// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/DirectionalLightComponent.h" #ifdef ENGINE_DirectionalLightComponent_generated_h #error "DirectionalLightComponent.generated.h already included, missing '#pragma once' in DirectionalLightComponent.h" #endif #define ENGINE_DirectionalLightComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FLinearColor; // ********** Begin Class UDirectionalLightComponent *********************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetForwardShadingPriority); \ DECLARE_FUNCTION(execSetAtmosphereSunDiskColorScale); \ DECLARE_FUNCTION(execSetAtmosphereSunLightIndex); \ DECLARE_FUNCTION(execSetAtmosphereSunLight); \ DECLARE_FUNCTION(execSetShadowAmount); \ DECLARE_FUNCTION(execSetShadowSourceAngleFactor); \ DECLARE_FUNCTION(execSetLightSourceSoftAngle); \ DECLARE_FUNCTION(execSetLightSourceAngle); \ DECLARE_FUNCTION(execSetLightShaftOverrideDirection); \ DECLARE_FUNCTION(execSetOcclusionDepthRange); \ DECLARE_FUNCTION(execSetOcclusionMaskDarkness); \ DECLARE_FUNCTION(execSetEnableLightShaftOcclusion); \ DECLARE_FUNCTION(execSetShadowCascadeBiasDistribution); \ DECLARE_FUNCTION(execSetShadowDistanceFadeoutFraction); \ DECLARE_FUNCTION(execSetCascadeTransitionFraction); \ DECLARE_FUNCTION(execSetCascadeDistributionExponent); \ DECLARE_FUNCTION(execSetDynamicShadowCascades); \ DECLARE_FUNCTION(execSetDynamicShadowDistanceStationaryLight); \ DECLARE_FUNCTION(execSetDynamicShadowDistanceMovableLight); #define FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UDirectionalLightComponent, ENGINE_API) struct Z_Construct_UClass_UDirectionalLightComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UDirectionalLightComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_INCLASS \ private: \ static void StaticRegisterNativesUDirectionalLightComponent(); \ friend struct ::Z_Construct_UClass_UDirectionalLightComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UDirectionalLightComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UDirectionalLightComponent, ULightComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDirectionalLightComponent_NoRegister) \ DECLARE_SERIALIZER(UDirectionalLightComponent) \ FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UDirectionalLightComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDirectionalLightComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDirectionalLightComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDirectionalLightComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UDirectionalLightComponent(UDirectionalLightComponent&&) = delete; \ UDirectionalLightComponent(const UDirectionalLightComponent&) = delete; \ ENGINE_API virtual ~UDirectionalLightComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_17_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDirectionalLightComponent; // ********** End Class UDirectionalLightComponent ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_DirectionalLightComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS