// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/DebugCameraController.h" #ifdef ENGINE_DebugCameraController_generated_h #error "DebugCameraController.generated.h already included, missing '#pragma once' in DebugCameraController.h" #endif #define ENGINE_DebugCameraController_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class APlayerController; struct FHitResult; // ********** Begin Class ADebugCameraController *************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetPawnMovementSpeedScale); \ DECLARE_FUNCTION(execGetSelectedActor); \ DECLARE_FUNCTION(execToggleDisplay); \ DECLARE_FUNCTION(execShowDebugSelectedInfo); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_CALLBACK_WRAPPERS struct Z_Construct_UClass_ADebugCameraController_Statics; ENGINE_API UClass* Z_Construct_UClass_ADebugCameraController_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_INCLASS \ private: \ static void StaticRegisterNativesADebugCameraController(); \ friend struct ::Z_Construct_UClass_ADebugCameraController_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ADebugCameraController_NoRegister(); \ public: \ DECLARE_CLASS2(ADebugCameraController, APlayerController, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ADebugCameraController_NoRegister) \ DECLARE_SERIALIZER(ADebugCameraController) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ADebugCameraController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ADebugCameraController) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ADebugCameraController); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ADebugCameraController); \ /** Deleted move- and copy-constructors, should never be used */ \ ADebugCameraController(ADebugCameraController&&) = delete; \ ADebugCameraController(const ADebugCameraController&) = delete; \ ENGINE_API virtual ~ADebugCameraController(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_23_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h_27_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ADebugCameraController; // ********** End Class ADebugCameraController ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h PRAGMA_ENABLE_DEPRECATION_WARNINGS