Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/GameViewportClient.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

313 lines
22 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/GameViewportClient.h"
#include "Engine/DebugDisplayProperty.h"
#include "Engine/Engine.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameViewportClient() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UConsole_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UGameInstance_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UGameViewportClient();
ENGINE_API UClass* Z_Construct_UClass_UGameViewportClient_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UScriptViewportClient();
ENGINE_API UClass* Z_Construct_UClass_UWorld_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FDebugDisplayProperty();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameViewportClient Function SetConsoleTarget ****************************
struct Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics
{
struct GameViewportClient_eventSetConsoleTarget_Parms
{
int32 PlayerIndex;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Sets the player which console commands will be executed in the context of. */" },
{ "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" },
{ "ToolTip", "Sets the player which console commands will be executed in the context of." },
};
#endif // WITH_METADATA
// ********** Begin Function SetConsoleTarget constinit property declarations **********************
static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerIndex;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetConsoleTarget constinit property declarations ************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetConsoleTarget Property Definitions *********************************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::NewProp_PlayerIndex = { "PlayerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportClient_eventSetConsoleTarget_Parms, PlayerIndex), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::NewProp_PlayerIndex,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::PropPointers) < 2048);
// ********** End Function SetConsoleTarget Property Definitions ***********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameViewportClient, nullptr, "SetConsoleTarget", Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::GameViewportClient_eventSetConsoleTarget_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020602, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::GameViewportClient_eventSetConsoleTarget_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameViewportClient::execSetConsoleTarget)
{
P_GET_PROPERTY(FIntProperty,Z_Param_PlayerIndex);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetConsoleTarget(Z_Param_PlayerIndex);
P_NATIVE_END;
}
// ********** End Class UGameViewportClient Function SetConsoleTarget ******************************
// ********** Begin Class UGameViewportClient Function ShowTitleSafeArea ***************************
struct Z_Construct_UFunction_UGameViewportClient_ShowTitleSafeArea_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Exec for toggling the display of the title safe area\n\x09 * @deprecated Use the cvar \"r.DebugSafeZone.Mode=1\".\n\x09 */" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Use the cvar \"r.DebugSafeZone.Mode=1." },
{ "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" },
{ "ToolTip", "Exec for toggling the display of the title safe area\n@deprecated Use the cvar \"r.DebugSafeZone.Mode=1\"." },
};
#endif // WITH_METADATA
// ********** Begin Function ShowTitleSafeArea constinit property declarations *********************
// ********** End Function ShowTitleSafeArea constinit property declarations ***********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameViewportClient_ShowTitleSafeArea_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameViewportClient, nullptr, "ShowTitleSafeArea", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020602, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportClient_ShowTitleSafeArea_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameViewportClient_ShowTitleSafeArea_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_UGameViewportClient_ShowTitleSafeArea()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameViewportClient_ShowTitleSafeArea_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameViewportClient::execShowTitleSafeArea)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->ShowTitleSafeArea();
P_NATIVE_END;
}
// ********** End Class UGameViewportClient Function ShowTitleSafeArea *****************************
// ********** Begin Class UGameViewportClient Function SSSwapControllers ***************************
struct Z_Construct_UFunction_UGameViewportClient_SSSwapControllers_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Rotates controller ids among gameplayers, useful for testing splitscreen with only one controller. */" },
{ "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" },
{ "ToolTip", "Rotates controller ids among gameplayers, useful for testing splitscreen with only one controller." },
};
#endif // WITH_METADATA
// ********** Begin Function SSSwapControllers constinit property declarations *********************
// ********** End Function SSSwapControllers constinit property declarations ***********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameViewportClient_SSSwapControllers_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameViewportClient, nullptr, "SSSwapControllers", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020602, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportClient_SSSwapControllers_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameViewportClient_SSSwapControllers_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_UGameViewportClient_SSSwapControllers()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameViewportClient_SSSwapControllers_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameViewportClient::execSSSwapControllers)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SSSwapControllers();
P_NATIVE_END;
}
// ********** End Class UGameViewportClient Function SSSwapControllers *****************************
// ********** Begin Class UGameViewportClient ******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameViewportClient;
UClass* UGameViewportClient::GetPrivateStaticClass()
{
using TClass = UGameViewportClient;
if (!Z_Registration_Info_UClass_UGameViewportClient.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameViewportClient"),
Z_Registration_Info_UClass_UGameViewportClient.InnerSingleton,
StaticRegisterNativesUGameViewportClient,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameViewportClient.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameViewportClient_NoRegister()
{
return UGameViewportClient::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameViewportClient_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A game viewport (FViewport) is a high-level abstract interface for the\n * platform specific rendering, audio, and input subsystems.\n * GameViewportClient is the engine's interface to a game viewport.\n * Exactly one GameViewportClient is created for each instance of the game. The\n * only case (so far) where you might have a single instance of Engine, but\n * multiple instances of the game (and thus multiple GameViewportClients) is when\n * you have more than one PIE window running.\n *\n * Responsibilities:\n * propagating input events to the global interactions list\n *\n * @see UGameViewportClient\n */" },
{ "IncludePath", "Engine/GameViewportClient.h" },
