// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/GameViewportClient.h" #ifdef ENGINE_GameViewportClient_generated_h #error "GameViewportClient.generated.h already included, missing '#pragma once' in GameViewportClient.h" #endif #define ENGINE_GameViewportClient_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UGameViewportClient ****************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetConsoleTarget); \ DECLARE_FUNCTION(execShowTitleSafeArea); \ DECLARE_FUNCTION(execSSSwapControllers); struct Z_Construct_UClass_UGameViewportClient_Statics; ENGINE_API UClass* Z_Construct_UClass_UGameViewportClient_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_INCLASS \ private: \ static void StaticRegisterNativesUGameViewportClient(); \ friend struct ::Z_Construct_UClass_UGameViewportClient_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UGameViewportClient_NoRegister(); \ public: \ DECLARE_CLASS2(UGameViewportClient, UScriptViewportClient, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UGameViewportClient_NoRegister) \ DECLARE_SERIALIZER(UGameViewportClient) \ DECLARE_WITHIN(UEngine) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UGameViewportClient(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameViewportClient) \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameViewportClient); \ /** Deleted move- and copy-constructors, should never be used */ \ UGameViewportClient(UGameViewportClient&&) = delete; \ UGameViewportClient(const UGameViewportClient&) = delete; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_69_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h_72_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameViewportClient; // ********** End Class UGameViewportClient ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h PRAGMA_ENABLE_DEPRECATION_WARNINGS