77 lines
3.6 KiB
C++
77 lines
3.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/DebugCameraController.h"
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#ifdef ENGINE_DebugCameraController_generated_h
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#error "DebugCameraController.generated.h already included, missing '#pragma once' in DebugCameraController.h"
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#endif
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#define ENGINE_DebugCameraController_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class APlayerController;
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struct FHitResult;
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// ********** Begin Class ADebugCameraController ***************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_RPC_WRAPPERS \
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DECLARE_FUNCTION(execSetPawnMovementSpeedScale); \
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DECLARE_FUNCTION(execGetSelectedActor); \
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DECLARE_FUNCTION(execToggleDisplay); \
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DECLARE_FUNCTION(execShowDebugSelectedInfo);
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_CALLBACK_WRAPPERS
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struct Z_Construct_UClass_ADebugCameraController_Statics;
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ENGINE_API UClass* Z_Construct_UClass_ADebugCameraController_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_INCLASS \
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private: \
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static void StaticRegisterNativesADebugCameraController(); \
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friend struct ::Z_Construct_UClass_ADebugCameraController_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_ADebugCameraController_NoRegister(); \
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public: \
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DECLARE_CLASS2(ADebugCameraController, APlayerController, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ADebugCameraController_NoRegister) \
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DECLARE_SERIALIZER(ADebugCameraController)
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API ADebugCameraController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ADebugCameraController) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ADebugCameraController); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ADebugCameraController); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ADebugCameraController(ADebugCameraController&&) = delete; \
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ADebugCameraController(const ADebugCameraController&) = delete; \
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ENGINE_API virtual ~ADebugCameraController();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_23_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_CALLBACK_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ADebugCameraController;
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// ********** End Class ADebugCameraController *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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