{ "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" },
{ "ToolTip", "A game viewport (FViewport) is a high-level abstract interface for the\nplatform specific rendering, audio, and input subsystems.\nGameViewportClient is the engine's interface to a game viewport.\nExactly one GameViewportClient is created for each instance of the game. The\nonly case (so far) where you might have a single instance of Engine, but\nmultiple instances of the game (and thus multiple GameViewportClients) is when\nyou have more than one PIE window running.\n\nResponsibilities:\npropagating input events to the global interactions list\n\n@see UGameViewportClient" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ViewportConsole_MetaData[] = {
{ "Comment", "/** The viewport's console. Might be null on consoles */" },
{ "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" },
{ "ToolTip", "The viewport's console. Might be null on consoles" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugProperties_MetaData[] = {
{ "Comment", "/** Debug properties that have been added via one of the \"displayall\" commands */" },
{ "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" },
{ "ToolTip", "Debug properties that have been added via one of the \"displayall\" commands" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxSplitscreenPlayers_MetaData[] = {
{ "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_World_MetaData[] = {
{ "Comment", "/* The relative world context for this viewport */" },
{ "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" },
{ "ToolTip", "The relative world context for this viewport" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameInstance_MetaData[] = {
{ "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameViewportClient constinit property declarations **********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ViewportConsole;
static const UECodeGen_Private::FStructPropertyParams NewProp_DebugProperties_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_DebugProperties;
static const UECodeGen_Private::FIntPropertyParams NewProp_MaxSplitscreenPlayers;
static const UECodeGen_Private::FObjectPropertyParams NewProp_World;
static const UECodeGen_Private::FObjectPropertyParams NewProp_GameInstance;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameViewportClient constinit property declarations ************************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("SetConsoleTarget"), .Pointer = &UGameViewportClient::execSetConsoleTarget },
{ .NameUTF8 = UTF8TEXT("ShowTitleSafeArea"), .Pointer = &UGameViewportClient::execShowTitleSafeArea },
{ .NameUTF8 = UTF8TEXT("SSSwapControllers"), .Pointer = &UGameViewportClient::execSSSwapControllers },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget, "SetConsoleTarget" }, // 2245367495
{ &Z_Construct_UFunction_UGameViewportClient_ShowTitleSafeArea, "ShowTitleSafeArea" }, // 1550454298
{ &Z_Construct_UFunction_UGameViewportClient_SSSwapControllers, "SSSwapControllers" }, // 3938700020
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameViewportClient>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameViewportClient_Statics
// ********** Begin Class UGameViewportClient Property Definitions *********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameViewportClient_Statics::NewProp_ViewportConsole = { "ViewportConsole", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameViewportClient, ViewportConsole), Z_Construct_UClass_UConsole_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ViewportConsole_MetaData), NewProp_ViewportConsole_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameViewportClient_Statics::NewProp_DebugProperties_Inner = { "DebugProperties", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FDebugDisplayProperty, METADATA_PARAMS(0, nullptr) }; // 1716375817
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameViewportClient_Statics::NewProp_DebugProperties = { "DebugProperties", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameViewportClient, DebugProperties), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugProperties_MetaData), NewProp_DebugProperties_MetaData) }; // 1716375817
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameViewportClient_Statics::NewProp_MaxSplitscreenPlayers = { "MaxSplitscreenPlayers", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameViewportClient, MaxSplitscreenPlayers), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxSplitscreenPlayers_MetaData), NewProp_MaxSplitscreenPlayers_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameViewportClient_Statics::NewProp_World = { "World", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameViewportClient, World), Z_Construct_UClass_UWorld_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_World_MetaData), NewProp_World_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameViewportClient_Statics::NewProp_GameInstance = { "GameInstance", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameViewportClient, GameInstance), Z_Construct_UClass_UGameInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameInstance_MetaData), NewProp_GameInstance_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameViewportClient_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameViewportClient_Statics::NewProp_ViewportConsole,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameViewportClient_Statics::NewProp_DebugProperties_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameViewportClient_Statics::NewProp_DebugProperties,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameViewportClient_Statics::NewProp_MaxSplitscreenPlayers,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameViewportClient_Statics::NewProp_World,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameViewportClient_Statics::NewProp_GameInstance,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameViewportClient_Statics::PropPointers) < 2048);
// ********** End Class UGameViewportClient Property Definitions ***********************************
UObject* (*const Z_Construct_UClass_UGameViewportClient_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UScriptViewportClient,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameViewportClient_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameViewportClient_Statics::ClassParams = {
&UGameViewportClient::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UGameViewportClient_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UGameViewportClient_Statics::PropPointers),
0,
0x000800ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameViewportClient_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameViewportClient_Statics::Class_MetaDataParams)
};
void UGameViewportClient::StaticRegisterNativesUGameViewportClient()
{
UClass* Class = UGameViewportClient::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameViewportClient_Statics::Funcs));
}
UClass* Z_Construct_UClass_UGameViewportClient()
{
if (!Z_Registration_Info_UClass_UGameViewportClient.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameViewportClient.OuterSingleton, Z_Construct_UClass_UGameViewportClient_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameViewportClient.OuterSingleton;
}
// ********** End Class UGameViewportClient ********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameViewportClient, UGameViewportClient::StaticClass, TEXT("UGameViewportClient"), &Z_Registration_Info_UClass_UGameViewportClient, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameViewportClient), 4183819988U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h__Script_Engine_3905268751{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS