGameViewportClient(const UGameViewportClient&) = delete;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_69_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameViewportClient;
// ********** End Class UGameViewportClient ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS