120 lines
5.9 KiB
C++
120 lines
5.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/ChildActorComponent.h"
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#ifdef ENGINE_ChildActorComponent_generated_h
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#error "ChildActorComponent.generated.h already included, missing '#pragma once' in ChildActorComponent.h"
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#endif
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#define ENGINE_ChildActorComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class UClass;
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// ********** Begin ScriptStruct FChildActorAttachedActorInfo **************************************
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struct Z_Construct_UScriptStruct_FChildActorAttachedActorInfo_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_17_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FChildActorAttachedActorInfo_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FChildActorAttachedActorInfo;
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// ********** End ScriptStruct FChildActorAttachedActorInfo ****************************************
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// ********** Begin ScriptStruct FChildActorComponentInstanceData **********************************
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struct Z_Construct_UScriptStruct_FChildActorComponentInstanceData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_30_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FChildActorComponentInstanceData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FSceneComponentInstanceData Super;
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struct FChildActorComponentInstanceData;
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// ********** End ScriptStruct FChildActorComponentInstanceData ************************************
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// ********** Begin Class UChildActorComponent *****************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_RPC_WRAPPERS \
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DECLARE_FUNCTION(execOnChildActorDestroyed); \
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DECLARE_FUNCTION(execOnRep_ChildActor); \
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DECLARE_FUNCTION(execSetChildActorClass);
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UChildActorComponent, ENGINE_API)
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struct Z_Construct_UClass_UChildActorComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UChildActorComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_INCLASS \
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private: \
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static void StaticRegisterNativesUChildActorComponent(); \
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friend struct ::Z_Construct_UClass_UChildActorComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UChildActorComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UChildActorComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UChildActorComponent_NoRegister) \
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DECLARE_SERIALIZER(UChildActorComponent) \
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FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_ARCHIVESERIALIZER \
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enum class ENetFields_Private : uint16 \
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{ \
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NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
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ChildActor=NETFIELD_REP_START, \
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NETFIELD_REP_END=ChildActor }; \
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DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UChildActorComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChildActorComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UChildActorComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChildActorComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UChildActorComponent(UChildActorComponent&&) = delete; \
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UChildActorComponent(const UChildActorComponent&) = delete; \
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ENGINE_API virtual ~UChildActorComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_83_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UChildActorComponent;
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// ********** End Class UChildActorComponent *******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h
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// ********** Begin Enum EChildActorComponentTreeViewVisualizationMode *****************************
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#if WITH_EDITORONLY_DATA
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#define FOREACH_ENUM_ECHILDACTORCOMPONENTTREEVIEWVISUALIZATIONMODE(op) \
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op(EChildActorComponentTreeViewVisualizationMode::UseDefault) \
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op(EChildActorComponentTreeViewVisualizationMode::ComponentOnly) \
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op(EChildActorComponentTreeViewVisualizationMode::ComponentWithChildActor) \
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op(EChildActorComponentTreeViewVisualizationMode::ChildActorOnly) \
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op(EChildActorComponentTreeViewVisualizationMode::Hidden)
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enum class EChildActorComponentTreeViewVisualizationMode : uint8;
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template<> struct TIsUEnumClass<EChildActorComponentTreeViewVisualizationMode> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EChildActorComponentTreeViewVisualizationMode>();
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#endif // WITH_EDITORONLY_DATA
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// ********** End Enum EChildActorComponentTreeViewVisualizationMode *******************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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