// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/ChildActorComponent.h" #ifdef ENGINE_ChildActorComponent_generated_h #error "ChildActorComponent.generated.h already included, missing '#pragma once' in ChildActorComponent.h" #endif #define ENGINE_ChildActorComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class UClass; // ********** Begin ScriptStruct FChildActorAttachedActorInfo ************************************** struct Z_Construct_UScriptStruct_FChildActorAttachedActorInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FChildActorAttachedActorInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FChildActorAttachedActorInfo; // ********** End ScriptStruct FChildActorAttachedActorInfo **************************************** // ********** Begin ScriptStruct FChildActorComponentInstanceData ********************************** struct Z_Construct_UScriptStruct_FChildActorComponentInstanceData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_30_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FChildActorComponentInstanceData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FSceneComponentInstanceData Super; struct FChildActorComponentInstanceData; // ********** End ScriptStruct FChildActorComponentInstanceData ************************************ // ********** Begin Class UChildActorComponent ***************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_RPC_WRAPPERS \ DECLARE_FUNCTION(execOnChildActorDestroyed); \ DECLARE_FUNCTION(execOnRep_ChildActor); \ DECLARE_FUNCTION(execSetChildActorClass); #define FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UChildActorComponent, ENGINE_API) struct Z_Construct_UClass_UChildActorComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UChildActorComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_INCLASS \ private: \ static void StaticRegisterNativesUChildActorComponent(); \ friend struct ::Z_Construct_UClass_UChildActorComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UChildActorComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UChildActorComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UChildActorComponent_NoRegister) \ DECLARE_SERIALIZER(UChildActorComponent) \ FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_ARCHIVESERIALIZER \ enum class ENetFields_Private : uint16 \ { \ NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \ ChildActor=NETFIELD_REP_START, \ NETFIELD_REP_END=ChildActor }; \ DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API) #define FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UChildActorComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChildActorComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UChildActorComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChildActorComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UChildActorComponent(UChildActorComponent&&) = delete; \ UChildActorComponent(const UChildActorComponent&) = delete; \ ENGINE_API virtual ~UChildActorComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_83_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h_86_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UChildActorComponent; // ********** End Class UChildActorComponent ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_ChildActorComponent_h // ********** Begin Enum EChildActorComponentTreeViewVisualizationMode ***************************** #if WITH_EDITORONLY_DATA #define FOREACH_ENUM_ECHILDACTORCOMPONENTTREEVIEWVISUALIZATIONMODE(op) \ op(EChildActorComponentTreeViewVisualizationMode::UseDefault) \ op(EChildActorComponentTreeViewVisualizationMode::ComponentOnly) \ op(EChildActorComponentTreeViewVisualizationMode::ComponentWithChildActor) \ op(EChildActorComponentTreeViewVisualizationMode::ChildActorOnly) \ op(EChildActorComponentTreeViewVisualizationMode::Hidden) enum class EChildActorComponentTreeViewVisualizationMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); #endif // WITH_EDITORONLY_DATA // ********** End Enum EChildActorComponentTreeViewVisualizationMode ******************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS