93 lines
4.7 KiB
C++
93 lines
4.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/DirectionalLightComponent.h"
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#ifdef ENGINE_DirectionalLightComponent_generated_h
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#error "DirectionalLightComponent.generated.h already included, missing '#pragma once' in DirectionalLightComponent.h"
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#endif
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#define ENGINE_DirectionalLightComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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struct FLinearColor;
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// ********** Begin Class UDirectionalLightComponent ***********************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_RPC_WRAPPERS \
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DECLARE_FUNCTION(execSetForwardShadingPriority); \
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DECLARE_FUNCTION(execSetAtmosphereSunDiskColorScale); \
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DECLARE_FUNCTION(execSetAtmosphereSunLightIndex); \
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DECLARE_FUNCTION(execSetAtmosphereSunLight); \
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DECLARE_FUNCTION(execSetShadowAmount); \
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DECLARE_FUNCTION(execSetShadowSourceAngleFactor); \
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DECLARE_FUNCTION(execSetLightSourceSoftAngle); \
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DECLARE_FUNCTION(execSetLightSourceAngle); \
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DECLARE_FUNCTION(execSetLightShaftOverrideDirection); \
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DECLARE_FUNCTION(execSetOcclusionDepthRange); \
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DECLARE_FUNCTION(execSetOcclusionMaskDarkness); \
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DECLARE_FUNCTION(execSetEnableLightShaftOcclusion); \
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DECLARE_FUNCTION(execSetShadowCascadeBiasDistribution); \
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DECLARE_FUNCTION(execSetShadowDistanceFadeoutFraction); \
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DECLARE_FUNCTION(execSetCascadeTransitionFraction); \
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DECLARE_FUNCTION(execSetCascadeDistributionExponent); \
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DECLARE_FUNCTION(execSetDynamicShadowCascades); \
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DECLARE_FUNCTION(execSetDynamicShadowDistanceStationaryLight); \
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DECLARE_FUNCTION(execSetDynamicShadowDistanceMovableLight);
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UDirectionalLightComponent, ENGINE_API)
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struct Z_Construct_UClass_UDirectionalLightComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UDirectionalLightComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_INCLASS \
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private: \
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static void StaticRegisterNativesUDirectionalLightComponent(); \
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friend struct ::Z_Construct_UClass_UDirectionalLightComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UDirectionalLightComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UDirectionalLightComponent, ULightComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDirectionalLightComponent_NoRegister) \
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DECLARE_SERIALIZER(UDirectionalLightComponent) \
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FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UDirectionalLightComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDirectionalLightComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDirectionalLightComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDirectionalLightComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UDirectionalLightComponent(UDirectionalLightComponent&&) = delete; \
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UDirectionalLightComponent(const UDirectionalLightComponent&) = delete; \
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ENGINE_API virtual ~UDirectionalLightComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_17_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UDirectionalLightComponent;
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// ********** End Class UDirectionalLightComponent *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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