// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/GameViewportClient.h" #include "Engine/DebugDisplayProperty.h" #include "Engine/Engine.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameViewportClient() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UConsole_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UGameInstance_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UGameViewportClient(); ENGINE_API UClass* Z_Construct_UClass_UGameViewportClient_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UScriptViewportClient(); ENGINE_API UClass* Z_Construct_UClass_UWorld_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FDebugDisplayProperty(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UGameViewportClient Function SetConsoleTarget **************************** struct Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics { struct GameViewportClient_eventSetConsoleTarget_Parms { int32 PlayerIndex; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Sets the player which console commands will be executed in the context of. */" }, { "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" }, { "ToolTip", "Sets the player which console commands will be executed in the context of." }, }; #endif // WITH_METADATA // ********** Begin Function SetConsoleTarget constinit property declarations ********************** static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerIndex; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetConsoleTarget constinit property declarations ************************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetConsoleTarget Property Definitions ********************************* const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::NewProp_PlayerIndex = { "PlayerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportClient_eventSetConsoleTarget_Parms, PlayerIndex), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::NewProp_PlayerIndex, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::PropPointers) < 2048); // ********** End Function SetConsoleTarget Property Definitions *********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameViewportClient, nullptr, "SetConsoleTarget", Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::PropPointers), sizeof(Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::GameViewportClient_eventSetConsoleTarget_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020602, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::GameViewportClient_eventSetConsoleTarget_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameViewportClient::execSetConsoleTarget) { P_GET_PROPERTY(FIntProperty,Z_Param_PlayerIndex); P_FINISH; P_NATIVE_BEGIN; P_THIS->SetConsoleTarget(Z_Param_PlayerIndex); P_NATIVE_END; } // ********** End Class UGameViewportClient Function SetConsoleTarget ****************************** // ********** Begin Class UGameViewportClient Function ShowTitleSafeArea *************************** struct Z_Construct_UFunction_UGameViewportClient_ShowTitleSafeArea_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Exec for toggling the display of the title safe area\n\x09 * @deprecated Use the cvar \"r.DebugSafeZone.Mode=1\".\n\x09 */" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Use the cvar \"r.DebugSafeZone.Mode=1." }, { "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" }, { "ToolTip", "Exec for toggling the display of the title safe area\n@deprecated Use the cvar \"r.DebugSafeZone.Mode=1\"." }, }; #endif // WITH_METADATA // ********** Begin Function ShowTitleSafeArea constinit property declarations ********************* // ********** End Function ShowTitleSafeArea constinit property declarations *********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameViewportClient_ShowTitleSafeArea_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameViewportClient, nullptr, "ShowTitleSafeArea", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020602, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportClient_ShowTitleSafeArea_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameViewportClient_ShowTitleSafeArea_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_UGameViewportClient_ShowTitleSafeArea() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameViewportClient_ShowTitleSafeArea_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameViewportClient::execShowTitleSafeArea) { P_FINISH; P_NATIVE_BEGIN; P_THIS->ShowTitleSafeArea(); P_NATIVE_END; } // ********** End Class UGameViewportClient Function ShowTitleSafeArea ***************************** // ********** Begin Class UGameViewportClient Function SSSwapControllers *************************** struct Z_Construct_UFunction_UGameViewportClient_SSSwapControllers_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Rotates controller ids among gameplayers, useful for testing splitscreen with only one controller. */" }, { "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" }, { "ToolTip", "Rotates controller ids among gameplayers, useful for testing splitscreen with only one controller." }, }; #endif // WITH_METADATA // ********** Begin Function SSSwapControllers constinit property declarations ********************* // ********** End Function SSSwapControllers constinit property declarations *********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameViewportClient_SSSwapControllers_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameViewportClient, nullptr, "SSSwapControllers", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020602, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportClient_SSSwapControllers_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameViewportClient_SSSwapControllers_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_UGameViewportClient_SSSwapControllers() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameViewportClient_SSSwapControllers_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameViewportClient::execSSSwapControllers) { P_FINISH; P_NATIVE_BEGIN; P_THIS->SSSwapControllers(); P_NATIVE_END; } // ********** End Class UGameViewportClient Function SSSwapControllers ***************************** // ********** Begin Class UGameViewportClient ****************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UGameViewportClient; UClass* UGameViewportClient::GetPrivateStaticClass() { using TClass = UGameViewportClient; if (!Z_Registration_Info_UClass_UGameViewportClient.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameViewportClient"), Z_Registration_Info_UClass_UGameViewportClient.InnerSingleton, StaticRegisterNativesUGameViewportClient, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UGameViewportClient.InnerSingleton; } UClass* Z_Construct_UClass_UGameViewportClient_NoRegister() { return UGameViewportClient::GetPrivateStaticClass(); } struct Z_Construct_UClass_UGameViewportClient_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * A game viewport (FViewport) is a high-level abstract interface for the\n * platform specific rendering, audio, and input subsystems.\n * GameViewportClient is the engine's interface to a game viewport.\n * Exactly one GameViewportClient is created for each instance of the game. The\n * only case (so far) where you might have a single instance of Engine, but\n * multiple instances of the game (and thus multiple GameViewportClients) is when\n * you have more than one PIE window running.\n *\n * Responsibilities:\n * propagating input events to the global interactions list\n *\n * @see UGameViewportClient\n */" }, { "IncludePath", "Engine/GameViewportClient.h" }, { "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" }, { "ToolTip", "A game viewport (FViewport) is a high-level abstract interface for the\nplatform specific rendering, audio, and input subsystems.\nGameViewportClient is the engine's interface to a game viewport.\nExactly one GameViewportClient is created for each instance of the game. The\nonly case (so far) where you might have a single instance of Engine, but\nmultiple instances of the game (and thus multiple GameViewportClients) is when\nyou have more than one PIE window running.\n\nResponsibilities:\npropagating input events to the global interactions list\n\n@see UGameViewportClient" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ViewportConsole_MetaData[] = { { "Comment", "/** The viewport's console. Might be null on consoles */" }, { "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" }, { "ToolTip", "The viewport's console. Might be null on consoles" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugProperties_MetaData[] = { { "Comment", "/** Debug properties that have been added via one of the \"displayall\" commands */" }, { "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" }, { "ToolTip", "Debug properties that have been added via one of the \"displayall\" commands" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxSplitscreenPlayers_MetaData[] = { { "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_World_MetaData[] = { { "Comment", "/* The relative world context for this viewport */" }, { "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" }, { "ToolTip", "The relative world context for this viewport" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameInstance_MetaData[] = { { "ModuleRelativePath", "Classes/Engine/GameViewportClient.h" }, }; #endif // WITH_METADATA // ********** Begin Class UGameViewportClient constinit property declarations ********************** static const UECodeGen_Private::FObjectPropertyParams NewProp_ViewportConsole; static const UECodeGen_Private::FStructPropertyParams NewProp_DebugProperties_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_DebugProperties; static const UECodeGen_Private::FIntPropertyParams NewProp_MaxSplitscreenPlayers; static const UECodeGen_Private::FObjectPropertyParams NewProp_World; static const UECodeGen_Private::FObjectPropertyParams NewProp_GameInstance; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UGameViewportClient constinit property declarations ************************ static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("SetConsoleTarget"), .Pointer = &UGameViewportClient::execSetConsoleTarget }, { .NameUTF8 = UTF8TEXT("ShowTitleSafeArea"), .Pointer = &UGameViewportClient::execShowTitleSafeArea }, { .NameUTF8 = UTF8TEXT("SSSwapControllers"), .Pointer = &UGameViewportClient::execSSSwapControllers }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UGameViewportClient_SetConsoleTarget, "SetConsoleTarget" }, // 2245367495 { &Z_Construct_UFunction_UGameViewportClient_ShowTitleSafeArea, "ShowTitleSafeArea" }, // 1550454298 { &Z_Construct_UFunction_UGameViewportClient_SSSwapControllers, "SSSwapControllers" }, // 3938700020 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UGameViewportClient_Statics // ********** Begin Class UGameViewportClient Property Definitions ********************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameViewportClient_Statics::NewProp_ViewportConsole = { "ViewportConsole", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameViewportClient, ViewportConsole), Z_Construct_UClass_UConsole_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ViewportConsole_MetaData), NewProp_ViewportConsole_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameViewportClient_Statics::NewProp_DebugProperties_Inner = { "DebugProperties", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FDebugDisplayProperty, METADATA_PARAMS(0, nullptr) }; // 1716375817 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameViewportClient_Statics::NewProp_DebugProperties = { "DebugProperties", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameViewportClient, DebugProperties), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugProperties_MetaData), NewProp_DebugProperties_MetaData) }; // 1716375817 const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameViewportClient_Statics::NewProp_MaxSplitscreenPlayers = { "MaxSplitscreenPlayers", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameViewportClient, MaxSplitscreenPlayers), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxSplitscreenPlayers_MetaData), NewProp_MaxSplitscreenPlayers_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameViewportClient_Statics::NewProp_World = { "World", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameViewportClient, World), Z_Construct_UClass_UWorld_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_World_MetaData), NewProp_World_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameViewportClient_Statics::NewProp_GameInstance = { "GameInstance", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameViewportClient, GameInstance), Z_Construct_UClass_UGameInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameInstance_MetaData), NewProp_GameInstance_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameViewportClient_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameViewportClient_Statics::NewProp_ViewportConsole, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameViewportClient_Statics::NewProp_DebugProperties_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameViewportClient_Statics::NewProp_DebugProperties, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameViewportClient_Statics::NewProp_MaxSplitscreenPlayers, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameViewportClient_Statics::NewProp_World, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameViewportClient_Statics::NewProp_GameInstance, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameViewportClient_Statics::PropPointers) < 2048); // ********** End Class UGameViewportClient Property Definitions *********************************** UObject* (*const Z_Construct_UClass_UGameViewportClient_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UScriptViewportClient, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameViewportClient_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameViewportClient_Statics::ClassParams = { &UGameViewportClient::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UGameViewportClient_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UGameViewportClient_Statics::PropPointers), 0, 0x000800ACu, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameViewportClient_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameViewportClient_Statics::Class_MetaDataParams) }; void UGameViewportClient::StaticRegisterNativesUGameViewportClient() { UClass* Class = UGameViewportClient::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameViewportClient_Statics::Funcs)); } UClass* Z_Construct_UClass_UGameViewportClient() { if (!Z_Registration_Info_UClass_UGameViewportClient.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameViewportClient.OuterSingleton, Z_Construct_UClass_UGameViewportClient_Statics::ClassParams); } return Z_Registration_Info_UClass_UGameViewportClient.OuterSingleton; } // ********** End Class UGameViewportClient ******************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UGameViewportClient, UGameViewportClient::StaticClass, TEXT("UGameViewportClient"), &Z_Registration_Info_UClass_UGameViewportClient, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameViewportClient), 4183819988U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h__Script_Engine_3905268751{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_GameViewportClient_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS